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Post by lightcavalier on Jun 2, 2021 9:27:19 GMT -5
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Post by lightcavalier on Jun 2, 2021 9:35:15 GMT -5
Drukhari
-Patrols cost 0 but also have no command benefit now (if all your formations are patrols)
-DT no longer enhances liquifier guns of any type
-Drhazar costs 145 pts
-Raiders cost 95 pts base now
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Post by lightcavalier on Jun 2, 2021 9:43:38 GMT -5
Big stuff about reserves, access to psychic powers, army wide rules, generating additional hits (goodbye Dark lotus Flail succubus), counts as remaining stationary, rules that prevent ob sec take prioirty over rules that grant ob sec,
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Post by Jack Shrapnel on Jun 2, 2021 9:48:41 GMT -5
Thankfully they address the dark technomancer problem. Straight up doesn't work. Take that bandwagon GT players!
Raiders at 95 are pretty fair. They were too cheap. Drazhar also seems fair at 145. This is even with me having a DE army, and Drazhar + incubi + raiders. All fair play.
it's a little funny to me that they've FAQ'd the points in a book that isn't out til Saturday lol
Thanks for linking... going to have a look now!
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Post by lightcavalier on Jun 2, 2021 9:49:42 GMT -5
Fight First and Fight Last (to include "ineligible to fight until after blah blah) cancel each other out and results in fight as normal if both are applied to the same unit.
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Post by Jack Shrapnel on Jun 2, 2021 10:05:46 GMT -5
oh wow... they really hit dark eldar hard:
Incubi/Drahzar fight last cannot combine with grisly trophies now as you have to do the test on the base leadership, not after the modifier (which means the combo that makes this work no longer works at all)
Succubus blender build is nerfed pretty hard (but still boosts the initial attacks just not the ones generated).
Dark technomancer build is completely dead.
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Post by raceygaming on Jun 2, 2021 10:11:21 GMT -5
If you were smart and didnt buy any wracks. There are about to be a million on the second hand market
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Post by lightcavalier on Jun 2, 2021 10:19:11 GMT -5
oh wow... they really hit dark eldar hard: Incubi/Drahzar fight last cannot combine with grisly trophies now as you have to do the test on the base leadership, not after the modifier (which means the combo that makes this work no longer works at all) Succubus blender build is nerfed pretty hard (but still boosts the initial attacks just not the ones generated). Dark technomancer build is completely dead. Where is the bit about leadership modifiers/tests? I see it under psychic powers, but not anywhere else
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Post by Jack Shrapnel on Jun 2, 2021 10:43:53 GMT -5
Ah yes, you're totally right, that's psychic powers only... okay incubi and grisley trophies combo still works thankfully!
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Post by Typhus on Jun 2, 2021 11:25:55 GMT -5
I think these Dark Eldar changes are completely reasonable, and won't gut the faction. Aside from Dark Technomancers, every change seemed to be aimed to reduce the faction's power without killing its identity.
I like it!
Next up: Adeptus Mechanicus, or The 160 Point Unit That Can Kill Mortarion for 1 CP.
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Post by StepwisePilot on Jun 2, 2021 11:33:56 GMT -5
So, every time I consider getting back into 40K I hear about these crazy OP things that then have to be nerfed, and it makes me wary. I'm currently slowly making a 40K army, and had a question on this topic: For normal, non-tournament games, do people in Kingston tend to use those crazy OP lists and such, or is it more like in AoS, in which the local community tends to be more easy going?
I ask as I just want to play friendly games without worry of having no fun due to being wiped out in a turn.
(Fun fact, the very first game of 40K I ever played, I was to go second. I got tabled turn 1, before I even had a chance to play my part of the turn. The guy was from out of town, and he insisted on using little terrain which likely didn't help, but that first experience has always lingered for me, which is why I do my best to avoid those "win at all costs" players. I'm not good at list building either, so that doesn't help, hahaha)
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Post by Typhus on Jun 2, 2021 11:48:29 GMT -5
So, every time I consider getting back into 40K I hear about these crazy OP things that then have to be nerfed, and it makes me wary. The irony here is that 40k is much healthier than AoS, because the OP stuff usually gets its power level addressed. In Age of Sigmar, Seraphon have had a stranglehold on the meta for over a year, and Lumineth are almost s bad... To address your question though, even the average tournament list in our community is usually very friendly, and quirky. The average list in a pickup game is even softer. I would characterize our meta as "tough but fair".
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Post by Frosty the Pirate on Jun 2, 2021 12:11:12 GMT -5
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Post by Jack Shrapnel on Jun 2, 2021 13:54:37 GMT -5
yep they fixed that charge thing as well - so another good change!
As for AOS vs. 40k - 40k at least fixes their issues? AOS ruleset has basically made it so I don't even play the game anymore, despite having several painted armies. And I played fantasy well before 40k as my sole miniatures game and only after a couple years decided to start 40k. So my general interest model wise and lore wise has always been the fantasy ruleset. But I honestly don't like the rules. (insert my rage against the double turn mechanic here). I like a tactical game. One that is balanced. AOS is far from that unfortunately. Hopefully the new edition fixes some of that, as I've tried for years to get people interested in the ruleset until finally I lost interest myself. (But I honestly want the community for fantasy to be healthy and robust because that's good for everyone!)
Our average local tournaments and pick up games have very few "netlists" and are generally either quite friendly or of the "tough but fair" variety. People generally don't like playing these kind of one sided games. Especially now that games are so hard to come by! The dark technomancers problem for example was solely for GT's. No one locally ran the list that I saw, and no one posted up a list saying that they were going to run it, so it didn't even exist locally from what I've seen.
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Post by StepwisePilot on Jun 2, 2021 16:44:31 GMT -5
Thanks for the feedback. I guess that very first experience I had with the game sort of tainted my perception of it, and it's something I will have to simply get over. While if I'm being honest that on average I prefer AoS models design wise, I was also avoiding 40K because I like space marines, and I was worried because seemingly everyone else plays them that the game didn't have enough model variety. Even now I'm building some variety of marine, hahaha. I guess I just let my own insecurities or negative thoughts get to me, and like I said, will have to get over it. I look forward to the day I can play some friendly games of 40K. That being said, it'll be slow going, so I may have to play some combat patrol size games for a while at first, hahaha. At least to learn the game anyway. To wrap things up, I also wish to express my sincere gratitude to you guys for being patient and helpful. I should never have let that one guy get to my head and cloud the good experiences I had with locals. So, it wasn't anyone non this forum that caused the problem.
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