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Post by Jack Shrapnel on Aug 28, 2023 6:39:15 GMT -5
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Post by raceygaming on Aug 28, 2023 7:15:32 GMT -5
Its has begun...
"the age of the index is over, the time of the Codex has come! - Gothmog
So looking at the info they have given, the codex will have 5 detachment types
- Crusher Stampede - Vanguard onslaught - Unending Swarm - Assimillation swarm - Synaptic Nexus
Each have its own unique Enhansement and can have different effects on different data sheets.
Detachments are starting to feel a bit like a toned down Formation from 7th, but with the army building being a lot more fluid there is less point cheating on tax units. Time will tell if this will bring balance to the Force.
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Post by trantos01 on Aug 28, 2023 7:25:33 GMT -5
Hmm, Crusher Stampede detachment rule seems underwhelming since you need to be damaged to varying degrees for it to kick off.
However Vanguard Onslaught giving advance+charge and fall back+charge along with that 1CP precision for an entire unit is potentially very nasty. Can't say if the Winged Tyranid Prime they mention in this context is any good, haven't faced him yet.
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Post by Jack Shrapnel on Aug 28, 2023 12:40:29 GMT -5
Winged prime is definitely not fantastic but maybe his rules have been updated as it seems like gw wants me to buy another set of data cards which have been updated with the codex. But who knows, it might be the same cards with just the new couple units in it.
Crusher stampede doesn't seem fantastic but I guess it has the potential to make carnifexes the same as in 9th once they get wounded...so that's... Umm something I guess... But honestly don't see myself running fexes unless they get changed pretty significantly. Having to have them be wounded to be functional isn't worth the points.
I'm excited to have a detachment rule that is functional now though, rather than a once a game battle shock test
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Post by trantos01 on Aug 28, 2023 12:56:49 GMT -5
Of course with strats and enhancements also being detachment-specific; a lot will depend on how synergistic everything is.
Like that Chameleonic one. Bearer gets stealth and unit always has benefit of cover. It's not as good as you think since it seems that the stealth doesn't spread to the unit (the Necron Hypermetal enhancement specifically says the unit gets stealth).
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Post by Typhus on Aug 28, 2023 13:18:47 GMT -5
I'm excited to have a detachment rule that is functional now though, rather than a once a game battle shock test Ooh, uh... awkward... Shadow in the Warp isn't the detachment ability. You're stuck with it, no matter what. You give up the adaptive Sustained/Lethal Hits when you switch detachments.
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Post by Jack Shrapnel on Aug 28, 2023 14:59:21 GMT -5
Right .. lol... Whoops
Well that's even a harder sell for crusher stampede
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Post by raceygaming on Aug 29, 2023 10:07:49 GMT -5
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Post by trantos01 on Aug 29, 2023 16:58:29 GMT -5
-Sees the Charge boost ability of the Assimilator's harpoons- "Get Over Here!" Wonder how fast it'll be until somebody paints up an Assimilator in Scorpion's colors.
Though I can see the other version being the more common choice due to the 4+ invul. Big units tend to be fire-magnets and T11 will just help you against melta weapons.
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Post by raceygaming on Aug 29, 2023 17:13:56 GMT -5
It is interesting to see that both the norn are no characters which is good for nids to help with assassinate.
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Post by Jack Shrapnel on Aug 29, 2023 21:12:38 GMT -5
Yeah I was actually glad when I saw they weren't characters. Should be fun to put them on the table.
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Post by raceygaming on Aug 29, 2023 22:43:24 GMT -5
Just comes down to points I think. Models are great and shown Stat blocks look good.
Hopefully nids codex helps being some things in line, there are some units like carifex that need some love to get some play time.
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Post by trantos01 on Aug 29, 2023 22:46:43 GMT -5
Just comes down to points I think. Models are great and shown Stat blocks look good. I think the biggest make or break for the models will be how capable they are in melee. I mean, the ranged capabilities shown aren't bad but considering the design of the units etc, they should be in the category of Shalaxi etc when it comes to melee damage.
IE the minute they hit your lines, a lot of things are going to start dying.
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Post by Jack Shrapnel on Aug 30, 2023 10:38:25 GMT -5
points are going to be everything... if they're decent in melee then an alright option to take alongside a haurospex etc. so long as it's not crazy points. If it's more than a tyrant, I'm not sure it will be fielded much (mediocre shooting, no enhancements, no invul on the assimilator, special rule only works on one unit). I mean tyrants are just there for CP economy for the most part lol.
I can see the assimilator coming from reserves, using it's rule to try a 7" charge.
T11 is disappointing... I thought it'd be T12 like a Tyrannofex at least, given the size of the damn thing and it's role as melee brawler. But I'm getting it anyways cuz it's a big nid monster and I have a bit of a monster addiction, so it's happening and he'll be on the field. Even if it's overcosted at the end of the day rule of cool and all that.
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Post by trantos01 on Sept 1, 2023 18:07:17 GMT -5
Neurolictor has Infiltrator, Lone operative and stealth with six precision WS2+ S6 AP-2 D1 attacks. Kill a character and you get 1 CP and if a battle-shocked unit is within 12' of it, said unit has a -1 to all attacks and friendly 'nid models get a +1 to wound.
A Lictor can do rapid ingress for 0CP and for 1CP either two vangaurd invadors or one tyranid infantry can hop into reserves at the end of your opponents fight phase as long as they're 3' away from the enemy.
Finally the Deathleaper has a 6' bubble of -1 leadership and any enemy unit in that aura below starting strength takes BS tests, not just ones below half.
As for the leaks, it's from Auspex tactics and more about the 'Endless Swarm' detachment. Core rule seems to be d6 movement when an endless multitudes unit takes casualities from shooting (can get into engagement range). 1CP for auto-advance 6'. 1CP for sustained hits and if the unit has more than 15 models, they get critical hits on a 5+. 2CP for some sort of resurrection strat. 1CP to make a unit count as four or fewer models versus blast weapons. Presumably just until the end of the phase.
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