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Post by trantos01 on Jun 1, 2020 10:47:51 GMT -5
Now that there is a good weapon. And it potentially makes them a step up from wraiths. The really big thing will be if they keep the destroyer trait of rerolling 1s to hit along with reanimation protocols like the rest of Necron 'infantry' units.
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Post by Jack Shrapnel on Jun 1, 2020 12:05:29 GMT -5
Ah, three units to replace the wraiths in my destroyer cult list so I can have ALL destroyers...
...don't mind if I do... (spend WAY too much money)
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Post by cmcd on Jun 11, 2020 22:11:29 GMT -5
Here have some salt. www.belloflostsouls.net/2020/06/40k-rumors-new-necron-stats.htmlNew rumors for necrons. Not sure about the silent king. But the other models look like they are in the starter set. and kinda make sense. I like the Canoptek Stalker (not to be confused with the Canoptek TOMB stalker from Forge world.) I read on a different page that it reminds them of a Protoss Pylon. and now i cant unthink that. So. That's your's now. There is also a Immortal Overseer. we saw pictures of a lone fancy immortal. Likely him.
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Post by trantos01 on Jun 11, 2020 22:54:57 GMT -5
If the info is true, looks like the SK will be a contemporary to Guilliman in terms of super-buffing HQs. He's like a Cryptek, Lord and Overlord all rolled into one though no mention of MWBD.
The outlines for the new destroyers indicate something I would certainly try. Though if the -1 for the reap-blade is a thing, having an Overlord/Command barge nearby would certaintly help.
As for the Skorphekh Lord, this is what a proper fight-monster character looks like. Honestly depending on relics etc, he might be able to throw down against a daemon prince with a decent chance of winning.
Canoptek Stalker.....Friendly <DYNASTY> units get the 5+ invul, not just infantry? My, my. Sure it wouldn't be a character and can thus be targeted but giving Necron vehicles and Canoptek units (Scarabs, spiders etc) an invul that doesn't require a Gauss pylon? I'm down with that. Place the thing correctly, deep strike the Monolith in front of it to block LoS and it's a lot harder for the enemy to kill the floating pyramid before it starts spitting out troops. The Aura copying ability however is kind of weird though.
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Post by Jack Shrapnel on Jun 12, 2020 7:57:53 GMT -5
ugh... if it wasn't BOLS I could manage some excitement...
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Post by trantos01 on Jun 12, 2020 17:08:05 GMT -5
ugh... if it wasn't BOLS I could manage some excitement... How so? Does Bols tend to be off the mark when it comes to rumors etc?
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Post by Jack Shrapnel on Jun 12, 2020 21:00:02 GMT -5
yeah, as Chris said... lots of salt
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Post by trantos01 on Jun 12, 2020 21:27:51 GMT -5
Either way, we'll probably get a much better idea of stat lines etc tommorrow as I know there are several youtubers doing unboxing videos of the starter box.
And if it holds to the pattern of Dark Imperium they'll get the core rule book and 'mini-codexes' that cover the two factions inside. So there would be stuff for the walker, the new destroyers etc since they're in the box.
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Post by Jack Shrapnel on Jun 15, 2020 12:12:22 GMT -5
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Post by cmcd on Jun 15, 2020 13:18:18 GMT -5
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Post by trantos01 on Jun 15, 2020 13:36:53 GMT -5
The reanimator I'm going to reserve judgement on unless we see the rest of it's stats/abilities and if the rules for RP have changed. Because while it might be able to help the Skorpekh Destroyers since bringing a Cryptek along might be dicy (high speed melee units etc); it's not a character so it can be targeted freely. And let's face it; anybody who has fought Necrons knows to kill the RP buffers first if possible.
As for the warrior's Gauss reaper, 14' range on an already slow unit is kind of dicy. They practically have to be in the enemy's face to get the rapid fire activation and even a Veil of Darkness 'port can't get them close enough. If they get a strat that allows them to fall back and shoot it'll be different matter.
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Post by Peter on Jun 16, 2020 14:43:30 GMT -5
The reanimator I'm going to reserve judgement on unless we see the rest of it's stats/abilities and if the rules for RP have changed. Because while it might be able to help the Skorpekh Destroyers since bringing a Cryptek along might be dicy (high speed melee units etc); it's not a character so it can be targeted freely. And let's face it; anybody who has fought Necrons knows to kill the RP buffers first if possible. As for the warrior's Gauss reaper, 14' range on an already slow unit is kind of dicy. They practically have to be in the enemy's face to get the rapid fire activation and even a Veil of Darkness 'port can't get them close enough. If they get a strat that allows them to fall back and shoot it'll be different matter. The C'tan Shard of the Deceiver would at least be able to get them close enough to still move up and get some in rapid fire range turn 1. Paired with Mephrit could be a nice opening move. Although GB Immortals would still do a better job IMO
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Post by trantos01 on Jun 16, 2020 16:19:17 GMT -5
Sure the Deceiver could get them into range for some shooting (assuming you get first turn) but then your warrior squad is along and unsupported unless you get a high enough roll to bring a crptek and/or Lord/Overlord. Of course then the downside is that your HQ are right in front of the enemy's lines while only being shielded by a 20 man unit of warriors.
Maybe stuffing them into monoliths/G.Arks and disembarking could do it but I'm still likely going to be using 100% Flayers unless there are some strats etc that help make the reapers more viable.
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Post by Typhus on Jun 18, 2020 16:24:16 GMT -5
The reanimator I'm going to reserve judgement on unless we see the rest of it's stats/abilities and if the rules for RP have changed. Because while it might be able to help the Skorpekh Destroyers since bringing a Cryptek along might be dicy (high speed melee units etc); it's not a character so it can be targeted freely. And let's face it; anybody who has fought Necrons knows to kill the RP buffers first if possible. As for the warrior's Gauss reaper, 14' range on an already slow unit is kind of dicy. They practically have to be in the enemy's face to get the rapid fire activation and even a Veil of Darkness 'port can't get them close enough. If they get a strat that allows them to fall back and shoot it'll be different matter. The C'tan Shard of the Deceiver would at least be able to get them close enough to still move up and get some in rapid fire range turn 1. Paired with Mephrit could be a nice opening move. Although GB Immortals would still do a better job IMO Actually, the Deceiver forces you to deploy outside of 12"; with a 5" move you'd be outside of 7" and unable to rapid-fire.
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Post by Peter on Jun 18, 2020 18:02:28 GMT -5
The C'tan Shard of the Deceiver would at least be able to get them close enough to still move up and get some in rapid fire range turn 1. Paired with Mephrit could be a nice opening move. Although GB Immortals would still do a better job IMO Actually, the Deceiver forces you to deploy outside of 12"; with a 5" move you'd be outside of 7" and unable to rapid-fire. Ahh, right. GB Immortals definitely would do a lot better
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