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Post by trantos01 on Sept 16, 2020 18:41:59 GMT -5
Don't know about you but this is barely effecting me aside from my characters no longer getting a reroll to wound. Which is far from the end of the world considering that they don't tend to be fighters.
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Post by Frosty the Pirate on Sept 16, 2020 18:53:31 GMT -5
I mean it doesn't affect me that much tbh. But every list I see in battle reps these days all have captains/lords/etc that baby sit for the first couple turns at least and then go off to do the smashy smashy thing to mop up.
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Post by kaelon on Sept 16, 2020 22:37:55 GMT -5
I personally like this change it makes it a bit more tactical. Unfortunately my Archon dark failure will live up to his name more accurately. The things I wonder about though is shield auras if they will get this. For example kustom force fields on a big mek will everyone but him be able to take the invul or what about demons of slaanesh will the daemonettes get to advance and charge but the characters who give that ability, will they be able to benefit from it as well.
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Post by Jack Shrapnel on Sept 17, 2020 5:34:04 GMT -5
I'm thinking some of the more powerful aura abilities (let's face it - the space marine ones) will be based around core units. Thinking the Archon, overlord, fireblade, GSC characters etc. will all be "core" as well.
Daemonic Loci are kind of like "chapter tactics" so I think that will be army wide, as well as things like synapse for tyranids, although I can see the morale immunity part of synapse be based on core units though to be honest - the shooting penalty part of synapse would be crippling though to the army if that is restricted to core units.
I see this more as GW's way of reigning in the "rerolls to everything" space marines moreso than alot of other armies being negatively effected (ha GSC, poor bastards have another kick!) for the most part, as that is primarily where the aura buffs get a little out of control. (they specifically call out rerolling repulsors)
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Post by voodoo on Sept 17, 2020 7:01:03 GMT -5
I feel like this is also going to pop the Plagueburst crawler bubble that’s formed in every single competitive Death Guard list. It’ll also make it so Princes are a bit scaled back as well as the biggest beatsticks on the block, Morty and Magnus. Unless… Morty and Magnus gain an ability to re-roll their hits because they’re a freaking Primarch, but I doubt it. It only makes sense that all aura buffs that are going to affect core units will work the same.
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Post by trantos01 on Sept 17, 2020 16:59:46 GMT -5
Though I can see there being exceptions and/or special auras that can effect things other than core units. Didn't the Tank commander have an aura that specifically worked on Leman Russes?
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Post by Frosty the Pirate on Sept 17, 2020 18:46:04 GMT -5
Though I can see there being exceptions and/or special auras that can effect things other than core units. Didn't the Tank commander have an aura that specifically worked on Leman Russes? No those are Orders, they are more like psychic powers and have a lot of restrictions on what units can use what already from what I recall.
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Post by trantos01 on Sept 17, 2020 19:12:07 GMT -5
Huh, could have sworn they had a passive effect as well as the orders but it's been a dog's age since I encountered IG on the table.
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Post by cmcd on Sept 17, 2020 21:34:44 GMT -5
Huh, could have sworn they had a passive effect as well as the orders but it's been a dog's age since I encountered IG on the table. nope. Tank commanders do not have a aura other than orders. not even Pask. i know a master of the forge can give all vehicles within 6” +1 to hit. I think there will be options available. Just will be specific units.
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Post by Frosty the Pirate on Sept 18, 2020 8:21:59 GMT -5
i know a master of the forge can give all vehicles within 6” +1 to hit. I think there will be options available. Just will be specific units. I agree, I think we're gunna see a lot more things where they reward you for fluffy/lore scenarios that make sense. Maybe not quite that specific, but things more in line with with what most other armies like Xenos have access to for auras or auras replaced with "give one unit a buff each turn" abilities. Honestly, removing those rerolls all over the place is gunna make a HUGE efficiency difference (I've been doing the math). Rerolls to wound for example are exceptionally difficult to get for many factions, and the difference for factions who generally hit on 3+ is also a huge efficiency change., and they make a huge difference. It hugely changes average expected damage. I'd expect the already hugely popular +1 to hit and +1 to wound stratgems some factions have becoming almost mandatory to spend CP on every turn (I realize many factions are already doing this) Along that line of thinking, It'll be curious to see if Stratagems are affected by this change as well. I could see many of them getting the CORE restriction applied as well, which would again bring offensive damage output down.
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Post by cmcd on Oct 3, 2020 0:02:19 GMT -5
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Post by Jack Shrapnel on Oct 3, 2020 5:52:00 GMT -5
so chapter masters can select only one unit to benefit from their rerolls? very interesting.
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Post by Frosty the Pirate on Oct 3, 2020 6:34:52 GMT -5
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Post by ohgodsnakes on Oct 3, 2020 8:09:28 GMT -5
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Post by trantos01 on Oct 3, 2020 14:37:01 GMT -5
First take-away: The Nightbringer looks like he's going to be one of the scariest gribbles on the table. When this guy picks a target, it's dead.
I'm also happy that HQ bloat isn't going to be as bad as I thought since if you have a NOBLE in the detachment, you can put two Crypteks in one slot.
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