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Post by lightcavalier on Sept 14, 2021 8:16:19 GMT -5
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Post by Frosty the Pirate on Sept 14, 2021 8:28:19 GMT -5
Seems all like common-sense fixes that were being played that way anyways.
The changes for the Blitza Bommer and Kustom Boosta Blaster (aka removing the former and adding to later) in regards to specialist mobs is neat, through obviously not particularly earth shattering with the prevalence of trukk boyz.
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Post by raceygaming on Sept 14, 2021 9:27:56 GMT -5
Ya only things that really seem to make an sort of "meta" changes I can see:
1. shutdown loophole that Makari could grot shield a unit then be character protected so that the unit was 100% un targetable that some goff players were using to foot slog 30 boyz across the board. I honestly didn't see this being to problematic but its out of the way.
2. Extra- Kustom weapon can't be applied to a dreads and Grot mega tanks, each which could spam the kustom weapon to pretty solid affect. The Grot Mega tank for 180 pts got 5d3+5 S8 -3 d6 shots on 4s, which for anti tank was really solid! I know a couple lists were trying it out at least.
3. All specialist work like they should now, Trukk boyz, Big krumpas, and pyromaniacs can all go back into transports. I mean I don't know any one who didn't think this was a RAI issue, and just played it that way.
4.Goffs and Brutal and Kunning - feels like a side grade. Before you had to roll them a bit slower to make sure you new what dice were extra attacks but your second round could generate more hits so now it just how hot you roll on your hits once. I feel like the amount of attacks the model would get it the same, on average. I was more hoping that they would clarify if the attacks that missed had to be made with the same weapon. example Beast boss attacks with Choppa for 6 attacks, fails 5 to get to damage and swings again, can he this time make 5 attacks with his beast klaw. I know some people were using a warboss with attack squig, any squig attacks that missed were becoming power klaw attacks on the second try, since its just says makes the number of fail attacks again not "with the same weapon" which a lot of ability do specify.
Non Meta changes
1. Killrig/Hunter Rig can't crash and burn an aircraft now, it was a silly dream it would happen but you could stick a plane and then its min move of 20" would be VERY hard and it just explodes.
2. Pain boy abilities are "aura" so can be shut off my Aura cancelling abilities. Again I think it was obvious this was an Aura.
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Post by Jack Shrapnel on Sept 14, 2021 10:14:36 GMT -5
Yeah nothing earth shattering. Brutal but cunning would need to keep the different weapons separate... ie couldn't turn a grot attack into a power Klaw attack.
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Post by raceygaming on Sept 14, 2021 13:17:31 GMT -5
Yeah nothing earth shattering. Brutal but cunning would need to keep the different weapons separate... ie couldn't turn a grot attack into a power Klaw attack. While I don't disagree with idea that an attack squig is not the same things as say a choppa or weapon that gives you extra attacks, so should be counted differently that's not the case in RAW with no FAQ. I know that currently all the big ork players in the WTC and ITC are saying that currently RAW is that all "missed" attacks are put into the bonus pool for attaks. Since the Number of attacks step of the fight phase occurs before the select weapon phase, you are allowed to select a new weapon for these bonus attacks. So a Kill klaw boss, turns the Bonus poll attacks into Power klaw, even though the attacks that went into the bonus pool were from different sources. In 99% of the time this doesn't matter but the attack squig is the exception with no clarification. Now I DO agree that a beastboss should be able to switch between Choppa and Klaw with the bonus attacks since its a weapon for a weapon, I just don't think of an attack squig as a "weapon" option. I think the FAQ could have been more complete while dealing with the issues it choice to do.
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Post by Typhus on Sept 14, 2021 15:19:21 GMT -5
3. All specialist work like they should now, Trukk boyz, Big krumpas, and pyromaniacs can all go back into transports. I mean I don't know any one who didn't think this was a RAI issue, and just played it that way. Amusingly, Specialists can only get inside of Trukks - Battlewagons and other Ork transports are still unable to carry anything but Flash Gitz and Clan Infantry. And occasionally, Ghazkghul.
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Post by raceygaming on Sept 14, 2021 15:22:24 GMT -5
that is fair I honestly never even considered putting any specialist options in other transports, with the exception of maybe the zaapkrumpa burnas in a battle wagon.
Trukks are by far the strongest non-FW transport, by a wide margin.
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Post by Jack Shrapnel on Sept 14, 2021 16:25:15 GMT -5
Yeah have been testing battlewagons quite a bit and can't see myself really running them over trukks
Attack squigs have a different profile than a klaw, so you cannot take missed attack squig attacks and turn them into power klaw attacks, they would have to be at the attack squig profile.
If there is a future FAQ that changes this, that's fine, however given there's a tournament happening this weekend, I want to be clear how it would be ruled in the interim.
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Post by cmcd on Sept 14, 2021 22:19:27 GMT -5
Yeah have been testing battlewagons quite a bit and can't see myself really running them over trukks But!…. Orky’s like big big trukks. Sometimes it’s not about synergy and getting your bang for you bucks. “The Bigger the Trukk, the harder they fall”…. Yeah I think that is the right ork saying. How can you be a BIG Warboss driving around in a bunch of tiny Toyota pickups. Get yourself one of those BIG crushing non-over compensating wagons with tracks on the back, and with those spiney drums on front. You know the ones with spiky bitz all over and covered in dem Beakeez, or parts of them. That’s how you become a Warboss worthy of Gorks attention. …. Just some food for thought.
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Post by raceygaming on Sept 14, 2021 22:33:23 GMT -5
The big transports are the kill rigs / hunter rigs. I'm calling it now they will be a x2 in 90% of armies. They do so much for 190/160 pts and can still transport 10-15 guys.
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Post by Jack Shrapnel on Sept 15, 2021 6:22:20 GMT -5
yup comparing the kill rigs to the bonebreaka is crazy... kill rig every time!
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Post by raceygaming on Sept 15, 2021 8:08:53 GMT -5
Ya sadly the battlewagons were done dirty. The base one is ok holding 20 models for 130 pts but no guns or combat really but is open topped for shooting out.
Then bonebreaker and gunwagon both are just less good versions that do a niche role for way more points and both lose open topped which is a big hit.
The place that the battle wagon looking interesting (not amazing but fun) is the FW kannonwagon. Holds 6 models, hits on 4s, has some flat 3 damage. And the model is just a battle wagon with a FW supakannon in the back. Could be a cool conversion.
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Post by Jack Shrapnel on Sept 15, 2021 8:24:13 GMT -5
yeah I've tried the base battlewagon with lootas inside (disappointing output and not really that survivable), the bonebreaka (on paper seems nasty in combat - in practice ends up fighting a dreadnought and doing nothing) and a more gunboat version (the most disappointing version).
Oh well it's not like I own three of them... oh wait....
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Post by raceygaming on Sept 15, 2021 8:30:54 GMT -5
yeah I've tried the base battlewagon with lootas inside (disappointing output and not really that survivable), the bonebreaka (on paper seems nasty in combat - in practice ends up fighting a dreadnought and doing nothing) and a more gunboat version (the most disappointing version). Oh well it's not like I own three of them... oh wait.... Check out the kannon wagon from FW. It's a suped up battle guard battle cannon ( 2d6 S8 -2 3D flat) and it has the grot gunner rule for 4+ to hit and can carry a little unit like 6 burns or 3 mega nobz for some utility. Also it weirdly keeps it open-topped so even things like 5-6 lootas/tankbusta to be a shooting platform. It gets the models on the table without feeling bad about the choice.
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Post by Jack Shrapnel on Sept 15, 2021 8:51:54 GMT -5
I'll check it out - thanks!
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