Another bad idea: Da Revvolooshun - Grot rebels & Ork Pirate
Jan 14, 2020 8:53:55 GMT -5
Jack Shrapnel likes this
Post by Malarks on Jan 14, 2020 8:53:55 GMT -5
++ Battalion Detachment +5CP (Orks) [37 PL, 8CP, 790pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Clan Kultur: Snakebites
Detachment CP [5CP]
+ HQ +
Big Mek [Legends] [4 PL, 79pts]: Choppa, Grot Oiler, Kustom Force Field
Big Mek in Mega Armour [6 PL, 126pts]: Grot Oiler, Kombi-Rokkit, Kustom Force Field, Power Klaw, Super Cybork Body, Surly as a Squiggoth, Warlord
+ Troops +
Gretchin [4 PL, 90pts]
. 30x Gretchin
Gretchin [4 PL, 90pts]
. 30x Gretchin
Gretchin [4 PL, 90pts]
. 30x Gretchin
+ Elites +
Da Red Gobbo [Legends] [1 PL, 30pts]
+ Heavy Support +
Big Gunz [Legends] [7 PL, 168pts]
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Lobba
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
Killa Kans [7 PL, 117pts]
. Killa Kan: Big Shoota, Buzzsaw
. Killa Kan: Kan Klaw, Rokkit Launcha
. Killa Kan: Drilla, Grotzooka
++ Outrider Detachment +1CP (Orks) [74 PL, 1CP, 1,207pts] ++
+ No Force Org Slot +
Clan Kultur: Freebooterz
Detachment CP [1CP]
+ HQ +
Big Mek [Legends] [4 PL, 79pts]: Choppa, Grot Oiler, Kustom Force Field
Kaptin Badrukk [5 PL, 88pts]: Ammo Runt
+ Elites +
Tankbustas [8 PL, 170pts]
. 10x Tankbusta: 10x Rokkit Launcha
+ Fast Attack +
Rukkatrukk Squigbuggy [7 PL, 100pts]
. Rukkatrukk Squigbuggy
Warbikers [11 PL, 166pts]
. Boss Nob: Big Choppa, Slugga
. 6x Warbiker: 6x Stikkbombs
Warbuggies [Legends] [9 PL, 129pts]
. Warbuggy: Twin Big Shoota
. Warbuggy: Twin Big Shoota
. Warbuggy: Twin Big Shoota
Wartrakk [Legends] [15 PL, 188pts]
. Wartrakk: Twin Big Shoota
. Wartrakk: Twin Big Shoota
. Wartrakk: Twin Big Shoota
. Wartrakk: Twin Big Shoota
+ Heavy Support +
Battlewagon [8 PL, 163pts]: Big Shoota, Grot Rigger, Killkannon, Lobba
Flash Gitz [7 PL, 124pts]: Ammo Runt
. 4x Flash Git
. Kaptin: Choppa, Gitfinda Squig
++ Total: [111 PL, 9CP, 1,997pts] ++
Created with BattleScribe
Cram Badrukk, the Gitz, Mek with KFF and Tankbustas in to the Wagon and hope it gets at least one turn of movement.
When it gets blown up, at least there will be a KFF to help mitigate AP spam.
Leave the Gretchin Revolution to defend objectives and try to deploy to take advantage of Surly as a Squiggoth. Having to set the detachment up as Snakebites, to cheese the shit out of this ability, feels really dirty and inappropriate, but disgustingly essential.
I dunno... Still struggling to find a list that feels comfortable to play, but is also not just going to be a case of sitting on objectives, waiting to get shot off the table. The land-ship-wagon is going to be a death-blossom of medium-ranged dakka with Ap, but it is also going to be a massive target and waste of points, when it gets popped in my deployment zone.
I really enjoy the fluff of the Gretchin Revolution detatchment, with the Meks having had mind-control devices implanted by Da Red Gobbo and being used my the Grot Oilers to help protect the Grot lines. The idea of the Gretchin being reinforced by Ork Pirates, whom are just pleased as piss to see the little Gitz puttin' da boots to da man is pretty silly and feels appropriatelyfluffy and not-cheesy.
All I am missing, to complete this list, is 20-30 Gretchin, 5 Flash Gitz, another KFF Mek and a Wagon.