Post by Jack Shrapnel on Jun 4, 2010 12:57:22 GMT -5
Have you ever played in an escalation campaign before? Now’s your chance!
This 10 week campaign will start on June 19th with each player bringing an army of 400 points. Each week, your army will grow bigger and bigger until the last week, August 21st, will bring an Ironman tournament until there’s only one man (or woman) standing.
Scenarios will be announced one week in advance.
Players can play two games per week.
Army creation:
Every week your army will get bigger (more points). Each week new options will be unlocked. Force organization carries forward from week to week (your unit choices from week one will be with you until the end, so make them count)!
Week 1 (June 19th) – 400pts
0-1 elite
0-2 troops
0-1 fast attack
Week 2 (June 26th) – 600pts
0-1 elite
0-2 troops
0-1 fast attack
0-1 heavy
Week 3 (July 3rd) – 800pts
0-1 HQ
0-1 elite
2-4 troops
0-1 fast attack
0-1 heavy
Week 4 (July 10th) – 1000pts
0-1 HQ
0-2 elite
2-4 troops
0-2 fast attack
0-1 heavy
Week 5 (July 17th) – 1200pts
1-1 HQ
0-2 elite
2-5 troops
0-2 fast attack
0-2 heavy
Week 6 (July 24th) – 1400pts
1-1 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-2 heavy
Week 7 (July 31st) – 1600pts
1-1 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-3 heavy
Week 8 (August 7th) – 1800pts
1-2 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-3 heavy
Week 9 (August 14th) – 2200pts
1-2 HQ
0-3 elite
2-6 troops
0-3 fast attack
0-3 heavy
Week 10 (August 21st) – 2200pt Ironman Tournament
1-2 HQ
0-3 elite
2-6 troops
0-3 fast attack
0-3 heavy
Scoring:
You earn 2 victory points per win.
You earn 1 diehard point per loss.
Individual units can earn kill points by destroying enemy units.
Rewards:
You can use victory points and diehard points to upgrade your units or expand your force organization chart. You can purchase upgrades from the chart below, but be warned: once you make a purchase those points are spent! If you want to purchase something expensive, start saving early, and start winning!
Characteristic increases are limited to one per characteristic of non-named characters. (i.e. commanders and sergeants)
4 pts = +1 leadership
6 pts = +1 weapon skill
8 pts = +1 ballistic skill
8 pts = +1 attack
10 pts = +1 strength
10 pts = +1 toughness
Force organization increases work in the following way: if you purchase an option, you do NOT automatically add a new unit of that type to your army. Your force organization in that category is expanded by one. You must still spend your points to fill that slot.
10 pts = +1 troop
20 pts = +1 elite
20 pts = +1 heavy
20 pts = +1 fast attack
30 pts = +1 HQ
This 10 week campaign will start on June 19th with each player bringing an army of 400 points. Each week, your army will grow bigger and bigger until the last week, August 21st, will bring an Ironman tournament until there’s only one man (or woman) standing.
Scenarios will be announced one week in advance.
Players can play two games per week.
Army creation:
Every week your army will get bigger (more points). Each week new options will be unlocked. Force organization carries forward from week to week (your unit choices from week one will be with you until the end, so make them count)!
Week 1 (June 19th) – 400pts
0-1 elite
0-2 troops
0-1 fast attack
Week 2 (June 26th) – 600pts
0-1 elite
0-2 troops
0-1 fast attack
0-1 heavy
Week 3 (July 3rd) – 800pts
0-1 HQ
0-1 elite
2-4 troops
0-1 fast attack
0-1 heavy
Week 4 (July 10th) – 1000pts
0-1 HQ
0-2 elite
2-4 troops
0-2 fast attack
0-1 heavy
Week 5 (July 17th) – 1200pts
1-1 HQ
0-2 elite
2-5 troops
0-2 fast attack
0-2 heavy
Week 6 (July 24th) – 1400pts
1-1 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-2 heavy
Week 7 (July 31st) – 1600pts
1-1 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-3 heavy
Week 8 (August 7th) – 1800pts
1-2 HQ
0-3 elite
2-5 troops
0-3 fast attack
0-3 heavy
Week 9 (August 14th) – 2200pts
1-2 HQ
0-3 elite
2-6 troops
0-3 fast attack
0-3 heavy
Week 10 (August 21st) – 2200pt Ironman Tournament
1-2 HQ
0-3 elite
2-6 troops
0-3 fast attack
0-3 heavy
Scoring:
You earn 2 victory points per win.
You earn 1 diehard point per loss.
Individual units can earn kill points by destroying enemy units.
Rewards:
You can use victory points and diehard points to upgrade your units or expand your force organization chart. You can purchase upgrades from the chart below, but be warned: once you make a purchase those points are spent! If you want to purchase something expensive, start saving early, and start winning!
Characteristic increases are limited to one per characteristic of non-named characters. (i.e. commanders and sergeants)
4 pts = +1 leadership
6 pts = +1 weapon skill
8 pts = +1 ballistic skill
8 pts = +1 attack
10 pts = +1 strength
10 pts = +1 toughness
Force organization increases work in the following way: if you purchase an option, you do NOT automatically add a new unit of that type to your army. Your force organization in that category is expanded by one. You must still spend your points to fill that slot.
10 pts = +1 troop
20 pts = +1 elite
20 pts = +1 heavy
20 pts = +1 fast attack
30 pts = +1 HQ