|
Post by Jack Shrapnel on Jul 4, 2022 11:35:59 GMT -5
|
|
|
Post by Frosty the Pirate on Jul 4, 2022 12:02:39 GMT -5
I dunno what 'under the efefcts of a psychic power' refers to, other than tell me that GW might need to remember to use their spell checker a little more often...
|
|
|
Post by lightcavalier on Jul 4, 2022 12:27:50 GMT -5
No more hiding exactly 1" behind a ruin wall and being unchangeable lol
Embarked models get modifiers that are affecting their trasnport....neat
Cannot be affected by psychic powers....well there goes the fun I had with BT litanies and putting a psychic immune unit as the closest target to eat smites
|
|
|
Post by raceygaming on Jul 4, 2022 12:41:03 GMT -5
No more hiding exactly 1" behind a ruin wall and being unchangeable lol Embarked models get modifiers that are affecting their trasnport....neat Cannot be affected by psychic powers....well there goes the fun I had with BT litanies and putting a psychic immune unit as the closest target to eat smites Why this still works great. If the closest unit "cannot be affected" the smites do nothing. So they cast and do nothing. That's what you want. The thing that sucks is now you really have to book keep what buffs/debuffs are psychic and what aren't. I think that was a bit of an overcomplcation of it.
|
|
|
New FAQs
Jul 4, 2022 14:52:42 GMT -5
via mobile
Post by lightcavalier on Jul 4, 2022 14:52:42 GMT -5
No more hiding exactly 1" behind a ruin wall and being unchangeable lol Embarked models get modifiers that are affecting their trasnport....neat Cannot be affected by psychic powers....well there goes the fun I had with BT litanies and putting a psychic immune unit as the closest target to eat smites Why this still works great. If the closest unit "cannot be affected" the smites do nothing. So they cast and do nothing. That's what you want. The thing that sucks is now you really have to book keep what buffs/debuffs are psychic and what aren't. I think that was a bit of an overcomplcation of it. It says that a unit that can't be affected by psychic powers can't be targeted by psychic powrs
|
|
|
Post by Frosty the Pirate on Jul 4, 2022 15:06:17 GMT -5
Why this still works great. If the closest unit "cannot be affected" the smites do nothing. So they cast and do nothing. That's what you want. The thing that sucks is now you really have to book keep what buffs/debuffs are psychic and what aren't. I think that was a bit of an overcomplcation of it. It says that a unit that can't be affected by psychic powers can't be targeted by psychic powrs It specifically has an exception for Smite, that if the untargetable unit is the closest unit, the power automatically fails.
|
|
|
Post by lightcavalier on Jul 4, 2022 15:19:20 GMT -5
Hahaha that's comedy gold then
Long live my un smiteable -2/3 to cast perils on doubles bubble
|
|
|
Post by raceygaming on Jul 4, 2022 15:28:11 GMT -5
It says that a unit that can't be affected by psychic powers can't be targeted by psychic powrs It specifically has an exception for Smite, that if the untargetable unit is the closest unit, the power automatically fails. Thank you for the clarification
|
|
|
Post by raceygaming on Jul 4, 2022 15:30:00 GMT -5
It opens up some interesting play around things like sisters of silence and culexus assassin and other un affected units. There are some armies that you could really hurt if you can shut out smite for a turn
|
|
|
Post by Frosty the Pirate on Jul 4, 2022 21:03:28 GMT -5
No more hiding exactly 1" behind a ruin wall and being unchangeable lol Yeah... move blocking is one of my favourite tactics to annoy people with, so basically RIP that strategy. Move blocking is now basically a suicide mission unless you're just straight better in a fight than your opponent, in which case, why are you move blocking? just charge lol.
|
|
|
Post by raceygaming on Jul 4, 2022 21:15:37 GMT -5
Also we will see if it stands or if it was a mistake from an older draft of the FAQ that weren't published but people have picked up a massive nerf to ORKS, who really really did not need to have that haoppen.
Looks like the Freebootas "kill a unit to give everyone else +1 to hit" is now " kill a unit to give everyone else re-roll 1s" for an army that has a BS 5 this is a massive nerf and a really unneeded one. If it does stand rules and given the you are only going to see Goff Pressure and Evil suns Speed Mobs.
I will say that tactical Tortoise on Youtube does do a really good and in-depth break down of how the new terrain interactions work and both the positive and NEGATIVE issues that it can cause. From the ruling it does look like a very very good shadow buff for GSC with a lot of the deep striking units only needing a 7 to charge out of deep strike if you use the terrain effectively with your +1 to charge.
Should be an interesting time for melee armies and I think overall a buff to armies that have units that can play in that phase.
|
|
|
Post by Frosty the Pirate on Jul 5, 2022 8:23:50 GMT -5
Also we will see if it stands or if it was a mistake from an older draft of the FAQ that weren't published but people have picked up a massive nerf to ORKS, who really really did not need to have that haoppen. I'm pretty sure this will end up being an intended change. I think with orks having a lot of the nerfs they took previously reverted they are fixing freebooterz so they don't become a problem again. If you do the math on the change, it changes a +50%/+33% output buff to a +5.6% buff for BS5 units and a +8.5% buff for BS4 units. That's FAR more inline with what a faction trait should provide, and is widely comparable to other armies/factions/etc. Especially since the massive WAAGH buff just landed on top of most of the points changes being reverted from the winter CA / Dataslate, I think this is probably necessary to keep Freebooterz from being the overwhelmingly obvious faction choice. I could be completely wrong, I'm not trying to kick Orks players who _just_ got some very much needed/deserved help. Just expressing my hot-take on it.
|
|
|
Post by Hi I'm Derek on Jul 5, 2022 8:33:48 GMT -5
Glad to see move blocking is, if not completely gone, at least heavily mitigated. One of the worst gameist aspects of 40k since it was overhauled in 8th. Now they just need to figure out how to fix this problem in Sigmar...
|
|
|
Post by Frosty the Pirate on Jul 5, 2022 9:16:09 GMT -5
Glad to see move blocking is, if not completely gone, at least heavily mitigated. One of the worst gameist aspects of 40k since it was overhauled in 8th. Now they just need to figure out how to fix this problem in Sigmar... I did admittingly feel really cheesey when I would do it, which was only when I was teaching folks about it and how to deal with it. At least now it's still available as a desperation/sacrifice move, but it's no longer a way to mitigate damage or zone-deny, which was mostly how it was used in combination with L-ruins tables in competitive games.
|
|
|
Post by lightcavalier on Jul 5, 2022 9:30:44 GMT -5
Doesnt the change to obscuring make move blocking worse?
So yes now you cant deny charges by hiding .75-1" behind a wall....but now you can sit at a wall and prevent the enemy from moving within 2" of you
Which means if you set up city streets like I normally do with ~5 inches between buildings....and you have models in both ruins, literally no one can move down the street without having to charge you.
Also it is written in a way that works both ways. Park a tank right outside of a ruin's wall....ppl in the ruins now cant move within 2" of the edge without charging you
|
|