|
Post by lightcavalier on Sept 19, 2021 19:43:24 GMT -5
Toying with a different way of running cursed blade (and a different kabal than usual)
Unnamed Army 1 Drukhari - Strike Force - Grand Tournament ( 12CP - 2000PT - 0PT )
Drukhari Patrol Detachment ( 0CP - 900PT ) SUB-FACTION: Cult of the Cursed Blade
HQ Succubus (75) Blast pistol LORDS OF COMMORRAGH UPGRADE: Show Stealer TRAITS: Treacherous Deceiver COMBAT DRUGS: Grave Lotus RELICS: Dancer’s Edge STRATAGEMS: Prizes from the Dark City, Tolerated Ambition
Succubus (60) Razorflails TRAITS: Stimm Addict COMBAT DRUGS: Random RELICS: Traitor’s Embrace STRATAGEMS: Prizes from the Dark City, Tolerated Ambition
TROOPS Wyches (140) 1x Hekatrix: Phantasm grenade launcher, Power sword 1x Wych: Shardnet and impaler 8x Wych FAVOURED RETINUES UPGRADE: Hekatrix Bloodbrides COMBAT DRUGS: Painbringer
Wyches (60) 1x Hekatrix: Phantasm grenade launcher, Power sword 4x Wych COMBAT DRUGS: Grave Lotus
Wyches (60) 1x Hekatrix: Phantasm grenade launcher, Power sword 4x Wych COMBAT DRUGS: Grave Lotus
ELITES Incubi (80) 1x Klaivex: Demiklaives 4x Incubus
Incubi (80) 1x Klaivex: Demiklaives 4x Incubus
DEDICATED TRANSPORT Raider (115) Disintegrator cannon, Chain-snares, Grisly trophies, Shock prow
Raider (115) Disintegrator cannon, Chain-snares, Grisly trophies, Shock prow
Raider (115) Disintegrator cannon, Chain-snares, Grisly trophies, Shock prow
Drukhari Patrol Detachment ( 0CP - 1100PT ) SUB-FACTION: Kabal of the Obsidian Rose
HQ WARLORD: Archon (70) TRAITS: Ancient Evil RELICS: The Djin Blade
TROOPS Kabalite Warriors (100) 1x Kabalite Warrior: Splinter cannon 1x Sybarite: Agoniser, Phantasm grenade launcher 8x Kabalite Warrior
Kabalite Warriors (100) 1x Kabalite Warrior: Splinter cannon 1x Sybarite: Agoniser, Phantasm grenade launcher 8x Kabalite Warrior
ELITES Mandrakes (75) 1x Nightfiend 4x Mandrake
FAST ATTACK Scourges (110) 1x Solarite: Blast pistol, Venom blade 4x Scourge: Drukhari Haywire blaster
Scourges (145) 1x Solarite: Venom blade 4x Scourge: Shredder 5x Scourge
HEAVY SUPPORT Ravager (140)
Ravager (140)
DEDICATED TRANSPORT Raider (110) Phantasm grenade launcher, Splinter racks
Raider (110) Phantasm grenade launcher, Splinter racks
STRATAGEMS Prizes from the Dark City (1CP) Prizes from the Dark City (1CP) Tolerated Ambition (1CP) Tolerated Ambition (1CP)
Total Points: 2000/2000
Essentially you have
1x Raider w Archon + 10 Bloodbrides
2x Raider w Succubus, 5 Incubi, and 5 Wyches
2x Raider w 10 Warriors
The assault units doing the obvious, while the warriors/ravagers enjoy their supremely long range to pick things apart.
Mandrakes for actions/presence
Scourges for utiliy. One squad for anti arkour w 4D3 haywire shots, snd another squad for anti infantry with 18 poison shots and 4D6 S6 AP -1 shots
All the wyches (and their raiders) do MW on saves of 6s in melee, and have native +1S
|
|
|
Post by raceygaming on Sept 19, 2021 20:42:25 GMT -5
I mean it looks really good! dark eldar are cool and its nice to see some play around with not cult of strife (which should have an incoming nerf). I guess I just have some efficiency questions like: - why Disintegrator cannons on 3x raiders ( 15 extra points) - why aren't all radiers Rose for re-rolls rather than 6s for MW? idk how much you want your raiders in the line of fire - What do blood brides do that wyches don't? I know they get the bonus -4 AP on 6s which seems solid BUT 10 wyches feel like they will pick up anything they charge and will be left in the breeze to die to bolters. so why pay extra for the same result? - would dropping the haywire and the few point here or there be enough to get a second unit of mandrakes they seem really good for giving this list some early board control without dropping things out of transports.
I'd love to know how the MWs on 6s go, it seems really good cause beefs up those solid melee options.
|
|
|
Post by lightcavalier on Sept 20, 2021 4:10:39 GMT -5
The disintegrarors is a combination of thats what I have stuck on the model, and just a preference thing.
The raiders from the wych cult also fight at S8 with 6 attacks and the chance of a shock prow. I send them to get stuck in in order to eat overwatch and get some extra attacks to whittle things down.
I could get 5 more mandrakea by dropping the 5 carbine scrougrs from the shredder squad + the Disintegrators to Dark Lances.....but then I would need to own 3 more DL raiders and 5 more mandrakes
|
|
|
Post by lightcavalier on Sept 20, 2021 4:14:39 GMT -5
The bloodbrides are there to get stuck in with things like terminators.
Yes they'll be standing in the breeze if I go after anything else, but that would happen to regular wyches too.
|
|
|
Post by lightcavalier on Sept 20, 2021 4:21:56 GMT -5
With all that said fge following modifications math out
-3x Disintegrator become dark lances -bloodbrides drop to normal wyches -remove 5x regular scourge
-add 5 mandrakes -upgrade shredders to blasters
|
|
|
Post by raceygaming on Sept 20, 2021 5:27:16 GMT -5
I can't argue with preferences but I'll tell you that as some one who has played since 6th I still couldn't tell you visually what the difference between lance/desintigators. So maybe try out both and see where you land?
Sounds like those raiders an slap. S8 at A6 isnt a joke so that's very legit I also missed the trophies on them so I guess you want them in close any way.
As for the point switch h you mathed out I think from a mission play stand point 2x5 mandrake are better and I can't speak to how good blaster courage are but blasters look good on paper.
I think either way you got something solid there.
|
|
|
Post by lightcavalier on Sept 20, 2021 5:59:42 GMT -5
Thanks for the feedback its really appreciated
|
|
|
Post by Jack Shrapnel on Sept 20, 2021 6:18:47 GMT -5
witnessing the power of ninja raiders charging things this past weekend, I can attest it is surprisingly effective! Archon combo with djinn blade and ancient evil is solid of course. Scourge setup is awesome, and double incubi also great. I think this is all solid choices, and whether you prefer it to your regular setup is going to come down to playtesting the list. But I don't see anything on there that I'd cut. Having a mix of disintegrators and lances on the raiders seems decent to give you options, plus you don't have to rip off weapons
|
|
|
Post by voodoo on Sept 20, 2021 7:37:10 GMT -5
I'll echo Shannon here, I'm glad it wasn't me assaulting or being assaulted by the Succubus. It was one of those "Puke a bit in your mouth" situations when she reflected 5 mortal wounds and wiped out a whole harlequin troupe when they charged her.
|
|
|
Post by Frosty the Pirate on Sept 20, 2021 8:14:44 GMT -5
I gotta say, Shredders are certainly not a bad weapon and I honestly think you have plenty of Anti-Tank and don't necessarily need Blasters over Shredders on the Scourges.
I'd also definitely keep the Bloodbrides, yeah they are gunna blender literally anything, but having that kind of power allows multi-charges and threat-projection that your opponent ignores at the risk of losing a significant piece of their forces. I'd definitely keep them.
I don't really see how an extra unit of Mandrakes significantly improves your gameplan and scoring ability for what your potentially giving up in downgrading to add an extra unit. You have 10 infantry units as is, that's more than enough to complete any action-based secondary, yes some units may give up significant damage output to do that, but it's still an option for them. You don't always need dedicated-action-monkey units if your list naturally has lots of infantry.
|
|
|
Post by voodoo on Sept 20, 2021 8:36:22 GMT -5
I think it's to be able to drop the mandrakes out there T1 as sacrificial lambs. Either you go first and they get removed, or you ignore them and give Ryan a 15 for primary on his next turn because you're too busy trying to parking lot his Raiders.
Or Ryan goes first, and you're too busy trying to parking lot the Raiders to care about 5 mandrakes.
It's a very easy way to build for Dominate, ROD and Engage. The Mandrakes are there to help make that all happen from T1; and are such a small unit and small models to boot. They'll be a very small tick to try digging out.
|
|
|
Post by lightcavalier on Sept 20, 2021 8:36:51 GMT -5
All fair points.
My intent at this time is to run the list as drafted in the original post and see how that goes. But the other considerations are fair for if I choose to make modifications down the line.
I am a big fan of the 10 scourge/4 Shredder unit....its a fun delete button sometimes.
|
|
|
Post by lightcavalier on Sept 20, 2021 8:38:08 GMT -5
I think it's to be able to drop the mandrakes out there T1 as sacrificial lambs. Either you go first and they get removed, or you ignore them and give Ryan a 15 for primary on his next turn because you're too busy trying to parking lot his Raiders. Or Ryan goes first, and you're too busy trying to parking lot the Raiders to care about 5 mandrakes. It's a very easy way to build for Dominate, ROD and Engage. The Mandrakes are there to help make that all happen from T1; and are such a small unit and small models to boot. They'll be a very small tick to try digging out. In a later game 5 wyches all died, but took out 4 wyches in the process of dying....which was lots of fun. Raider touching back a dreadnaught was also cool. But yeah the succubus tossing things back on a 4+ is just crazy fun.....and her sister does D3+3 MW when she dies
|
|
|
Post by Jack Shrapnel on Sept 20, 2021 9:17:32 GMT -5
That raider redemptor fight was amazing...
and the sheer power of a succubus in combat is frightening to behold!
|
|
|
Post by Frosty the Pirate on Sept 20, 2021 11:37:58 GMT -5
I think it's to be able to drop the mandrakes out there T1 as sacrificial lambs. Either you go first and they get removed, or you ignore them and give Ryan a 15 for primary on his next turn because you're too busy trying to parking lot his Raiders. Or Ryan goes first, and you're too busy trying to parking lot the Raiders to care about 5 mandrakes. It's a very easy way to build for Dominate, ROD and Engage. The Mandrakes are there to help make that all happen from T1; and are such a small unit and small models to boot. They'll be a very small tick to try digging out. Totally with you on target priority problems this causes. Everything below is just explaining more detail on my train-of-thought why a 2nd unit is a tough call. My line of thinking is that your making a call between Engage/Stranglehold/Herd-The-Prey, since you can only take one of those, and Take-Them-Alive/No-Prisoners/Some-Other-Kill-Secondary is also a valid option with these levels of firepower. (Through you obviously can't take both Herd-The-Prey and Take-Them-Alive either as they are both codex secondaries). Given both of those leave ROD/Banners open as an obvious third choice if there's not a gimme from the mission secondary I don't see the need for a 2nd action monkey or effectively 6th backfield/midfield objective grabber (2x Warrior Raiders and 2x Ravagers both have the range to happily sit in mid/backfield and blast away, and there's already 1 unit of Mandrakes included in the list). I agree in certain scenarios like Overrun or Surround-And-Destroy the 2nd unit of Mandrakes would have more value as primary holders or banner raisers and would greatly improve scoring floor, but looking at GT missions that's kinda limited impact considering the list would give up significant blending power for it imo. Given Mandrakes have Fade Away it's pretty easy to double-up on their action-monkey role with just a single unit. They can easily hide at deployment for a T1 backfield ROD, move across the center-line in the backfield for a 2nd backfield ROD on T2 when all your raiders are landing/taking-priority, fade away on Turn 3 and then pop in for a 3rd ROD on T4. That's 8 VP for 75 points and you need only sacrifice a single other unit's turn on T3 or T5 to grab the final 4 VP from ROD, assuming the Mandrakes were dealt with or are unable to do it themselves. It seems unnecessary to have a 2nd unit of them unless your planning on taking Banners over ROD at least 75% of the time. One unit of Mandrakes is a LOT of action-power thanks to their extreme-utility and built-in-redeploy.
|
|