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Post by Jack Shrapnel on Aug 2, 2021 10:43:47 GMT -5
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Post by Frosty the Pirate on Aug 2, 2021 16:15:32 GMT -5
Very interesting, we can confirm cult of time is being changed since iirc their unique psychic has been changed.
Smells to me like subfaction is going to matter a ton with both these army's since it will control your unique trait, psychic and relic access
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Post by voodoo on Aug 2, 2021 20:35:47 GMT -5
The time spell just removed the abusive "if cast on a 9+ return D3 instead of 1" that could be combined with a stratagem to return up to 4 models to a single unit. The change makes sense, because of wounds increasing on models. Imagine having killed 12 wounds worth of Scarab Occult only to have them all pop right back up.
Made sense when they were 1 and 2 wound, still makes sense now that they're 2 and 3 wound. I'd expect small changes like this, but in all honesty Time was the most abusive spell followed closely by Duplicity so it really did need a balance. It'll be interesting to see which strats remained and which will get reworked/go.
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Post by artonas on Aug 3, 2021 7:13:56 GMT -5
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Post by Frosty the Pirate on Aug 3, 2021 7:27:35 GMT -5
The cost of those abilities does seem quite restrictive through. Of the revealed powers, they cost 5 and 8. Imagine you wanted to use BOTH of the revealed abilities in one turn. That's 13 points. I doubt any legal strike force sized army could generate that sheer number of points given Magnus only gives 4, and Ahriman gives 3, and even then as you take casualties your points will be reduced each turn.
It's likely meant to be a once-per-turn boost at a key moment in the psychic phase, which makes sense given Tsons are meant to own the psychic phase, and is the likely replacement for the army-wide smiting and casting that made Tsons and GK a bit unwieldy to play, and tones down their mortal wound output.
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Post by voodoo on Aug 3, 2021 7:56:35 GMT -5
One of the trial lists I had made with the new point values would generate 13 points turn 1. Others that had Magnus were 18 and 19 points respectively. With Ahriman, Exalteds and Daemon Princes offering 3 each, it's not hard to crank up the Cabal Points. Especially if you're "playing smart" and leveraging your troops as rubrics over cultists or Tzaangors.
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Post by Jack Shrapnel on Aug 3, 2021 7:57:01 GMT -5
Cabbalistic Focus is awesome! a key power being impossible to deny at a crucial turn is massive... just the magnus vs. bobby G example they gave is game changing... ditto for Magnus vs. bladeguard, silent king or any greater daemon... or guaranteed warptime? WOW...
Legion command is pretty damn tasty as well! And there's seven MORE we haven't seen yet!
Tson book is shaping up to be pretty cool
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Post by artonas on Aug 3, 2021 7:58:09 GMT -5
Well units like the exalted sorcerer give 3 points same as Ahriman. I think there’s a chance they become 1 per detachment. Which I’m ok with but I think you could get to 15 with some working around stuff. But its something new and exciting to get excited for. There are 9 of these abilities to use these new Cabal points on.
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Post by Frosty the Pirate on Aug 3, 2021 8:15:11 GMT -5
Yeah, I'm kind of expecting Princes and Exalted Sorcs will be on the restricted list in some way similar to the Captain/Warboss/Commander keyword restrictions every other faction has received.
These are great abilities there's no denying, I'm just thinking there's big changes on the horizon because having a ton of those points available would provide a LOT of power level. They said the powers costs 3 to 9, so they also haven't revealed what a 9 cost power can do yet either.
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Post by raceygaming on Aug 3, 2021 8:41:43 GMT -5
Yeah, I'm kind of expecting Princes and Exalted Sorcs will be on the restricted list in some way similar to the Captain/Warboss/Commander keyword restrictions every other faction has received. These are great abilities there's no denying, I'm just thinking there's big changes on the horizon because having a ton of those points available would provide a LOT of power level. They said the powers costs 3 to 9, so they also haven't revealed what a 9 cost power can do yet either. For sure princes will be 0-1 per detachment since Death guard already got that treatment. I know compared to most factions the HQs are pretty slim on the T. Sons side of things so I think its 50/50 on exalted based on how much they get buffed. If they become a proper chaos lord and Sorc combined with great fighting and casting they might get the 0-1 as well.
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Post by artonas on Aug 3, 2021 9:17:18 GMT -5
Yeah, I'm kind of expecting Princes and Exalted Sorcs will be on the restricted list in some way similar to the Captain/Warboss/Commander keyword restrictions every other faction has received. These are great abilities there's no denying, I'm just thinking there's big changes on the horizon because having a ton of those points available would provide a LOT of power level. They said the powers costs 3 to 9, so they also haven't revealed what a 9 cost power can do yet either. For sure princes will be 0-1 per detachment since Death guard already got that treatment. I know compared to most factions the HQs are pretty slim on the T. Sons side of things so I think its 50/50 on exalted based on how much they get buffed. If they become a proper chaos lord and Sorc combined with great fighting and casting they might get the 0-1 as well. Exalted sorcerers are already a chaos lord for the most part. Hit on 2s and give out the reroll 1’s to hit. They are Tsons chaos lords so I’m guessing that a detachment can pick either a daemon prince or a exalted sorcerer.
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Post by voodoo on Aug 3, 2021 9:25:49 GMT -5
I'm already planning on Exalteds to be 0-1 per detachment ala the "Lieutenant" rule. They're a solid caster (though lacking in deny attempts) with a decent buff ability as well as not bad melee ability with their 2+ to hit with the newly re-worked force staves and 4 attacks base.
I wouldn't count on them to smash their way out of anything purpose-built, but they're not worthless in melee. That Princes would be 0-1 was written on the wall as Jordan said with Death Guard. It follows a trend that GW is setting. I'd also expect to see grandmaster Dreadknights get the same restrictions.
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Post by Typhus on Aug 3, 2021 10:05:02 GMT -5
For sure princes will be 0-1 per detachment since Death guard already got that treatment. I know compared to most factions the HQs are pretty slim on the T. Sons side of things so I think its 50/50 on exalted based on how much they get buffed. If they become a proper chaos lord and Sorc combined with great fighting and casting they might get the 0-1 as well. Exalted sorcerers are already a chaos lord for the most part. Hit on 2s and give out the reroll 1’s to hit. They are Tsons chaos lords so I’m guessing that a detachment can pick either a daemon prince or a exalted sorcerer. Given that Death Guard can include 1 Lord and 1 Daemon Prince in a detachment, I'm sure Thousand Sons will be able to do the same.
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Post by lightcavalier on Aug 3, 2021 14:03:41 GMT -5
Cabbalistic Focus is awesome! a key power being impossible to deny at a crucial turn is massive... just the magnus vs. bobby G example they gave is game changing... ditto for Magnus vs. bladeguard, silent king or any greater daemon... or guaranteed warptime? WOW... Legion command is pretty damn tasty as well! And there's seven MORE we haven't seen yet! Tson book is shaping up to be pretty cool Impossible to deny psychic ritual or mental interrogation is also pretty neat. Just need to keep the centre and have those 8 pts for a few turns for it to pay off big.
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Post by voodoo on Aug 6, 2021 8:34:43 GMT -5
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