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Post by Jack Shrapnel on Feb 22, 2016 11:05:32 GMT -5
I'm hoping that they'll be released outside of the boxed game...
...I mean I'll still buy the boxed game too... who am I kidding... but I'm hoping for a codex / kit release so I can build it up proper...
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Post by Khalai on Feb 22, 2016 12:13:21 GMT -5
I'd like to think so, but I'm still waiting on the non Forge World 30k plastic 40k kits that aren't Calth.
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Post by Jack Shrapnel on Feb 22, 2016 14:15:56 GMT -5
rules! "The rules for the upcoming Deathwatch Overkill models are coming to 40k, and they have been leaked! So check out the latest pics. You can see the 40k rules here.... thanks Lady Atia and Ucheny war-of-sigmar.herokuapp.com/bloggings/500 Original source location for the first set of pics www.warhammer-forum.com/index.php?s=8b274ff35047ea8d7525f9e927845c7a&showtopic=238731&page=11 Anyone help Translate? ! Via Lady Atia for us. Huge thank you! HQ: Cassius Librarian ELITE: Salamanders Terminator BA Assault Marine RG Assault Marine TROOPS: Kill Team (5 dudes) FAST ATTACK: WS Biker There is also the formation which has all of them as one unit All of them are faction Deathwatch and work like all other imperial factions for allies purposes. for the formation: Kill Team: Basically it just says that the Kill Team is a single unit and is treated as such (have to be deployed as one), can't split, even though some of the models are Indipendent Characters. Aquila-Doktrin: Rolls to Wound of 1 can be rerolled and rolls of 1 for Armor Penetration can be rerolled. Also want to note: BOTH Deathwatch and Genestealers are NEW factions, they are NOT part of the tyranids/space marine faction. "Proper" army releases should come later afaik ... Additional Translations via MajorNese Okay... The killteam counts as the usual imperial allies. Every member with bolter weaponry has special issue ammunition like the usual sternguard, frag&krak grenades as usual. Most include the chapter tactics of their chapter. Ortan Cassius: -independent character, zealot -Crozius Arcanum (=power maul) -Rosarius (4+ invul) -bolt pi stol -may not be included in an army with his older self, Chaplain Cassius Jetek Suberei: -SM bike with TL bolter -power sword -teleport beacon (limited to terminators) -skilled rider, split fire, Hit&Run, born in the saddle Garran Branatar: -heavy flamer -mastercrafted meltagun -mastercrafted power fist -fearless -Master of Fire (salamanders flamer rules) Antor Delassio: -flamer pistol -chainsword -furious charge -heroic intervention Edryc Setorax: -two power claws -stealth -RG chapter tactics (strike from shadows, winged deliverance) -heroic intervention Squad: Donatus: bolter and precision shots Redblade: bolter, two CC weapons, counter charge Grytt: deathwatch shrapnel cannon (flamer template at assault 2, S6, rending, or 24" assault 2, S7 AP3) Sorrlock: combi melta, FnP 6+ Gydrael: plasma pistol, power sword, relentless "
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Post by Jack Shrapnel on Feb 23, 2016 14:55:42 GMT -5
from Faeit: "This set of images are in English, which makes it much easier for us lacking extra language skills (I am working on changing on that). These images show the latest images out of White Dwarf, revealing the 40k rules for Deathwatch in detail. Even though it was obvious, the release date is March 5th, with pre-orders going live on February 27th. The images reveal we will get another week of Alien Infiltration with an 8 page pull out in the White Dwarf that contain the rules for the Genestealer Cults for Warhammer 40,000. Thank you Mini Wars! www.miniwars.eu/2016/02/deathwatch-40k-reglas.html "
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Post by Jack Shrapnel on Feb 24, 2016 9:21:47 GMT -5
From Faeit:
"via Knight_of_Infinite_Resignation from the comment section of Faeit 212 late news I'm sure, but just got this description from the local manager:
50x brand new highly detailed plastic miniatures, with lots of little details depicting character background information. The miniatures have a dynamic single pose and will require glue and assembly (they are not push fit). The miniatures can be divided into two camps:
The Deathwatch Kill team These veteran Space Marines will make great champions for any Space Marine army! 11x individual Space Marine Veteran Champions (equivalent to approximately £ 215 / SEK 2500.00 retail normally)
The Genestealer Cult A brand new Warhammer 40.000 fraction! The below list of miniatures make for addition to an original Tyranid army, an allied detachment to another army, or a great start for a brand new Tyranids army! This box contains the following Genestealers Cult miniatures
12 Acolyte Hybrids (1st and 2nd generation Tyranids) 16 Neophyte Cultists (3rd generation Tyranids) 2x Purestrain Genestealers 2x Familiars 4x Aberrants 1x Patriarch 1x Magus 1x Primus
A 48-page rulebook with all the rules (just 3 pages, so it will be easy and quick game), character explanation, the background story, and 9x different missions. (Each scenario acts out one of the stages of the storyline. Each scenario will last between 30mins to 2 hours and will give a lot of playability)
8x double sided board tiles with different landscapes.
A deck of 12x reference character cards and 30x Broodmind ambush and mission cards, to offer even more variation to the game so that each game will be different.
A booklet with assembly instructions
Gaming accessories such as markers, templates and 6 dice."
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Post by Jack Shrapnel on Feb 24, 2016 9:23:07 GMT -5
also from Faeit (this rumour makes me sad)
"Leaked images are out for the Genestealer Cults, showing two good images of the Patriarch and rules for first and second generation hybrids. As for as 40k is goes, they appear just "meh", with nothing that really seems to stand out or feel unique about this new faction. Of course I will keep my mind open until we see a lot more of the details.
If you have not seen the pics, here is a link to them on Bolter and Chainsword
via Omega-soul on Bolter and Chainsword www.bolterandchainsword.com/topic/303604-rumours-deathwatch-overkill-deathwatch-rules-pg-29/?p=4316343
"
I am pretty disappoint.
I mean the patriarch is a broodlord with stealth and ML2... it gets telepathy which is nice... but how hard is it to kill a broodlord???
12 acolytes for the price of 6 genestealers... T3/WS4/5+ save/S4 rending... so basically genestealers with autopistols and assault grenades (WTF GW???) but at less toughness, WS and initiative.... not so sure about these guys either.
EDIT AGAIN - What the hell GW... you give the patriarch telepathy but a BS0 so he can't use the primaris???
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Post by voodoo on Feb 24, 2016 9:44:44 GMT -5
Do nids still get a second bonus attack for having a 3rd close combat weapon? Because if so, that's 5 attacks on the charge each for a pretty darn cheap troop squad. Broodlord rolling telepathy for invis on these guys and/or running them with a venomthrope cover screen would be a decent idea in my mind.
I'm not up on my nid units though so I'm not sure how they fare vs. other melee centric troop squads in terms of effectiveness and/or points cost.
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Post by Jack Shrapnel on Feb 24, 2016 10:03:40 GMT -5
no, they don't... it's two sets of scything talons that give you the bonus... so these guys would still be 4 attacks on the charge (pistol / CCW) if they can get into combat. You know, the same problems genestealers have? (min stealers are cheaper than the cultists with a higher toughness but are still basically bolter bait)
The primarch having telepathy got me pretty excited (as the nids lost ALL access to base book powers this last codex - seriously!) until I realized that BS0 means the primaris is useless. If I was going to invisibility something, it wouldn't be the cultists - it'd be 30 genestealers with broodlord and attached primarch. THAT could do some work.... it just relies on one crutch psychic power being rolled by a ML2 psyker and not being dispelled. Hell or a brood of carnifex... that would be pretty awesome with invis....
point wise they're half the points of genestealers - with the advantage of assault grenades and a pistol - but the disadvantage of lower WS/T/I
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Post by fritzthedwarf on Feb 24, 2016 10:34:31 GMT -5
also from Faeit (this rumour makes me sad)
EDIT AGAIN - What the hell GW... you give the patriarch telepathy but a BS0 so he can't use the primaris??? Ah, GW being GW. This makes perfect sense (and though I've never been a huge genestealer fan this rumour would make me sad as well if true).
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Post by Jack Shrapnel on Feb 24, 2016 10:47:46 GMT -5
grrrrr.... I wanted this pretty bad.... the genestealer is one of my favourite units in all of 40k however just doesn't do the job it's supposed to (I have 30 painted sitting sadly neglected) I was hoping that the cults might be a way to actually run them effectively... not looking good.
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Post by fritzthedwarf on Feb 24, 2016 12:11:18 GMT -5
I have a bunch as well and a couple of broodlords. I didn't always use them but if I did I liked having 1-2 units as infiltrators or outflankers back in the day. It would be nice if they were useful units again. Not to get your hopes up but if all the info isn't out yet there may be some new rules/powers, etc, that make them good. I really hope that the patriarch isn't BS0 and that it is a mistake.
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Post by voodoo on Feb 29, 2016 14:16:21 GMT -5
Confirmed that Genestealer cults can ally with Hive Fleet Nids. Also, mining lasers are 24” lascannons, Patriarchs can infiltrate 1” away from an enemy and you can infiltrate and charge 1st turn with certain units, I forget which ones as I saw it this morning but didn’t apparently pay enough attention.
Looks to be interesting though, maybe there’s decent combo’s in there by allying with Hive Fleet Nids.
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Post by thesanityassassin on Feb 29, 2016 15:17:39 GMT -5
The infiltrate and 1st turn charge is for the Patriarch and the Purstrains that come as a unit of 2. The lone Purstrains aren't really a big threat, but that Patriarch charging stuff turn 1 is nasty, and I mean, against something like Rapier batteries even the 2 stealers could big a big game swing if they charge fore it fires.
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Post by voodoo on Feb 29, 2016 15:22:14 GMT -5
Yep! Just need to make sure they don’t have an inch to deploy within your rapiers… mmmmmm zombies.
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Post by Jack Shrapnel on Feb 29, 2016 17:01:50 GMT -5
hmmm... guaranteed first turn charge is something stealers sorely needed to live... but a unit of two eh?... yeah don't see that doing much, even with their broodlord. Anyone with sense will bubble wrap... but getting that primarch and a couple purestrains stuck into a shooting unit might keep them safe for a couple turns.
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