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Post by Typhus on Aug 25, 2021 19:43:19 GMT -5
Or rather, the lack thereof. www.goonhammer.com/editorial-where-did-all-the-faqs-go/This part really stood out to me in particular: "It’s absurd that we had to wait until some enterprising player took a Sisters of Battle list to a tournament that happened to be overseen by Games Workshop to get something approximating an “official” stance on whether you can use two Armourium Cherubs on the same squad of Retributors in a single round (the answer, as it turns out, is that you can’t). And the fact that they apparently had the answer ready to go so that it could be announced on stream at the event shows that they know it’s an issue, making their refusal to just write it down even more baffling" Absurd really is the word for it.
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Post by Jack Shrapnel on Aug 25, 2021 20:18:55 GMT -5
agree completely.
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Post by lightcavalier on Aug 26, 2021 4:19:35 GMT -5
So after working with an ex-GW rules writer on Flames of War for ~7 years now....I think they are on to something with the "rules writers think it is clear enough and players are being obtuse" angle
Time and time again I've raised questions in playtesting on things I found less than clear (or things I knew the Americans* would willfully misinterpret) only to be told that the rules rely on common British/NZ writing style/word definitions, and that the rules make sense as written if you just apply common sense.
*the reason I single out Americans is because the US and the commonwealth countries have very different understandings of what rules are, which stems from big differences in our legal/regulatory systems. Its not thar the American players were always trying to game the rules, but that thet often understood certain words/concepts/phrases differently than the author intended.
Edit: tgey are also really bad for thinking rules that got edited out earlier in the dev process still exist, or of having unwritten design intent
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