Post by StepwisePilot on Feb 11, 2020 14:44:08 GMT -5
Ok, so I'll preface this by saying that while I have nothing against the Beastclaw Raiders, I prefer the normal ogres.
Allegiance: Ogor Mawtribes
- Mawtribe: Meatfist
Leaders
Tyrant (160)
- General
- Command Trait: Food for Thought
- Artefact: Gut-plate of Ghur
- Big Name: Fateseeker
Butcher (140)
- Cleaver
- Artefact: Shrunken Priest Head
- Lore of Gutmagic: Greasy Deluge
Butcher (140)
- Cleaver
- Lore of Gutmagic: Ribcracker
Battleline
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
4 x Ironguts (220)
4 x Leadbelchers (160)
4 x Leadbelchers (160)
Units
1 x Ironblaster (120)
Battalions
Butcher's Band (140)
Total: 1960 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 151
Ok, here we go:
The leader is a Tyrant. Since I picked the meatfist tribe, he is forced on his traits and items. The Food For Thought trait means that if he is eating at the start of the hero phase, I get a command point. The Gutplate Of Ghur makes me reroll save rolls of 1. His Big Name is Fateseeker, which makes his save become a 3+ rather than 4+. I think this combines well with his artifact.
Then there is two Butchers. One of them has a Shruken Priest Head, which gives them a 5+ FNP. As for spells, I picked Greasy Deluge (Pick 1 enemy unit within 18" of the caster that is visible to them. Subtract 1 from hit rolls for attacks by that unit until the start of your next hero phase), and Ribcraker (Pick 1 enemy unit within 18" of the caster that is visible to them. Subtract 1 from save rolls for attacks that target that unit until the start of your next hero phase)
After that is three squads of 6 Ogre Gluttons, each with paired weapons. a single squad of 4 Ironguts, and two squads of 4 Leadbelchers. There is one Ironblaster to round things out. Admittedly, I only have the Ironguts to qualify for a battalion.
The battalion I picked is the Butchers Band. I needs 1 butcher, 1-3 Gluttons, 1-3 Leadbelchers, 1 Ironguts. It's effect is this: At the start of your hero phase, you can heal 1 wound allocated to each friendly unit from this battalion that is wholly within 12" of the Butcher.
I can explain a bit more if needed.
Hopefully this is better than the Cities of Sigmar list I made, hahaha.
Allegiance: Ogor Mawtribes
- Mawtribe: Meatfist
Leaders
Tyrant (160)
- General
- Command Trait: Food for Thought
- Artefact: Gut-plate of Ghur
- Big Name: Fateseeker
Butcher (140)
- Cleaver
- Artefact: Shrunken Priest Head
- Lore of Gutmagic: Greasy Deluge
Butcher (140)
- Cleaver
- Lore of Gutmagic: Ribcracker
Battleline
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
6 x Ogor Gluttons (240)
- Pairs of Clubs or Blades
4 x Ironguts (220)
4 x Leadbelchers (160)
4 x Leadbelchers (160)
Units
1 x Ironblaster (120)
Battalions
Butcher's Band (140)
Total: 1960 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 151
Ok, here we go:
The leader is a Tyrant. Since I picked the meatfist tribe, he is forced on his traits and items. The Food For Thought trait means that if he is eating at the start of the hero phase, I get a command point. The Gutplate Of Ghur makes me reroll save rolls of 1. His Big Name is Fateseeker, which makes his save become a 3+ rather than 4+. I think this combines well with his artifact.
Then there is two Butchers. One of them has a Shruken Priest Head, which gives them a 5+ FNP. As for spells, I picked Greasy Deluge (Pick 1 enemy unit within 18" of the caster that is visible to them. Subtract 1 from hit rolls for attacks by that unit until the start of your next hero phase), and Ribcraker (Pick 1 enemy unit within 18" of the caster that is visible to them. Subtract 1 from save rolls for attacks that target that unit until the start of your next hero phase)
After that is three squads of 6 Ogre Gluttons, each with paired weapons. a single squad of 4 Ironguts, and two squads of 4 Leadbelchers. There is one Ironblaster to round things out. Admittedly, I only have the Ironguts to qualify for a battalion.
The battalion I picked is the Butchers Band. I needs 1 butcher, 1-3 Gluttons, 1-3 Leadbelchers, 1 Ironguts. It's effect is this: At the start of your hero phase, you can heal 1 wound allocated to each friendly unit from this battalion that is wholly within 12" of the Butcher.
I can explain a bit more if needed.
Hopefully this is better than the Cities of Sigmar list I made, hahaha.