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Post by lightcavalier on Jan 11, 2022 13:29:44 GMT -5
Im actually really happy with 9e (I came back because of it, just for context)...the majority of what the internet deems to be a problem isnt a problem for the average person.
If the pandemic hadnt blow up the logistics chain I think there would be alot fewer complaints....as we would have continued to ahve 2x codexes a month, and the supplements would have been released quarterly but in sequence with the stuff they were supposed to support (instead of of book of rust comming out the week after Drukhari for example)....we'd have had fewer "feels bad" day 1 DLC releases.
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Post by lightcavalier on Jan 11, 2022 13:35:31 GMT -5
The problem is that re-indexing us gets is back into the eternal cycle of building up a ruleset from nothing block by block just in time to knock it over and start again so they can sell more books. So should they keep what they have and fix it up, or throw it out and start again? The answer is it doesn't even matter because for the game to be in a good state you'd need to have a complete ruleset available closer to the start of an edition cycle rather than the end, something that is anathema to GW's release schedule. It's fundamentally a business problem that I can't see GW ever fixing because it's against their interests to do so. My dream has always been some kind of semi-stable community rules set built on the best elements of the game through the ages. I've seen a few crop up over the years just nothing that quite captures the sheer scope the official product has to offer, probably because it's just such a monstrous (and probably endless) task. Perfect world is all the codexes or equivalent dropping day 1 along with the core rules, and then releasing nothing but campaign/splat books for the rest of the edition which add new units with new models, or whatever. Then you just consolidate all the iterative changes at the start of the new edition.
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Post by Hi I'm Derek on Jan 11, 2022 13:41:06 GMT -5
Perfect world is all the codexes or equivalent dropping day 1 along with the core rules, and then releasing nothing but campaign/splat books for the rest of the edition which add new units with new models, or whatever. Then you just consolidate all the iterative changes at the start of the new edition. Yep that would be the dream. Corvus Belli essentially did this with Infinity and it was great. There were a couple waves but they were very front-loaded and the rules were mostly 'feature complete' a couple months in. I think 9e is overall... okay. It's not making any top ten lists but it's about par for what I expect from a GW product at this point. It could be worse. It HAS been worse. The bloat is bad though, I'm pretty sure if Typhus weren't my most regular opponent I still wouldn't be able to play games from start to finish without getting bogged down reading rules.
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Post by Khalai on Jan 11, 2022 15:38:21 GMT -5
Is there a TON of rules bloat? Yep. They're churning out content really, really fast. We asked them to do that for the first 20 years of 40k and they listened. Is it a little too much? yup. Are all these extra supplements mandatory to play? NOPE. I think my issue with this, and for many people, especially more competitive people, is that while it's not mandatory to play, it FEELS required. When I had time to be competitive, knowing everything about your army was important, but knowing everything about your opponent's army was how you won. I love content as much as the next guy, but it's basically impossible to keep up, or know everything on a level you could have in previous editions. There needs to be a balance between content vs bloat. They're too far into the bloat imo.
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Post by lightcavalier on Jan 11, 2022 15:56:10 GMT -5
Is there a TON of rules bloat? Yep. They're churning out content really, really fast. We asked them to do that for the first 20 years of 40k and they listened. Is it a little too much? yup. Are all these extra supplements mandatory to play? NOPE. I think my issue with this, and for many people, especially more competitive people, is that while it's not mandatory to play, it FEELS required. When I had time to be competitive, knowing everything about your army was important, but knowing everything about your opponent's army was how you won. I love content as much as the next guy, but it's basically impossible to keep up, or know everything on a level you could have in previous editions. There needs to be a balance between content vs bloat. They're too far into the bloat imo. The number of "you can do that" moments is sometimes staggering. And while moments like that are usually great fun for me....the are sometimes grating when its the difference between winning and loosing because you dont know what you dont know.
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Post by silverwhasp on Jan 11, 2022 18:25:24 GMT -5
I'm just here waiting for my codex while other armies are getting supplements.
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Post by Jack Shrapnel on Jan 11, 2022 18:30:09 GMT -5
I'm just here waiting for my codex while other armies are getting supplements. my two main armies (daemons and Nids) are not getting anything for a WHILE so I hear ya!
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Post by distractedcarnifex on Jan 11, 2022 22:19:17 GMT -5
Started in 2nd Ed. Those were the days. No FOC. My 1500 point Canadian Grand Tournament army was a Devastator Squad, an Assault Squad, a Predator, a jump Captain, an Epistolary and a Techmarine. Close combat was fought as individual duels. We painted our models with white undercoat and based them Goblin Green and wore onions on our belts as was the style at the time. Interestingly enough, GW initially tried to support the tourney scene with Tournament Rules. This placed limits on wargear as well as Psychic Powers. Players broke the system, though, with all-Squig Catapult armies armies with max Wolfguard Terminators each toting an Assault Cannon and a Cyclone Missile Launcher. The old GW hated errata or fixing things so they rebooted instead.
3rd Edition doubled the model count with some wacky results that they then spent every edition since trying to fix. Close combat and casualty attribution have been a mess ever since. I have a tiny bit of nostalgia for 3rd Ed but Codex creep was real. 4th and 5th Edition were attempts to fix problems that created new one. 6th and 7th were disasters. 8th was a fresh start and I think 9th is an attempt to make it even better.
I like the updates to the game and don't begrudge the GT packs, but I don't like the armies of renown etc. Just sell me one book for my army please? And give CSM their 2nd wound so they stop complaining. No wait, their salty tears keep the Emperor alive. So instead, sell CSM a series of Armies of Renown all based off the 8th Ed Codex. That's the ticket.
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Post by cmcd on Jan 11, 2022 23:03:33 GMT -5
Ill be picking up this book with intention on starting a campaign. If any one has questions about the rules in it feel free to ask. Might just build a separate page for it
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Post by Frosty the Pirate on Jan 12, 2022 6:58:57 GMT -5
... and wore onions on our belts as was the style at the time. Ah, I remember those days. I would set the toaster to three. Medium brown...
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Post by lightcavalier on Jan 13, 2022 9:36:05 GMT -5
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