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Post by Jack Shrapnel on May 29, 2010 22:38:59 GMT -5
The Island of Relaida is fraught with conflict, with various powers in a never-ending battle for supremacy. The seers have brought forth the visions of an end to this struggle however, and they have come to your leader with omens of great promise and power. The ancient relic site that your people hold dear has awoken from its long dormancy. Power radiates from this site, and energy washes over all who bask in its glory. The seers have told you that all the relic sites throughout the island have also awoken. If one power was to possess all or most of these sites, they would be unchallenged in their rule of Relaida. Mobilize your armies for war... the time has come to rule!
This campaign will be run over the course of SIX WEEKS during the regular Thursday evening time slot (6pm to close). To participate in the campaign you have to sign up in advance, and declare the army that you will be playing. Each player will control a section of the map with their capital city and relic site, along with an additional "movement" site: (port, gnomish airfield, tunnel, or waystone portal). In addition there will be other "special" sites throughout the map.
You will have the main objective of capturing rival relic sites, as well as a race-specific goal, and a goal specific to your region. This will be personalized to the army you're playing (which is why we need to know beforehand!). Victory will be determined by points: 1 point for each relic site you control, 2 points for your race-specific goal, and 1 point for your region-specific goal. You are welcome to scheme, ally and betray your fellow participants as you wish.
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Post by Jack Shrapnel on May 31, 2010 5:36:10 GMT -5
Alright... day 1 completed!
Thanks to Nexus who let us stay a little late... with going through the rules and such it made for some slower starts than usual...
We also saw the Empire join the campaign as well as a new force of Tomb Kings rise up out of nowhere!
Game One:
The daemons and chaos dwarfs fought over the demonic tower, however neither were able to gain an advantage and this ended in a draw.
The warriors and orcs battled for the monument of war, each believing this to be a symbol of their god... the warriors prevailed and took the site.
The Tomb Kings and Empire fought for control of a strategic oasis to the Tomb Kings lands. The Tomb Kings were successful in capturing this site.
The Dwarfs and Ogres fought to capture the mountain pass that separates their lands. After much bloodshed, neither were able to secure the area, and the battle ended in a draw.
Game Two:
Some had to leave as we were beginning to run late (sorry guys, tighter timeline next week!), however from out of nowhere the undead rose! (guess they needed it to be darker out?)
The Vampire Counts and their new allies, the Marshlands Tomb Kings (no free territories on the map with a desert, so these skellies are a little more mucky than usual). The desert Tomb Kings were driven from the Oasis. Rather than use the victory point system (not sure why), rock paper scissors apparently decided that the Vampire Counts were to control the area. (nothing beats repeated scissors apparently)
The Dwarfs realized that their hated enemies the Chaos Dwarfs were within striking distance and they launched an attack. The evil Chaos Dwarfs were able to repel the invasion however, and push the Dwarfs back to their own lands.
The Empire assaulted the Ogre Kingdoms. Through a fair bit of luck (if I do say so myself!) the Ogres were able to repel this assault. Lesson learned - Karl Franz hitting Ogres = ouch!
So for week two - we need to get started as close to 6 as possible, or several of us won't be able to get two games in (realize we were going through the rules yesterday though!)... probably be best to ensure that the games are completed a bit quicker as well, trying to stick to the 1 1/2 hour time limit range. This would be first game near 6... second near as possible to 7:30 (give or take a few minutes here or there of course!)
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Post by Tommy on Jun 9, 2010 16:05:12 GMT -5
Day 2 is done and three is almost upon us, lets see what happened The chaos dwarfs took control of the tower from the daemons, securing them a victory point. They also drove back the invading tomb kings force, pushing them back to their dessert The ogre kingdoms fought off the daemons back to their lands, and overtook the empire relic pushing deeper into their lands. The newly joined high elves clashed against the dwarfs and broke threw into their lands. The the elves fought to a stalemate with the warriors of chaos, neither gaining any ground. The dessert tomb kings' invading force was pushed back by the chaos dwarfs, and the warriors of chaos seized this opportunity and also invaded into the dessert realms. The warriors of chaos fought into a draw with the high elves, and seized precious grounds from the dessert tomb kings. The dwarf armies drew against the invading tomb kings of the plains, and their invading force was repelled by the high elves, the elves gaining more ground. The lizardmen empire fought off the plain tomb kings and secured more ground. Later the empire proved too much for them and seized sacred swampland. The empire was invaded by Lizardmen and they managed to fight them off expanding their borders. The ogres proved too much though, and managed to take the imperial relic site. The plain land tomb kings fought to a stalemate with the mountain dwarfs, with no side the clear victor. However the Lizardmen secured some of their land in a surprise attack. The daemons of chaos had both their incursions stopped resulting in the ogres gaining more land, and the chaos dwarfs capturing the daemonic tower. The action was fierce this week and I'm guessing the next will be just as exciting.
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Post by Jack Shrapnel on Jun 9, 2010 16:35:33 GMT -5
I'd also like to add that we'd like to get first game started as close to 6PM as possible in order to fit in two games... timing was much better last week and i'm sure those that had to be out by 9:30 appreciated getting two games in since everyone was moving so quick!
We've kind of noticed a few of our competitors have not been attending for their campaign games... this impacts your opponents because they are unable to achieve their race or region goals if their target opponent isn't there...
please be sure to be there if at all possible... feel free to let us know if you are unable to continue in the campaign as that lets us adjust objectives before we get past the point of no return on the campaign (it is only six weeks total after all)
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Post by Jack Shrapnel on Jun 11, 2010 6:01:15 GMT -5
Day three - Halfway there and things are heating up!!!
Round One:
The Plains Tomb Kings assaulted the Ogre Kingdoms... The Ogres welcomed the chance to battle, and were able to drive the Kings back to their lands.
The Daemons of Chaos battled their ancient foe the Lizardmen, who were determined to rid this land of their evil. The pestilent forces of Nurgle were too powerful however, and the Lizardmen were driven back into their marshes.
Out of the lands of the vampires, who had been mysteriously dormant for some time, rode the lances of the Brettonians! They unexpectedly clashed with the dwarfs, and neither army could gain ground against the other.
The Empire found itself battling two foes! The Tomb Kings and Warriors of Chaos both assaulted the Empire lands, however the Warriors remained the ones standing at the end, moving further into Empire territory.
Round Two
The Chaos Dwarfs and Daemons of chaos once again battled for control of the demonic tower... the Daemons assaulting the tower were unable to drive the Chaos Dwarfs out... however both armies were so ravaged by the battle that the Chaos Dwarfs could not pursue the Daemons back to their own land.
The Ogres were surprised by Orcs Waaghing through their tunnel system into their lands.... Skragg summoned his mighty gorgers to purge the tunnels of the infestation.
Warriors of Chaos pressed their attack of the Empire lands. The Warriors kept chanting to the ultimate list-builder Scott (some devious general from their lands no doubt!) who inspired them to take more land from the Emperor.
The Lizardman and Dwarf forces battled one another. After the smoke of the black powder dissipated the Lizardmen were forced to retreat. The Dwarf Lord commander noted that this battle was nearly lost if it weren't for the ironbreakers, who held against impossible odds to stand where lesser beings would have undoubtedly broken.
The Tomb Kings and Plains Tomb Kings massed their undead forces and strove to destroy the new Brettonian forces. This battle raged back and forth with little ground given each way and no army could finally claim that they had one. The Tomb Prince ensured that next time he faced the fabled Green Knight he would bring a magical weapon!
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Post by Jack Shrapnel on Jun 11, 2010 6:15:53 GMT -5
So at the halfway mark here is where we are standing:
The Warriors of Chaos are in a dominant position on the map, securing numerous hexes in rival lands and now having ports at strategic locations at the north and south of the continent. They also hold on the monument of war, which must be inspiring them! (they hold their region objective = 1 point)
The Chaos Dwarfs have managed to keep the demonic tower, their region goal, away from the Daemons of Chaos. 1 point
The Ogre Kingdoms hold the Empire Relic site = 1 point
The Lizardmen are forced to contend with Dwarf, Daemons, and the Empire invading their borders
the Dwarf forces have High Elves and Chaos Dwarfs in their lands
The Orcs have Chaos Dwarfs and the Ogre Kingdoms approaching their relic site and capital (not to mention the Chaos Dwarfs have been intent on capturing prisoners from a goblin village and have forces beside their goal!)
The Empire has Ogre Kingdoms entrenched on their relic site and the Warriors of Chaos have made gains into their lands.
The Tomb Kings have their border beset by Chaos Dwarfs and Warriors of Chaos!
Six games remain in the campaign... it's anybody's game at this point... the map shows that several relic sites and objectives are in danger of being taken....
See you all next week!
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Post by Jack Shrapnel on Jun 20, 2010 11:13:35 GMT -5
Week Four!
Round One:
Dark Elf Raiders came out of nowhere to attack the Ogre Kingdoms. The Dark Elves were repelled by the Ogre's forces.
Chaos Dwarfs battled the Desert Tomb Kings. Chaos Dwarfs took more of the Tomb Kings' lands.
Daemons of Chaos vs. the Plains Tomb Kings - the Daemons won the battle and took more land.
Wood Elves appeared out of the Western Forest and launched an attack against the Lizardmen Forces, driving them back further into the marshes.
The Warriors of Chaos and Vampire Counts clashed, and the Vampires were defeated.
The forces of Bretonnia took the relic site from the Dwarfs!
Round Two:
The Warriors of Chaos continued their rampage, taking the Port of the Lizardmen (Warriors of Chaos are boasting a very impressive win ratio throughout this campaign thus far!)
The Daemons of Chaos and the Chaos Dwarfs fought to a draw (again!)
The Wood Elf forces battled to victory against the Desert Tomb Kings
The Vampires and Dwarfs fought to a draw, neither army able to gain any ground against the other.
Ogre Kingdoms attacked the Plains Tomb Kings and took their relic site!
The Dark Elves and Empire fought to a draw!
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Another great week of games! We've got only two nights left in the campaign... it's still anybody's game! ;D
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Post by Jack Shrapnel on Jun 30, 2010 20:11:49 GMT -5
Week Five!
(only one week to go)
The Desert Tomb Kings drew against the Warriors of Chaos and were beaten by the Chaos Dwarfs who took their relic!
The Wood Elves perfected their sniper skills from the forests, laying waste to both the Warriors of Chaos and Dwarf forces!
The Plains Tomb Kings were victorious over the Dwarfs and drew against the Empire!
The Chaos Dwarfs took the Orcs & Goblins settlement, taking many slaves! (and achieving an objective in doing so)
The Ogre Kingdoms were victorious over Brettonia and the Orcs and Goblins. The Ogres were able to secure the Orcs and Goblins relic site.
The Daemons of Chaos drew against both the Lizardmen and the Empire
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Post by LizardTau on Jul 21, 2010 16:34:20 GMT -5
did you ever work out who won? i know it wasn't me i didnt get any points
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Post by Jack Shrapnel on Jul 21, 2010 20:48:54 GMT -5
lol... oh right... guess I should have posted it.... on the last day we kinda just told people....
Tommy and I actually tied....
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Post by usscott on Jul 21, 2010 20:52:04 GMT -5
some fishe here i demand a redo lol real i just like it so let do agin
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Post by Jack Shrapnel on Jul 21, 2010 20:58:05 GMT -5
Yeah once we get some more experience with 8th, I was going to suggest we have another try at a campaign....
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Post by LizardTau on Jul 22, 2010 14:30:42 GMT -5
ahh that explains it i couldn't play the second game on the last day, i had to work in the am
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Post by danydaigle24 on Jul 22, 2010 14:57:23 GMT -5
let me know if there's a campaign soon I'll join...
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Post by Jack Shrapnel on Jul 22, 2010 14:58:32 GMT -5
My thoughts on the next campaign: We will give lots of lead time to sign up, but once the campaign begins, it probably should be closed. Trying to add and change objectives on the fly was very difficult and I think the objectives became quite secondary in nature, which we didn't want, and difficult to keep relavant to the army with so many changes... on reflection the "fluff" kind of got lost in the shuffle.... was thinking perhaps either a smaller map (so movement wouldn't be as much of an issue) or perhaps using the alliance rules to change things up - so when you sign up there'd be spots for each alliance (Order, Neutrals, Destruction) and maybe an overarching storyline or objectives to do based on that.... this way if someone can't make it for the night, the war continues.... When Frank used alliances in the past it worked out well, and we do have the alliance rules now, so they would make the team games that much more cool.... So any thoughts as to what would make a great campaign? things you liked about the last one? things that could be improved?
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