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Post by voodoo on Jan 16, 2020 15:48:41 GMT -5
Hey just finished the read over and I think it all looks good, the only maybe thing that I could see needing a change would be on SINK THE TITAN, the TITAN might be worth putting to 4-5 KP rather than 3 KP to put it inline with the modified KP scale used in END GAME. I know in the past we have tried 6W on a model is worth 1 kp, in which case 35 W is 5... or even moving it to 4 KP as it is a LOW choice. I am hoping to play test TITAN this weekend as one of my games, bringing a stand in for the TITAN. If Shannon is coming down; I can loan him the titan if you'd like. He can grab it on his way past.
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Post by kaelon on Jan 16, 2020 16:37:37 GMT -5
Hey just finished the read over and I think it all looks good, the only maybe thing that I could see needing a change would be on SINK THE TITAN, the TITAN might be worth putting to 4-5 KP rather than 3 KP to put it inline with the modified KP scale used in END GAME. I know in the past we have tried 6W on a model is worth 1 kp, in which case 35 W is 5... or even moving it to 4 KP as it is a LOW choice. I am hoping to play test TITAN this weekend as one of my games, bringing a stand in for the TITAN. I will gladly have this game with you on Saturday if you'd like.
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Post by raceygaming on Jan 16, 2020 20:35:23 GMT -5
Hey just finished the read over and I think it all looks good, the only maybe thing that I could see needing a change would be on SINK THE TITAN, the TITAN might be worth putting to 4-5 KP rather than 3 KP to put it inline with the modified KP scale used in END GAME. I know in the past we have tried 6W on a model is worth 1 kp, in which case 35 W is 5... or even moving it to 4 KP as it is a LOW choice. I am hoping to play test TITAN this weekend as one of my games, bringing a stand in for the TITAN. If Shannon is coming down; I can loan him the titan if you'd like. He can grab it on his way past. I think to make things more stream lined I might ask who is working and just borrow the Baneblade off the shelf in the 40k section. It make it easy to transport and its a good place filler.
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Post by raceygaming on Jan 16, 2020 20:36:14 GMT -5
Hey just finished the read over and I think it all looks good, the only maybe thing that I could see needing a change would be on SINK THE TITAN, the TITAN might be worth putting to 4-5 KP rather than 3 KP to put it inline with the modified KP scale used in END GAME. I know in the past we have tried 6W on a model is worth 1 kp, in which case 35 W is 5... or even moving it to 4 KP as it is a LOW choice. I am hoping to play test TITAN this weekend as one of my games, bringing a stand in for the TITAN. I will gladly have this game with you on Saturday if you'd like. That sounds good. Let me know what time you want to meet, I'm happy for an earlier game to try to get 2/3 games in.
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Post by raceygaming on Jan 16, 2020 22:28:40 GMT -5
Hey have a game with Kaelon for sink the titan, would any one be interested in trying to play test the new Hammer and Ambull? I know we are going to the much tougher stat line but at the same time we are going for 7 old ones to 1 new one. wanted to see what the new balance was like and give feed back before the early birds are locked in.
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Post by trantos01 on Jan 18, 2020 17:06:01 GMT -5
So played X-factor along with Hammer and Ambull today and have a couple of thoughts.
For X-factor I find the sandstorm doesn't really effect gameplay much. It might have done more if the storm showed up on one of the long edges but you really need the games to go to turn four or five with it expanding each time to really have a widespread effect.
Maybe instead have the thing occupy a table quarter at the start and then either move to a new quarter, grow in size (spread to a new quarter while staying in the old one as well) or stay put/shrink.
As for Hammer and Ambull, the Ambull was a 100% non-factor. Granted it was charging a mob of Ork boyz but a single model with it's stats popping up in one spot is easily dealt with by just about anything. It either needs to be tougher, have more then one Ambull appear at a time and/or have the emergence locations varied.
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Post by Jack Shrapnel on Jan 18, 2020 17:58:52 GMT -5
given it was your necron list vs. an ork horde.... yeah, a single Ambull isn't going to do much but neither would have 2-3 of the weaker ones... but them's the breaks with those two armies.
anything you find that's toned down is because it was complained about previous years, so it's that balance between thematic and not game defining vs. "I lost cuz of that mission!" which I'm trying to avoid.
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Post by trantos01 on Jan 18, 2020 18:49:30 GMT -5
given it was your necron list vs. an ork horde.... yeah, a single Ambull isn't going to do much but neither would have 2-3 of the weaker ones... but them's the breaks with those two armies. anything you find that's toned down is because it was complained about previous years, so it's that balance between thematic and not game defining vs. "I lost cuz of that mission!" which I'm trying to avoid. -Shrug- This is I can't think of any army that would need to do more then one unit at most to just vaporize the Ambull with ease (or just one or two lascannon equilvalents). And if it's a melee army, unless the forces roll horribly/have no AP on their weapons; all the Ambull does is give the front line four causalities at most and a free 3" move towards the enemy. If you want to keep to the single Ambull, maybe give it a chance to pop up in a player's backline/deployment zone?
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Post by raceygaming on Jan 18, 2020 19:58:37 GMT -5
HAMMER AND AMBULL PLAY TEST
I did the play test "HAMMER AND AMBULLS" with Johnathan, and ya the Ambulls felt pretty lack luster. Having a single one did feels like it will rarely affect the game. Also with a single Ambull it only really affects a single army. However I can see it being different against 2 gun line armies or an armies with a lot of infiltrate.
Maybe 3 Ambulls turn 1, with another popping up each turn OR have them pop up in locations other than the center of the board. Or you could speed them up, maybe movement 10" not 6" However if we do keep it as is, then it does need clarification about how to place an Ambull if the center of the board is covered in models since this doesn't seem that crazy (I was playing orks) but Nids or Chaos could easily do it too.
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Post by raceygaming on Jan 18, 2020 20:02:13 GMT -5
SINK THE TITAN PLAY TEST
"Sink the Titan" feels really good. Kaelon and I played part of a game and it was pretty good, both orks and Dark Eldar/ Harlies are good at dealing with armor. It was tough to do but not impossible for either army.
I think that there is a good balance, if you think you can kill it in one turn its worth it to try to go for it. If you get stuck part way, it might be time to switch off to a new target and make it tough for whoever goes second.
Pretty happy with this one right now.
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Post by Jack Shrapnel on Jan 18, 2020 21:22:34 GMT -5
*shrug*
okay, you guys get deadlier ambulls if you're dead set on it.
EDIT: Mission pack is updated.
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Post by raceygaming on Jan 19, 2020 8:42:00 GMT -5
*shrug* okay, you guys get deadlier ambulls if you're dead set on it. EDIT: Mission pack is updated. Ya...deadlier Ambulls! I do think it will help the mission out as its victory points, so having the ambull be scary enough to kill a unit and "steal" VP does make them a factor.
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Post by coymastermikhail on Jan 19, 2020 14:41:56 GMT -5
I only have one but I'll make sure to bring it
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Post by Jack Shrapnel on Jan 19, 2020 17:18:49 GMT -5
I only have one but I'll make sure to bring it no, you'll have to bring about six now... blame Jordan and Jonathan, they wanted more
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Post by trantos01 on Jan 19, 2020 20:37:34 GMT -5
Weren't there a whole bunch available for use last year? Can't remember who loaned them out.
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