So after the test game I have all the respect for the plasmancer and Royal Warden. The former makes melee against the main blob just that more dangerous because he's constantly trickling mortal wounds into you and the latter's 'fall back and shoot/charge' ability is a complete VMP. Though giving Thrall of the Silent King (+3 inches to all abilities) to the Plasmancer creates some interesting possibilities. Particularly when dealing with high-invul melee characters charging my lines.
+++ 9E (Warhammer 40,000 9th Edition) [109 PL, 10CP, 2,000pts] +++
++ Battalion Detachment 0CP (Necrons) [94 PL, 12CP, 1,710pts] ++
. Categories: Configuration
. Dynasty: Mephrit
Cryptothralls [2 PL, 40pts]
. 2x Cryptothrall [40pts]
+ HQ [13 PL, 250pts] +
Overlord (Indomitus) [5 PL, 90pts]
Plasmancer [4 PL, 80pts]: Artifact: Sempiternal Weave, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King
Royal Warden [4 PL, 80pts]
+ Troops [12 PL, 270pts] +
3x five Immortal [270pts], Tesla Carbine
+ Elites [8 PL, 135pts] +
Triarch Stalker [8 PL, 135pts]: Twin Heavy Gauss Cannon [40pts]
+ Fast Attack [39 PL, 655pts] +
. 3x Canoptek Wraith (Particle Caster) [135pts]
4x Destroyers [15 PL, 260pts]: Heavy Destroyer [3 PL, 40pts]
4x Destroyers [15 PL, 260pts]: Heavy Destroyer [3 PL, 40pts]
+ Heavy Support [20 PL, 360pts] +
Doomsday Ark [10 PL, 180pts]
Doomsday Ark [10 PL, 180pts]
++ Patrol Detachment -2CP (Necrons) [15 PL, -2CP, 290pts] ++
. Dynasty: Mephrit
+ HQ [10 PL, 170pts] +
Cryptek [5 PL, 100pts]: Chronometron [15pts]
Lord [5 PL, 70pts]: Staff of Light
+ Troops [5 PL, 120pts] +
. 10x Necron Warrior (Gauss Flayer)