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Post by Jack Shrapnel on Jun 20, 2022 8:18:38 GMT -5
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Post by kurdz on Jun 22, 2022 14:05:09 GMT -5
Been listening to some of the YouTube videos talking about the changes.
Sounds like there is going to be some brain testing shenanigans that will be coming into play.
It will be interesting to see how the new Core battalions come into play with increased objective holding power vs increased DMG output.
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Post by mrmanstory on Jun 22, 2022 14:59:46 GMT -5
Hurkan spirit of the wind going to leader js cool but he should've had a points increase. The ballista going up in points is certainly odd as I'm most battle reports I've watched no one runs it or they run 1 and ut does basically nothing. I'm glad that the article seems as baffled as me with the lumineth changes though lol
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Post by kurdz on Jun 22, 2022 18:37:35 GMT -5
www.warhammer-community.com/downloads/#warhammer-age-of-sigmarSo, GW released another Battlescroll - Battlescroll Gallet. Looks pretty interesting and important. Where the last one introduced the prime targets to counteract some stronger units in the game, this one seems to change some of the fundamental rules for some of the armies. May be important to highlight for the next tournament so people are on the same playing field.
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Post by distractedcarnifex on Jun 22, 2022 19:41:02 GMT -5
www.warhammer-community.com/downloads/#warhammer-age-of-sigmarSo, GW released another Battlescroll - Battlescroll Gallet. Looks pretty interesting and important. Where the last one introduced the prime targets to counteract some stronger units in the game, this one seems to change some of the fundamental rules for some of the armies. May be important to highlight for the next tournament so people are on the same playing field. Some good changes for Stormcast. Only being able to shoot in the Hero phase with an unreinforced unit will cut back on some “feels bad” moments. Dragons losing their once per game free move is also appropriate. Maybe my SCE will ride again! The changes to Blood Tithe for Blades of Khorne are helpful.
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Post by Hi I'm Derek on Jun 23, 2022 10:58:13 GMT -5
Love me some bonesplitterz buffs
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Post by kurdz on Jun 24, 2022 8:34:43 GMT -5
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Post by Hi I'm Derek on Jun 24, 2022 8:46:14 GMT -5
Oh hey so it does. So priority targets are just gone again? That was a short lived experiment haha
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Post by artonas on Jun 24, 2022 9:06:20 GMT -5
It appears to be gone which is great. I can take more horrors in my new lists.
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Post by Hi I'm Derek on Jun 24, 2022 9:20:28 GMT -5
It was janky as hell. When I brought kragnos in bonezplitterz I could rack up a ridiculous amount of free points by deleting a priority target with him.
Better to spend efforts on points and conventional changes than trying to maintain a list of overtuned units that offer extra VP
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Post by Jack Shrapnel on Jun 24, 2022 9:48:12 GMT -5
yep priority targets are all gone!
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Post by dave on Jun 24, 2022 10:49:09 GMT -5
Priority targets were always intended to be a bandaid to tide us over until the army in question recieved their battletome or the GHB happened. Glad they are gone.
One interesting point that I've seen raised is that the new battle tactics are generally more difficult and require more interaction. No more hold hands and run, or just stand a monster on any objective. While this isn't a bad thing on the surface, it's really going to highlight which armies have easy unique battle tactics, and which do not.
So, despite the fact that I think my Beasts have a couple of great battle tactics, I'm going to say what I did before the first battletomes even dropped. Army specific secondaries are a terrible idea and should just not exist.
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Post by newguy on Jun 24, 2022 10:57:29 GMT -5
I'm seeing talk of having the army book specific ones being banned from tourneys.
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Post by Hi I'm Derek on Jun 24, 2022 11:02:45 GMT -5
Yeah I'm hoping to see them banned honestly? We haven't gotten to the point 40k has where they're essentially inextricable from the scoring system, but matched play stuff should be mostly internal to the battlepack and not seeded throughout random and inconsistent White Dwarf expansions and the like.
Core battalions have the same issue, they got rid of warscroll battalions for the exact reason faction core battalions shouldn't be a thing. Yes, they're not so bad today, but all it takes is somebody to get an accidentally optimized sub for the battle regiment to warp the game for years. Plus it bogs down list construction.
We'll see how this plays out but I'm not... sure I like this battlepack, for a few reasons. GV and bounty hunters have the potential to be extremely game warping with units that are impossible to out-score, and hammers that instantly delete any scoring unit. I like the infantry fighting in ranks but I'm not a huge fan of this system where every six months we get a new set of units pushed, with timed mechanics we know will go away and be replaced at the end. It feels at odds with the nature of a miniatures wargame, where you can't easily requip your whole army for a patch. If we're definitely going to have to learn a large bundle of very odd matched play rules every six months forever I may have to ditch matched entirely and finally go full narrative or something, just... too much work for a game I liked over 40k foremost for its ease of play and relative simplicity.
The balance changes are good though, love to see that.
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Post by dave on Jun 24, 2022 14:47:26 GMT -5
I'm very much hoping we don't see shifts like this every 6 months. If they absolutely have to sell two books a year, focus on something else with the second. More narrative stuff like that season of war: thondia pack. I'm not really interested in buying that much paper but I'm absolutely not looking to relearn the game twice a year. I don't get enough games in to make that even remotely attractive.
However, the nice thing about AoS is that battlepacks are self contained. While the tome celestials from white dwarf do add an extra source (that I'm personally in favour of as a stop-gap pre-battletome), nothing else is required. If we play with the GHB22 pack, we don't have to worry about the Thondia campaign book and vice versa. Totally separate battle packs, both still valid without bringing unintended consequences or power creep as in 40k.
I think the balance pass was all postive. Maybe they didn't tweak everything they could have, but it all seems pretty great from my perspective.
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