|
Post by Jack Shrapnel on Feb 4, 2012 10:05:03 GMT -5
flyers are a specific unit type found in some books - most notably the necrons currently (also keeps it open for IA flyer units possibly in the future - astro allows IA so I figured I'd keep the rule in for them which covers the new necron flyers and if we allow IA in the future)
To clarify Jungle - when you are in the jungle it counts as difficult terrain so yeah JP and Wings have to test... however, this scenario is played on the swamp table at Nexus, where water is "shallows" and counts as open terrain... (most scenarios have at least three mission special rules... a couple such as temple of doom have multiple pages for the scenario)
|
|
|
Post by danydaigle24 on Feb 4, 2012 10:14:33 GMT -5
ok good I tough all the table was jungle thanks
|
|
|
Post by fritzthedwarf on Feb 6, 2012 11:55:02 GMT -5
Shannon - looks like there will be a lot of interesting situations and games! A question - if I bring nids, on a table like the jungle table - how would something like Ymgarls deploy since you have to pick a terrain piece to deploy within? (I can't remember the swamp table whether the terrain parts are all connected, divided into large junks or what). If it would be to confusing I don't have to bring Ymgarls (they're only one option I'm considering) - the games are more for fun so I will probably bring a list of units that I want to play rather than feel I have too.
|
|
|
Post by fritzthedwarf on Feb 6, 2012 12:02:56 GMT -5
Have another question about supply crates and wall breach - similar to Jasons. If I have a lictor or deathleaper they do not scatter the turn they arrive. So if placed beside a supply crate are they considered to possess it? Or if they deploy from reserve beside the wall, can they try to breach it?
|
|
|
Post by Jack Shrapnel on Feb 6, 2012 12:16:10 GMT -5
Ymgarls would be able to deploy in any section of the table that is not water.... so would be pretty cool on that table for sure! It wouldn't be confusing at all for them - if you draw that table, I'll be sure to clarify before your game starts...
There will be a handful of tables / scenarios that I'm going to be going through at the beginning of the tourney to clarify for everyone, the swamp table especially, given that we won't have the terrain to put actual jungle on the entire table - that and it may be a little difficult to place any mins if we do!
everyone is going to find that certain tables will give benefits to certain armies, then others will just as much hurt that same army build... and because it's all random as to what table you get, you'll never know what six scenarios you'll play...
Because of how different the scenarios can be though, balanced armies will find it easiest, given they will have more tools to respond to any given situation thrown at them...
oh, and I think it's only fair to mention that tabling someone will not necessarily get you a massacre. You have to actually achieve the objectives...
|
|
|
Post by Jack Shrapnel on Feb 6, 2012 12:27:10 GMT -5
To further clarify the fortress walls and breaching charges - you have to be "in contact" with the wall. If you deep strike and contact impassible terrain (ie: a big wall) this would cause the deep striker to mishap, unless they were immune to the effects of terrain when they deep strike. You're welcome to deep strike onto impassible terrain if you really want to, I just wouldn't recommend it supply crates - if you deep strike and don't scatter, and are in contact with a crate, yep, you can pick it up
|
|
ak
Scarab swarm
Posts: 36
|
Post by ak on Feb 7, 2012 0:08:14 GMT -5
I belive that units with JP or wings can still walk or run normaly, you dont need to use them.
|
|
|
Post by thesanityassassin on Feb 7, 2012 1:15:00 GMT -5
I belive that units with JP or wings can still walk or run normaly, you dont need to use them. As far as I know, this is the case.....no reason to take Dangerous Terrain checks if you're just trying to walk 2 inches into a forest.
|
|
|
Post by Jack Shrapnel on Feb 7, 2012 6:40:48 GMT -5
yes that's true... you can always walk....
I should have been more clear, sorry... if you use the jump packs or fly in the jungle portion you'd have to test....
|
|
Stephen
Immortal
Clearly winning. . . even with 17,000,000 casualties.
Posts: 403
|
Post by Stephen on Feb 7, 2012 7:27:48 GMT -5
you gonna kill my guard with "low visability"...
|
|
|
Post by Jack Shrapnel on Feb 7, 2012 10:06:44 GMT -5
low visibility is on I think two tables out of the 15 tables set up... and yes, it definitely hampers gunline armies... another mission table however gives you a 3+ cover save while your gunline defends a fortress wall... and another is going to be making your opponent run through difficult terrain to get to you, so it all will balance out some missions are going to be harder for certain army builds and certain will be harder for others... the swamp table for example is going to suck if you're a daemon player with all the difficult terrain to deep strike into... but that's one table, and you'll only ever play a table once out of the six games, so even if it's a bad set up for you... you'll only have to deal with it once! out of the whole weekend though, I'd say it would be safe to say that you'll have to play a table or scenario that will make things very difficult for your army (no matter what army you bring)... this is going to be a lot of "thinking outside the box" kind of games because some situations will favour you... and some your opponent... and others (temple of doom) will be totally random! but certainly "low visibility" was a condition that I wanted to make sure was posted ahead of time so you can at least expect it to be there (and think about what you would do in that situation) same with "sand storm" and "jungle" for other armies
|
|
|
Post by LizardTau on Feb 7, 2012 10:19:02 GMT -5
Ya different armies will have better or worse times with different ones. like my blood angels if.i have to defend that wall other then vehicles my longest gun is 12" so my guys will be sitting on the wall waiting for them to get close lol
|
|
|
Post by BewareOfTom on Feb 7, 2012 10:26:38 GMT -5
Ya different armies will have better or worse times with different ones. like my blood angels if.i have to defend that wall other then vehicles my longest gun is 12" so my guys will be sitting on the wall waiting for them to get close lol or you charge them in the middle/their deployment zone, best defence is a good offence
|
|
|
Post by LizardTau on Feb 7, 2012 10:29:41 GMT -5
Well that's what the jp marines and furioso will be for ;-) lol
|
|
|
Post by Jack Shrapnel on Feb 7, 2012 11:47:29 GMT -5
Ya different armies will have better or worse times with different ones. like my blood angels if.i have to defend that wall other then vehicles my longest gun is 12" so my guys will be sitting on the wall waiting for them to get close lol or you charge them in the middle/their deployment zone, best defence is a good offence unless you only score victory points for units behind the wall
|
|