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Post by Malarks on Jul 27, 2021 10:12:50 GMT -5
Yeah... The more I see about the changes, the more I'm like "If I rebuilt my collection..." as the majority of the stuff I like using has been hammered in to the ground (yes, I am aware that is an exaggeration) Rokkits (a small squad of 8 Tankbustas and a few other sources) were my main "anti-armour" I loved taking my Gretchin out and supporting them with Da Red Gobbo I wonder how the "heavy bikes" will perform, with no longer having assault weapons.
I do not think the smaller units will be a good change, as opposing forces haven't had their volume of fire reduced. I see whole units getting wiped (or left with minimal numbers)
Shooty Orks seemed to do fairly well last edition, as well (at least certain lists) Lootas, Flash Gitz, Tankbustas, Mek Gunz, etc..
What are these "actions" that keep getting mentioned? What the hell sorts of "actions" are there to complete in a game like 40k? You are either moving, shooting, punching or parking on an objective. Do not tell me there are, like, roll-based actions that one must do, now?
Maybe what I could do is have someone build a list with my collection and watch them play a game with it so I can see them in action and under the control of someone that isn't going to fold before the game even starts...
*sigh* I just have too much time on my hands, sat alone in the basement and spinning my wheels...
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Post by Typhus on Jul 27, 2021 10:22:34 GMT -5
Actions are a thing in 9th edition which are attached to certain opt-in Secondary Objectives. You don't need to lean into them, but generally a part of modern list construction is having cheap, mobile Infantry that can perform Actions in order to keep these Secondaries on the table.
Things like raising banners, scanning objectives, deploying teleport homers - and for Orks, a unique faction Secondary in which certain objective markers are eligible to be plundered for "Da Best Bitz"
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Post by voodoo on Jul 27, 2021 10:42:48 GMT -5
Actions are a thing in 9th edition which are attached to certain opt-in Secondary Objectives. You don't need to lean into them, but generally a part of modern list construction is having cheap, mobile Infantry that can perform Actions in order to keep these Secondaries on the table. Things like raising banners, scanning objectives, deploying teleport homers - and for Orks, a unique faction Secondary in which certain objective markers are eligible to be plundered for "Da Best Bitz" This. Actions are from Secondary Objectives that have been a mainstay of 9th edition gameplay. Most armies are getting a secondary objective (or more) that rely on infantry doing an action to fulfill a condition of said secondary objective.
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Post by Malarks on Jul 27, 2021 10:56:38 GMT -5
[exacerbated groan]
(yes, I am aware that my ignorance of this belies my ignorance of the rules for the new edition)
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Post by Frosty the Pirate on Jul 27, 2021 11:02:52 GMT -5
What are these "actions" that keep getting mentioned? What the hell sorts of "actions" are there to complete in a game like 40k? You are either moving, shooting, punching or parking on an objective. Do not tell me there are, like, roll-based actions that one must do, now? So actions are something you declare at certain points in the game, and they score victory points towards actually winning the game. Just like declaring shooting or charging, an important part of warhammer now is having units FOREGO their shooting or charging or fighting, in order to perform actions. You declare units are going to perform an action at the end of the movement phase, and the action will describe when that action completes. Some are completed at the end of your current turn, and others don't complete until your next command phase (aka start of your next turn). Actions are usually part of "Secondary objectives", which are a new part of 9th edition scoring. It'll take a little bit to get familiar with this coming in cold, but I promise it's super easy to actually play even through the rules are a bit of a long read. An example of a couple "Actions" from Secondary Objectives that many players use are: Deploy Scramblers / Retrieve Octarius Data - An infantry unit can perform this action if it's fully within a single table quarter, and outside of 6" from the center of the table, and only one unit in your army can do this action each turn. If you perform this action in two table quarters, you score 4 victory points at the end of the game. If you do it in 3 table quarters, you score 8 VP, and if you manage all 4 quarters, you score 12 victory points. Raise The Banners High - An infantry unit can perform this action on an objective it controls if there are no enemies nearby. Once you raise a banner on an objective, you score 1 victory point in each command phase for each banner on each objective, as well as at the end of the game if your banner if still raised when the game ends. If your opponent takes control of the objective, the banner is removed.
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Post by Malarks on Jul 27, 2021 11:28:50 GMT -5
Thanks for the explanations, folks. It makes sense and I can see how it works as a means of governing the pace of the game and giving reason to move around. I can see the "tough choices" of scoring vs combat being a thing, as well.
Having difficulty not seeing anything I try to use to secure an objective as getting wiped before it is able to score. Though I do also know that is my own defeatist attitude and lived experience.
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