|
Post by raceygaming on Jul 7, 2021 9:13:11 GMT -5
Any price conformation yet?
|
|
|
Post by Jack Shrapnel on Jul 7, 2021 9:16:03 GMT -5
haven't heard anything... I'd guess it's similar to the other battleforce + book sets that they've done, so likely either $180 or just over $200 depending on the final price of the models included.
|
|
|
Post by Jack Shrapnel on Jul 10, 2021 14:44:52 GMT -5
|
|
|
Post by Frosty the Pirate on Jul 14, 2021 8:35:08 GMT -5
|
|
|
Post by voodoo on Jul 14, 2021 8:56:07 GMT -5
Since they made Dakka weapons their own category, I wouldn't be surprised if they no longer work like Assault weapons, where if they advance they can no longer fire them. That seems like a trade GW would make for the increased risk and offensive output.
Also, maybe we'll be seeing a BS reduction for Orks. Not sure what your typical boy hits on, but 5's or 6's would really mitigate a bunch of those extra shots that Dakka weapons provide. It's an interesting change, and one I'm sure that'll make a bunch more sense when the book actually drops.
|
|
|
Post by Frosty the Pirate on Jul 14, 2021 9:06:31 GMT -5
Orks have traditionally been a BS5+ army, with Grots/Gretchin having BS4+ to allow for vehicles and artillery with lower-shot-count weapons to be balanced.
My thoughts having digested a bit more since my gut-shot reaction above, this is probably about streamlining/speed. The previous Dakka Dakka Dakka rule caused exploding rerolls everywhere, which take time to count dice and doesn't combo well with auras for rerolls, etc. So my thought is they are just baking in the extra-shots at half-range for speed/convenience of players, and make it easier and more comfortable to play.
|
|
|
Post by voodoo on Jul 14, 2021 9:19:36 GMT -5
It's entirely possible that the Dakka Dakka rule has been eliminated altogether, or that Dakka weapons won't allow for re-rolls, etc. etc. there are an number of possible rule changes we're just not seeing, but as Jordan has said MANY times in his games; he knows the re-rolls are absolutely nuts; I can't imagine GW keeping that many around that'll bog the game down.
|
|
|
Post by Jack Shrapnel on Jul 14, 2021 9:55:24 GMT -5
well the new dakka rule is essentially "not quite rapid fire" so I don't think it's bad at all, especially with the Ork BS of 5+
you'll get MORE shots than before on average without the dakka dakka rule, (unless you're really good at rolling 6's) but Ork shooting on their basic dudes is pretty lackluster, so shoota boyz might actually see the table again.
plus it is kind of ridiculous to fish through 30+ dice picking out sixes... this will speed things up - which is a good thing!
|
|
|
Post by Frosty the Pirate on Jul 14, 2021 10:08:03 GMT -5
It's entirely possible that the Dakka Dakka rule has been eliminated altogether By the wording in the article. I almost guarantee this is the case. See quoted text below: I agree that it's essentially rapid-fire-lite, and that it will probably make a number of "sub-optimal" choices like Shoota Boyz, Flash Gitz, and other units that are seen as trash-tier atm much more relevant again.
|
|
|
Post by Malarks on Jul 14, 2021 13:27:28 GMT -5
*chews tongue off*
|
|
|
Post by Frosty the Pirate on Jul 15, 2021 8:37:30 GMT -5
www.warhammer-community.com/2021/07/15/check-out-these-brilliant-new-beast-snagga-rules-before-a-squig-eats-them/Snakesbites get Transhuman-lite as their faction trait Squigstopa doesn't impress me, 6" range makes it massively situational, and most monsters seeing table-time these days are winged/flying/otherwise-very-speedy by my eye. Beast Snaggas Boyz and Regular Boyz will be similar but different. Beast Snaggas get extra strength, but less models/attacks than regular Boyz. Seems to be a quality vs quantity decision for players to make. Squighog Boyz have a very familiar statline for anyone familiar with Bikes or Calvary, appear to be essentially perfectly equipped to put Primaris Marines or equiv through the meatgrinder.
|
|
|
Post by raceygaming on Jul 15, 2021 9:31:16 GMT -5
Ok some interesting stuff here,
1. Da old ways seems like its gonna be real good on T5 boyz, anything under S8 wounds on 4+, and it let's you ignore effects like 3+ poison, vets of the long war or other +1 to wound, deathwatch 2+ special ammo etc. A lot of horde clear comes from affects like that on bolters so that's a good place to be.
2. Squig hog riders feel small at 3 wounds, I really pegged these guys at 4-5 wounds based on a ork+mount+ grot on the back. I guess as long as they keep the point lower this shouldnt be a problem but I'm going to say 22-25 pts (based on current bikes being 27 and having move 12" and more guns)
3. Squigstoppa is meme, there might be a hand full of match ups where you could do something ok with it but I dont see it being that good unless you are going vs a Nidzilla rush list.
4. Still no point release on the snagga boyz are kinda worrying me. I feel like if they think they got it well balanced they would come out and let us know so I'm guess they are to high or low at this point and they know it.
|
|
|
Post by Jack Shrapnel on Jul 15, 2021 11:20:42 GMT -5
so da old ways is essentially prophets of flesh for DE... that's pretty nice!
squigstoppa is essentially a judicator aura at 6" instead of 3" for that character. That means he actually doesn't have to be engaged to have it go off... will be super helpful vs. some armies (daemons, new belakor regiment of reknown, nids) while being completely useless against others (marines etc.)
hog riders at 3 wounds is consistent with other cavalry type units, so that makes sense. low 20's for points is a good bet.
I'm not surprised we're not seeing points on anything yet... they're pretty stingy with that information unless it's an article on "look how good we did adjusting the points on this broken thing"
|
|
|
Post by Frosty the Pirate on Jul 15, 2021 14:08:37 GMT -5
Low 20s seems far too cheap to my eye for Squighog Boyz ppm. They are near-comparable to Thunderwolf Calvary statline wise, who are 45 points with just pistol/chainsword. I personally think 30ppm is the minimum floor, maybe closer to 35ppm, if not more. Maybe I'm just on a totally different planet brain-wave wise, but at 25ppm I think you'd see people taking three max-size units in every list.
|
|
|
Post by voodoo on Jul 15, 2021 14:18:26 GMT -5
Don't t-wolf cav have the ability to take stormshields? Or a similar item that makes them more durable? I'm also guessing they have a native 3+ save and WS/BS 3+. Plus the ability to transhuman for one or two CP.
While I don't think they're all that comparable, I do feel like the 30-35 feels more likely seeing as how new Rubrics are 21 points each, and these guys would literally eat them for lunch. Maybe an apples to broccoli comparison, but 20-25 seems hideously cheap, even for orks.
|
|