Post by nsc on Jul 24, 2015 12:00:39 GMT -5
I figured that we should splinter this topic into a separate thread to keep things a little cleaner.
I've played a couple battle plans from the book. Forget what one was called but it's the one where one army has to run to the other side of the board. Did not like it, completely unfair for the runner, at least with equal wounds. If the runner overpowers the defender then the game would be more interesting. I think that might be intentional because with the lack of structure in creating the armies, GW must have realised that the armies aren't going to be balanced so therefore the scenarios are unbalanced. Or, this is where the table size needs to come into play, a smaller table would also help even it out. Either way, my brother and I played both sides and got destroyed when it was our turn to run across the table.
We've also played the trap. That one was much better. Tilted towards the ambusher foot certain as the invader has auto save reductions to shooting attacks and the ambusher gets extra save bonuses from being in cover. But it felt to me like a faster game of kill everything. There's no movement in the first turn and you can either decide to shoot or attempt a 9" charge (the minimum distance between armies in set up). Since we set up so close we got into combat a lot faster and despite the bonuses for the ambusher it was a close game. Maybe because the invader's army is packed close together so any buffs will happen while I spread my army around them to be able to target different units. Would play that scenario again.
We haven't tried playing in either the realm of fire or life but we both want to so that will happen on the weekend. Might try out a different scenario at the same time.
Unfortunately for the realms most people I've seen aren't playing with terrain rules at all, hopefully as familiarity with the system grows people will start using them as I feel that they'll start to use these, until then I have a feeling that realms will be ignored unless someone runs a realm specific campaign.
(tbh I would love to get a campaign going but I don't think there are people interested at my FLGS)
We've also played the trap. That one was much better. Tilted towards the ambusher foot certain as the invader has auto save reductions to shooting attacks and the ambusher gets extra save bonuses from being in cover. But it felt to me like a faster game of kill everything. There's no movement in the first turn and you can either decide to shoot or attempt a 9" charge (the minimum distance between armies in set up). Since we set up so close we got into combat a lot faster and despite the bonuses for the ambusher it was a close game. Maybe because the invader's army is packed close together so any buffs will happen while I spread my army around them to be able to target different units. Would play that scenario again.
We haven't tried playing in either the realm of fire or life but we both want to so that will happen on the weekend. Might try out a different scenario at the same time.
Unfortunately for the realms most people I've seen aren't playing with terrain rules at all, hopefully as familiarity with the system grows people will start using them as I feel that they'll start to use these, until then I have a feeling that realms will be ignored unless someone runs a realm specific campaign.
(tbh I would love to get a campaign going but I don't think there are people interested at my FLGS)