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Post by kandiell on Sept 20, 2019 17:46:13 GMT -5
This is a mech-based skirmish sized wargaming where you can swap out arms/legs/backpacks of mechs for each fight so your team is pretty modular. its a kickstarter but its already funded so its not like youll lose any money. was anyone else as interested as me?
Love the look of the mechs and the rules look pretty tight and fast, sort of reminds me of Infinity.
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Post by Malarks on Sept 20, 2019 20:57:12 GMT -5
Link?
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Post by Deleted on Sept 20, 2019 22:25:40 GMT -5
By skirmish size, do you mean just a handful of models? That interests me. I too would be interested in a link.
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Post by Jack Shrapnel on Sept 21, 2019 5:23:58 GMT -5
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Post by Malarks on Sept 21, 2019 6:07:16 GMT -5
Thanks. This looks kinda neat.
The artwork is, indeed, very reminiscent of artwork found with Infinity. The model's modular construction dictating capabilities and hidden orders is an interesting combination of mechanics. The ability to play on a grid system is very nice, as it negates dicking around with a measuring tape in confined spaces. Proprietary dice makes me leery (unless there is a simple d6 conversion chart)
If I see people playing it, on the regular, I might be interested in looking in to how the game plays.
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Post by Deleted on Sept 21, 2019 8:01:24 GMT -5
Upon looking at it, while it does look cool, I am worried of something.
Since the mechs are supposed to be modular, it pretty much screams for magnets on all the bits. I've tried magnets before, but either can't make the little hole for the magnet big enough, or make it too big and ruin the model. So, I just stick to glue, which seems to defeat the purpose of this game. Also, if I can make magnets work some how, painting would be a nightmare, as I'd have to sticky-tac arms to toothpicks or something to paint them, rather than having them on the body.
To be fair, these are personal issues, and nothing against the game itself.
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Post by Malarks on Sept 21, 2019 8:13:20 GMT -5
Hopefully they have considered the process of magnetization and have provided both the necessary magnets, as well as prepared slots for them. Ideally, there would also be some sort of socket system, to prevent limbs from drooping, as magnets are little to prevent rotation along surfaces.
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Post by Deleted on Sept 21, 2019 8:14:47 GMT -5
Here's hoping. I'll keep an eye on it, and look up more a bit later.
Also, I hadn't considered drooping.
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Post by kandiell on Oct 4, 2019 12:19:18 GMT -5
After watching an example game im not so sure anymore. The presentation and art design is a 10/10 for me but the rules seem convoluted with a ton of proprietary dice. Ill keep an eye on it for now, hoping its simpler than they made it seem.
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