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Post by trantos01 on Jun 16, 2023 18:51:43 GMT -5
Thank everything for excel spreadsheets, it makes calcing the new numbers so much easier.
Characters: Szeras Lord x2
Overlord Technomancer x2 Obyron Hexmark
2 blocks of 20 warriors 10 Lychguard
3 Doomsday Arks
1 S.Weave
Is this optimized? Hell no but at the moment I'm just messing around with the new system.
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Post by trantos01 on Jun 22, 2023 18:06:09 GMT -5
Well I might not be able to replicate Chris's 'All the Destroyers' list but this alternate version of my previous design should be a fun test. Overlord (Warlord) Lord Technomancer (Cloak)- sovereign Coronal 2x Technomancers (Cloak) 2 Blocks of 20 Flayer Warriors 2 Annihilation Barges 3 Canoptek Doomstalkers 3 Doomsday Arks.
Two technomancers hang out with the warrior blocks along with the nobles+Rez Orbs to make them very hard to get rid of.
The Coronal-Mancer sticks with the 'stalkers and/or other vehicles (10' fly and lone operative means he's very flexible) to give better shooting, buffs on the Dynasty strats if I want to use them and repairs. Meanwhile the vehicles just start shooting anything and everything that decides to stick their heads out of cover.
Might be random numbers of shots but the strength and AP means vehicles are threatened and all the BLAST addition makes them very scary to big groups of elite infantry that would be able to face-tank my AP-nil weapons.
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Post by Jack Shrapnel on Jun 22, 2023 20:07:51 GMT -5
Played against crons tonight... they are really, really good.
You should be very happy with your army!
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Post by trantos01 on Jun 22, 2023 20:17:23 GMT -5
Played against crons tonight... they are really, really good. Way I figured, sufficient numbers of s14 and s15 high AP shots can solve the overwhelming majority of your problems.
Though I'm going to have to test out how the C'Tans play in this edition later.
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Post by Jack Shrapnel on Jun 22, 2023 20:19:11 GMT -5
void dragon killed swarmlord, 3 tyrant guard, 2 carnifex and old one eye by himself... it was impressive!
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Post by cmcd on Jun 22, 2023 21:26:14 GMT -5
Played against crons tonight... they are really, really good. Way I figured, sufficient numbers of s14 and s15 high AP shots can solve the overwhelming majority of your problems.
Though I'm going to have to test out how the C'Tans play in this edition later. Here is your list Jonathon 080 - Hexmark Destroyer - Enhancement - Sempiternal Weave - WARLORD 265 - Deceiver 255 - Nightbringer 270 - Void Dragon 280 - Trancendent C'tan 425 - Tesseract Vault 425 - Tesseract Vault
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Post by Typhus on Jun 22, 2023 21:36:18 GMT -5
Way I figured, sufficient numbers of s14 and s15 high AP shots can solve the overwhelming majority of your problems.
Though I'm going to have to test out how the C'Tans play in this edition later. Here is your list Jonathon 080 - Hexmark Destroyer - Enhancement - Sempiternal Weave - WARLORD 265 - Deceiver 255 - Nightbringer 270 - Void Dragon 280 - Trancendent C'tan 425 - Tesseract Vault 425 - Tesseract Vault Why not go fully off the deep end, and put the Sempiternal Weave on the Transcendant C'Tan? Nothing kills that guy.
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Post by trantos01 on Jun 22, 2023 21:48:36 GMT -5
Actually the named C'Tans would be a better target for the Weave (Dragon in particular since he can drain health from vehicles). The Trancendent C'Tan doesn't actually have reanimation protocols for some reason so he doesn't heal.
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Post by Typhus on Jun 22, 2023 22:52:37 GMT -5
The named C'Tan would indeed be better candidates - if it were legal. As Epic Heroes, they cannot be given Enhancements.
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Post by trantos01 on Jun 23, 2023 5:07:57 GMT -5
The named C'Tan would indeed be better candidates - if it were legal. As Epic Heroes, they cannot be given Enhancements. Point, forgot about them being Epic. Still the Transcendent is a bit more specialized than his kin which limits what he can do. Deceiver is anti-character and grants redeploy, Nightbringer is a murder machine and the Void Dragon is designed to bend vehicles over in every way possible.
Meanwhile his s8 and s9 attacks pretty much lock him into targeting elite infantry and maybe light vehicles.
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Post by trantos01 on Jun 24, 2023 17:07:46 GMT -5
Well from the game today I'd say that my three Doomsday Arks are going to be auto-include in the vast majority of my lists from now on. They can rip apart heavy targets while the Blast and devastating wounds (when stationary) hammer down large groups of elite infantry/bikers etc. Meanwhile the lethal hit flayers do a surprising amount of chip damage even against things of higher toughness. Meanwhile the Stalkers are going back on the shelf. They might be 60 points cheaper but poorer BS, weaker main guns (with no mortals) and far fewer secondary shots means they aren't worth it. On the other hand, Annihilation Barges do more work then I expected. Six shots of sustained hits 2+twin linked is pretty reliable and the arcing means it'll be constantly sprinkling mortal wounds all around. Going to have to see if anyone has a spare they'd be willing to sell.
Also the ability to give characters precision in melee is a massive pain in my backside. Because technomancers granting 5+ FNP was the main reason my warriors tanked as much as they did. Unfortunately, said cryptek is very squishy (no invul or way to give him one).
So now the mathhammer starts. Is it better to pay 60 for a technomancer that can heal nearby vehicles and grant 5+ FnP to the unit; or pay 50 for a Chronomancer (has a 4+ invul) that gives the unit -1 to be hit and whenever they shoot, they can then move up to 5' in any direction (but can't charge that turn).
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Post by Frosty the Pirate on Jun 24, 2023 17:36:54 GMT -5
So now the mathhammer starts. Is it better to pay 60 for a technomancer that can heal nearby vehicles and grant 5+ FnP to the unit; or pay 50 for a Chronomancer (has a 4+ invul) that gives the unit -1 to be hit and whenever they shoot, they can then move up to 5' in any direction (but can't charge that turn). I've done part of this math before. A 5+ FNP is statistically better when the attacking weapon is BS3+ or better, while the -1 to hit is better when the attacking weapon BS is 4+ or worse. Factoring in other things, the FNP loses a lot of value versus multi damage weapons where it's chance to block damage drops a ton when it's applied to one wound models. A simple D2 weapon like a heavy bolter invalidates the FNP 83% of the time. The FNP also gives you a save versus mortal wounds, which is another niche benefit, and might come in very handy against something like Sternguard Combi Weapons which could otherwise be quite devastating. Overall, it's basically a coin toss, you'll be happier with one in some matchups while wishing for the other in other matchups.
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Post by trantos01 on Jun 24, 2023 17:39:40 GMT -5
I think I might put the chronomancer on Immortals since they're more effective at long range (gauss blasters have flat 2 at 24). So they can fire and fade while staying out of LoS/range.
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Post by distractedcarnifex on Jun 24, 2023 19:58:46 GMT -5
Thank everything for excel spreadsheets, it makes calcing the new numbers so much easier.
Characters: Szeras Lord x2
Overlord Technomancer x2 Obyron Hexmark
2 blocks of 20 warriors 10 Lychguard
3 Doomsday Arks
1 S.Weave
Is this optimized? Hell no but at the moment I'm just messing around with the new system.
I used to make lists on Lotus 123. But that was 2nd Ed.
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Post by cmcd on Jun 25, 2023 15:02:39 GMT -5
I can sell you an anilhation barge.
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