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Post by Hi I'm Derek on Jun 14, 2021 17:05:21 GMT -5
Well... there it is then. A few hits. Lot of misses. Still waiting on the GHB to hopefully uh... fix the battletome imbalance.
What do people think?
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Post by Jack Shrapnel on Jun 14, 2021 21:51:24 GMT -5
Some of the changes are fairly interesting at first read... I'm not a fan of the double turn remaining as I've said (pretty terrible way to balance unbalanced army books). But I've gone from "no way in hell I'm buying that new box" to "....maybe" oh, here's the link for the free core rules for 3.0 ageofsigmar.com/core-rules/yes, GW is giving out the core rules for free again.
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Post by dave on Jun 15, 2021 0:24:45 GMT -5
I can appreciate the idea that they made a lot of the changes with balance in mind, but the new army building rules definitely feel restrictive in a way that I'm not wholly on board with yet. Will see how I feel after I start building new lists with the new battalions. I am absolutely in favour of the new generic system over the disparity of the warscroll battalions, so that's a plus for me.
Also, while the army composition rules seem to have been made with balance in mind, I'm not sure I can say the same about some others. The few armies that can bring high quality shooting won't feel the same limits to their attacks that combat units will. At the same time, they now have command abilities to overwatch, or retreat from a charging opponent. It sounds cool and thematic, but it's definitely a case of the strong getting stronger.
Likewise, monsters like teclis and morathi seem like they're only going to become more powerful. They may well receive an appropriate points bump, but personally, I'd have been happier to hear they were becomming weaker and cheaper. Just personal opinion there though. I show up for the spectacle of clashing armies. Throwing down one model for almost half your points just isn't the type of game I'm interested in.
I'd love to see some other, actual monsters become relevant though. Coming from 40k, where things don't start to really deteriorate in effectiveness until they're at about 50% health, the wound brackets in AoS are ridiculously punishing. If that gets fixed I suppose it won't be until the battletomes start rolling out, but here's hoping. Otherwise all those new monster rules they've been hyping will really only benefit the models that are already doing well.
All in all I'm looking forward to the new edition, but I'm definitely going to have to shift gears in a system that I'd only just started to get comfortable with.
Still seems easier than memorizing 40k's terrain rule keywords...
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Post by Jack Shrapnel on Jun 15, 2021 7:32:52 GMT -5
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Post by Hi I'm Derek on Jun 15, 2021 14:51:45 GMT -5
Goonhammer coverage continues to be excellent. This is actually a big step up from the Sigmar content they've done in the past which was often poorly edited and jammed with questionable opinions - but this is great. I like this. I remain cautiously optimistic for 3.0
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Post by dave on Jun 15, 2021 16:58:30 GMT -5
That's my feeling right now, even though I tend to chew on the perceived negatives.
It's nice to see that some of the goons have expressed the same concerns that I have, but still maintain a positive outlook on the ruleset. And not just those inexplicably in favour of hero hammer.
Looking forward to getting some games in. Eventually
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Post by lastcranston on Jun 16, 2021 10:05:18 GMT -5
Wow as a skaven player this is some scary stuff. Plague monks and stormvermin get completely hung out to dry by this.
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Post by Jack Shrapnel on Jun 16, 2021 10:19:04 GMT -5
do stormvermin have reach and are they battleline? that might mitigate things a little bit as you can bring a bit bigger squads. If not though... yikes!
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Post by dave on Jun 16, 2021 10:43:53 GMT -5
I'm really hoping to see the minimums go up on a lot of units meant to be run in hordes, and to see some of the bonuses for 20+, 30+ models get baked into the regular statline.
AoS ver.MSU is just not particularly friendly for the armies coming from Fantasy. If that gets addressed in a positive way, the vast majority of my trepidation about the new edition will disappear.
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3.0 is out
Jun 16, 2021 13:00:29 GMT -5
via mobile
Post by lastcranston on Jun 16, 2021 13:00:29 GMT -5
So stormvermin are battleline and do have reach but they're starting unit size is 10 so this is the death of 40 man storm vermin squads (important because of the wound roll bonus at 30 members with a 30 man max that's much easier to break) plague monks, censor bearer, gutter runners, night runners, skyre acolytes, jazzails and wolf rats are all similarly effected.
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3.0 is out
Jun 16, 2021 13:01:55 GMT -5
via mobile
Post by lastcranston on Jun 16, 2021 13:01:55 GMT -5
This hurts pretty much all of our infantry and rather ogres. Only one to get off scot free is clanrats since they were 20-40 previously and stormvermin since they are 3-6. Every other unit in the book gets hit by this.
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Post by Jack Shrapnel on Jun 16, 2021 13:04:37 GMT -5
hmmmm I'm expecting some warscroll changes then... as you'd have to lose one single rat to lose the horde bonus, which I'm sure isn't what's intended!
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Post by Jack Shrapnel on Jun 16, 2021 13:14:48 GMT -5
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Post by lastcranston on Jun 16, 2021 14:27:47 GMT -5
Finally cleans up deciding what realm you will use.
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Post by Hi I'm Derek on Jun 17, 2021 18:03:37 GMT -5
Facehammer TV leaked and went through all the points for the GHB, if anyone is interested.
My takeaway was that it's good old fashioned GW dartboard balancing. A particular standout:
Sisters of the Watch +20pts Vanari Auralan Sentinels +10pts
Ah those accursed SotW lists, dominating comp, sucking the fun out of casual play, definitely needed to be toned down
Makes me rethink wanting a Dominion box.
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