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Post by VaUkos on Sept 14, 2020 23:16:50 GMT -5
Here is my first list I'm not sure if I'm doing this correctly or not and I'm hoping commander Farsight will get the Supreme Commander keyword and let me know what you think.
SUPREME COMMAND DETACHMENT. 0 cp 130 pt's
Commander Farsight. (warlord & trait: Hero of the enclaves) 130 pt's
PATROL DETACHMENT. -2 cp 224 pts
HQ
Cadre Fireblades w/ 1x Shield & Markerlight drone. 70 pt's
Cadre Fireblades w/ 1x Shield & Markerlight drone . 70 pt's
TROOPS
Strike team: 84 pt's
1 x Shas'ui w/ pulse pistol & rifle, markerlight.
5 x Fire warrior w/ pulse & rifle.
1 x Guardian & Shield drone.
BATTALION DETACHMENT. 0 cp 1,638 pt's
HQ
XV86 Coldstar suit w/ Fusion blaster, 2x Missile pod, High-output burst cannon, 2 x shield drones. 200 pt's
XV86 Coldstar suit w/ Fusion blaster, 2x Missile pod, High-output burst cannon, 2 x shield drones. 200 pt's
XV86 Coldstar suit w/ Burst cannon, Fusion blaster, Missile pod, High-out burst cannon, 2 x shield drones. 193 pt's
TROOPS
Strike team: 84 pt's
1 x Shas'ui w/ pulse pistol & rifle, markerlight.
5 x Fire warrior w/ pulse & rifle.
1 x Guardian & Shield drone.
Strike team: 45 pts
5 x Fire warrior w/ pulse & rifle.
Strike team: 45 pts
5 x Fire warrior w/ pulse & rifle.
ELITES
XV8 Bodyguards: (Cross-linked stabilizer jets) 288 pt's
XV8 w/ Burst cannon, Fusion blaster, missile pod, Iridium battlesuit.
XV8 w/ Burst cannon, Fusion blaster, missile pod.
XV8 w/ Burst cannon, Fusion blaster, missile pod.
1x Shield drone, 5x Marker-light drones.
XV8 Bodyguards: 288 pt's
XV8 w/ Burst cannon, 2x Missile pod, Iridium battlesuit.
XV8 w/ Burst cannon, 2x Missile pod.
XV8 w/ Burst cannon, 2x Missile pod.
1x Shield drone, 5x Marker-light drones.
XV8 Bodyguards: 267 pt's
XV8 w/ 2x Burst cannon, Fusion blaster, Iridium battlesuit.
XV8 w/ 2x Burst cannon, Fusion blaster.
XV8 w/ 2x Burst cannon, Fusion blaster.
1x Shield drone, 5x Marker-light drones.
that's my list i'm not to sure how well I made it and I feel like I should of done something else with wargear or better options and there is spot's/thing I can do to improve it to make it better and if Farsight doesn't get the Supreme keyword I would drop one of my coldstars and put him in.
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Post by Jack Shrapnel on Sept 15, 2020 5:49:30 GMT -5
Are commanders still under the restriction of one per detachment?
If so you'd likely be looking at Farsight, commander and fireblade in the battalion, and commander/fireblade in the patrol
I'm not sure I'd be counting on Farsight getting supreme command... thus far it's been reserved for Lord of War style characters - ie: primarch level. Not saying it won't ever happen, but Farsight doesn't seem tough enough for that in his current incarnation.
as for the unit loadouts I don't play tau so don't know much about any of it lol... but I'm sure Lukas would be able to chime in with some thoughts!
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Post by VaUkos on Sept 15, 2020 9:18:23 GMT -5
okay that kinda sucks for me on that high command detachment and I don't know about the 1 commander/detachments and hopefully i do have another list im in the works making.
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Post by cmcd on Sept 15, 2020 9:43:16 GMT -5
If your running farsighted enclaves you can have 2 Commanders per detachments.
I’d use one of the crisis slots for advance targeting (-1 to ap of weapon) and use the other two slots for 1 type of weapon. All the crisis in the unit have missile pods or burst cannons. Farsighted is all about upclose and personal. The -1 to ap from the advance targeting also applies to close combat for all your Ap 0 attacks.
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Post by Jack Shrapnel on Sept 15, 2020 11:13:20 GMT -5
well see, there you go - completely fixable!
(told you I didn't play tau lol)
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Post by VaUkos on Sept 15, 2020 15:23:37 GMT -5
okay thanks cmcd, my idea with the crisis suit's were one team with a xv86 would be up close, mid range and far range. mid range would stick with fire warriors and far range would be for any flanking forces while also having reach at the main effort whit high fire output. but i will re-jig the wargear options so each one has advance targeting.
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Post by dave on Sept 15, 2020 16:43:11 GMT -5
I guess you already figured out the supreme commander thing. At least you can keep a couple per detachment as FSE.
I'd check your points as well. 5 firewarriors should be running you 45 points not 59. Didn't check the rest, just noticed that
To echo the point above me though, it's generally advisable not to mix and match weapons on your suits. It tends to leave you in a position where you can hurt everything, but are unlikely to remove anything. Better to have a purpose for a squad, equip them accordingly, and send them at their optimal target.
ATS in place of a third weapon is more points efficient in a lot of cases (not fusion). Or you end up playing an army with invuln saves everywhere and wishing you had those extra shots instead. Depends on what you want to squeeze in I suppose.
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Post by VaUkos on Sept 27, 2020 19:06:25 GMT -5
Another list for 1000 pt games
PATROL DETACHMENT. 0 cp 996 pts
Sept: Farsight enclaves
HQ
Commander Farsight. (warlord & trait: Hero of the enclaves) 130 pt's
Cadre Fireblades w/ 1x Shield & Markerlight drone. 70 pt's
TROOPS
Strike team: 138 pt's
1 x Shas'ui w/ pulse pistol & rifle, markerlight.
11 x Fire warrior w/ pulse & rifle.
1 x Guardian & Shield drone.
Strike team: 74
1 x Shas'ui w/ pulse pistol & rifle, markerlight.
5 x Fire warrior w/ pulse & rifle.
2 x Markerlight drone.
ELITES
XV8 Bodyguards: (Cross-linked stabilizer jets) 242 pts
XV8 w/ 2x Burst cannon, Advanced targeting, Iridium battlesuit
XV8 w/ 2x Burst cannon, Advanced targeting.
XV8 w/ 2x Burst cannon, Advanced targeting.
2 x Shield drone, 4 x markerlight drone.
HEAVY SUPPORT
TX7 Hammerhead w/ railgun, 2 x Burst cannon. 171 pts
TX7 Hammerhead w/ railgun, 2 x Burst cannon. 171 pts
I'm not sure if this is a improvement on my list building or no but let me know.
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Post by Frosty the Pirate on Sept 28, 2020 5:47:57 GMT -5
Fair warning, I'm not a Tau player, so I can't give any unit/upgrade advice that isn't likely to be wrong, but it certainly looks similar to some Tau lists I've faced in the past.
One thing I do notice tho is I don't see a Sept choice, and I'm assuming the cross-linked stab jets replace a relic?
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Post by VaUkos on Sept 28, 2020 10:52:14 GMT -5
forgot to add that and because farsight is my warlord the only one i can choose is farsight enclaves and stab jet's is a prototype weapon system, I only get one for the whole army on a single unit.
COMMANDER, XV8 CRISIS BATTLESUITS or XV8
CRISIS BODYGUARDS unit only. When resolving an
attack made with a ranged weapon by a model in this
unit, re-roll hit rolls of 1 and re-roll wound rolls of 1.
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Post by VaUkos on Sept 28, 2020 18:20:30 GMT -5
Fair warning, I'm not a Tau player, so I can't give any unit/upgrade advice that isn't likely to be wrong, but it certainly looks similar to some Tau lists I've faced in the past. One thing I do notice tho is I don't see a Sept choice, and I'm assuming the cross-linked stab jets replace a relic? I did some more digging on what relics were and your correct
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Post by VaUkos on Oct 5, 2020 14:25:39 GMT -5
I've been looking online how people make list's and one thing I've noticed is that they make units/sections of 4-6 fire warriors multiple times instead of full unit's of 12 and I'm curious as to why, is it make moral tests easier and to get more drones and shas'ui's or is there another reason?
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Post by redshirt2375 on Oct 5, 2020 17:02:14 GMT -5
I would think saving points is the main reason, but also with the new blast rules you probably want to avoid going above 6 (5 being optimal to negate blast taking affect when being shot)
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Post by VaUkos on Oct 5, 2020 19:45:10 GMT -5
okay and another question, I've been looking at the greater good psychic awakening book and the tenets part and it says
"Codex: T’au Empire describes how the <SEPT> keyword can be substituted with the name of your chosen sept, as well as describing the abilities that units in T’AU EMPIRE Detachments gain. One of these abilities is Sept Tenets. If your chosen sept does not have an associated Sept Tenet in Codex: T’au Empire, you can create its Sept Tenet by selecting two rules from the following list
does it mean that I could chose for example farsight sept and change what abilities it gives me? im kinda confused with this and if you need more info let me know.
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Post by dave on Oct 5, 2020 20:16:49 GMT -5
The sept rule you're looking at is for people who have painted up their army with their own paint scheme, or used one of the official ones without rules. In those cases, you can select one of the sets of sept rules that do exist
As far as the fire warriors go, there are many reasons to run minimum sized groups. Morale tests are rarely needed. Blast and coherency rules don't work against you. You force your opponent to target many small units, leading to difficult choices with how many guns to commit. You get access to more drone or markerlight upgrades Better board control when you can move your smaller units in different directions if needed. If you see your FW as a tax to be paid for your detachment/just expect them to babysit an objective, cheaper is better.
The only reasons I can think of to want larger groups are if your detachment has limited slots to make use of, or if you have some force multiplier you want to apply to the largest group possible. I don't think I've really run into the first case personally. I like my fire warriors, but I can field plenty in a battalion. As for the second, we don't use strategems to buff our infantry. Cadre fireblades affect each group they are within 6" of, so still pretty easy to do with 6 groups of 5. Darkstrider is the only case I can think of where you would want a larger infantry squad for his buff, and your FSE care not for T'au characters.
I like fire warriors, so I'll run 6 groups of 5 (the minimum size)
I'll also add that breachers can be the exception here. They have a couple of tasty strats that are very much worth creating a unit of 10 for.
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