|
Post by Jack Shrapnel on Jun 18, 2010 15:30:19 GMT -5
stone throwers apparently have the option to fire indirectly with no line of sight... once again quite similar to the 40k rule... double scatter when indirect and all of that...
|
|
|
Post by thesanityassassin on Jun 18, 2010 15:32:47 GMT -5
Apparently like 40 minutes is being cut off the time of the average 2k point game as well, according to alot of internet sources. That should be interesting.
I wonder if the meta-game will switch to 3k points like a lot of people are suggesting.
|
|
|
Post by LizardTau on Jun 18, 2010 15:47:08 GMT -5
sounds interesting i do want to give it a good read, magic will help my lizardmen and hording up my saurus' will too making them even harder to break in combat, with their cold blooded they were already pretty hard to break
|
|
|
Post by LizardTau on Jun 18, 2010 15:52:52 GMT -5
oh and if you get extra attacks cause of anouther rank what if your second rank can attack already, like my saurus with their spears?
|
|
|
Post by thesanityassassin on Jun 18, 2010 15:55:01 GMT -5
Unfortunately it seems that Spear Saurus will actually get slightly hurt by this, as the models in the second rank will only get 1 attack instead of two.
That said, all spears can now attack in 3 ranks (high Elves can attack in 4) with a possible 4th (or 5th) rank added if they are in Horde formation (10+ wide)
|
|
|
Post by LizardTau on Jun 18, 2010 16:23:47 GMT -5
hmmm interesting, wish point totals were decreased also so it wouldn't cost a much to do 40 saurus lol
|
|
|
Post by thesanityassassin on Jun 18, 2010 18:21:16 GMT -5
Yeah. I'm momentarily trusting them to have playtested it, but the fact that some armies can get 6 or 7 units of 40-50 models in, where others will struggle to crack 100 models total on the board seems a little disconcerting given the advantages of large units.
|
|
|
Post by BewareOfTom on Jun 18, 2010 18:50:10 GMT -5
so basically more=better?
darn GW cash grabs >.>
|
|
|
Post by Jack Shrapnel on Jun 18, 2010 20:29:02 GMT -5
well... yes and no.... sorry, but having an extra rank of clanrat or goblin attacks isn't going to really turn the tide... you might get an extra lucky wound in, but substandard infantry isn't suddenly going to be hitting or wounding more often per model... seems a little unwieldy to have too many of those horde units running about blocking you own movement and hitting terrain wherever they go with such a wide frontage....
a horde of goblins isn't going to win combat against a couple ranks of swordsmasters, horde rule or not....
|
|
Edg3ofR3ason
Immortal
Champion of the Anvach Arena of Death
Contrary to popular opinion, 'I'm not dead yet!'
Posts: 340
|
Post by Edg3ofR3ason on Jun 18, 2010 21:46:47 GMT -5
hmmm......well it's unlikely my dwarfs or tombs will be fielding any hordes given the current point value of the warrior class. Might be time to pull out the double stone thrower list for the tombs.......ooohhh, aaaahhh, 4 shots per round (no guessing range and no partials) with panic tests one a single wound at -1 Ld = many hordes running off the board ;D.......bring on those rats!!! Unless of course the new horde also changes the panic test for the SSC. Here's hoping not!
|
|
|
Post by thesanityassassin on Jun 18, 2010 21:49:00 GMT -5
The horde rule doesn't I don't think, but BSB's now allow a re-roll on ALL leadership based tests....
I'm really not sure what the new edition is going to do to Tomb Kings magic though. I'm thinking we'll be seeing their new book pretty soon.
|
|
|
Post by Jack Shrapnel on Jun 19, 2010 8:56:55 GMT -5
....tomb kings and dwarfs have some big benefits this edition.... on your turn you're rolling the 2D6 for pool... you roll two low numbers (double ones preferably) and think of how many spells you're getting through! "oh I get one dispel dice and you're casting how many incantations? ?" no guess SSC are gonna be rough.... and suddenly those skeletons don't fight so bad when you're opponent is WS1
|
|
|
Post by justice7ca on Jun 19, 2010 15:26:48 GMT -5
the fact charging is now initiative order, is going to really hurt my Knights.
The Questing Knights should now be running around with 6 Strength though, as they now don't receive a -1 penalty for being mounted with Great Weapons. They still strike last...
I can imagine pulling a horde of 40 Men-At-Arms, 4 units of 10x2 longbowmen with Braziers and the treb (str 5 stonethrower) will be more effective, but certainly Cavalry is taking the biggest hit it seems for me. (Bretonnia)
|
|
Edg3ofR3ason
Immortal
Champion of the Anvach Arena of Death
Contrary to popular opinion, 'I'm not dead yet!'
Posts: 340
|
Post by Edg3ofR3ason on Jun 20, 2010 6:58:08 GMT -5
Questions have been popping up on TK incantations so with three of us now running the army regularly I thought I'd see what everyone's interpretation of the new rule book is regarding TK bound spells.
The issue is in the fact that bound spells and items are no longer auto cast, but their cast value has to be beaten (or equal to) by your power dice. So this sounds like the TK magic phase goes as follows: - roll 2D6 - highest = opponent dispel dice and lowest = your power dice - for the Prince (example) roll D6 to determine power level of bound spell - then using your available power dice roll enough to exceed the bound spell power level to cast it - then your opponent attempts to dispel the original bound spell power level.
The TK book states that incantations are cast 'like bound spells' and that they 'auto cast'. So with this apparent change in the way the TK magic is cast incantations means that "My Will Maybe Be Done", as they may not be cast due to insufficient power dice for the number of incantations you are normally would have auto cast or due to the fact that your crappy rolling of the power dice was not higher than the bound spell casting level. Suddenly TK magic reliability and relentless monogram of the army is 'boned'.
It may well be that until the errata comes out, there is no way of knowing if it will be the same or not. it sounds like nothing specifically refers to them in the rulebook as far as magic is concerned.
Thoughts anyone? (info source: warhammer forum at warhammer.org.uk)
|
|
|
Post by Jack Shrapnel on Jun 20, 2010 7:33:34 GMT -5
It's the total of the 2D6 that equals your power dice in 8th.... not the lowest....
as far as I'm aware, until an errata the TK would still be casting as per normal... I noticed in the section on army percentages, it specifically mentions older books having to follow the percentage system as an exception of the rule that army books trump main rulebook. I didn't see such a disclaimer in the magic section (although I'll be at Nexus today so I'll double check this)... if there's no disclaimer indicating TK have to follow the new magic system, then they would cast as normal, because their magic is a specific case that is different from other magic which is detailed in their army book... they would still generate pool dice (they do now under 7th)... it just seems as though they're going to generate a whole lot more than they do currently!
|
|