Post by Jack Shrapnel on Feb 7, 2016 19:11:57 GMT -5
SATURDAY MARCH 19TH - Kingston Gaming Nexus
9:30 AM start with three games over the course of the day. $15 entry fee.
for this event we're going to be using the free SDK point build system!
2500 points
To build your army list (all armies are here and it's free!) go to:
www.scrollbuilder.com
(make sure to select SDK system at the top)
There is no painting requirement for this event - come out and have fun!
Composition Rules for AOS tournaments:
Armies must be composed solely of models containing keywords from either Order, Chaos, Destruction or Death factions. I.e. You cannot have units that contain the Destruction keyword with units containing the Death keyword as a part of the same army.
In other words lists are generated from each Grand Alliance:
Chaos (Beastmen, Daemons of Chaos, Skaven, Warriors of Chaos, Chaos)
Death (Vampire Counts, Tomb Kings)
Destruction (Ogre Kingdoms, Orcs & Goblins)
Order (Bretonnia, Dark Elves, Dwarfs, High Elves, Lizardmen, The Empire, Wood Elves, Stormcast Eternals)
0-5 Warscrolls with the HERO keyword
0-3 Warscrolls with WIZARD keyword (pink horrors are 2 for 1 choice in this regard)
0-3 Warscrolls with the MONSTER keyword
0-4 Warscrolls with the WARMACHINE keyword (skull cannons and ironblasters count as warmachines)
0-2 Warscrolls with the SCENERY keyword (note Sylvaneth Wyldwoods are a 2 for 1 choice)
Max of 3 duplicates of any individual Warscroll. The Exception being if a formation duplicates more than three choices (although you could not bring MORE of that individual warscroll on top of a formation that has 3+ of the same warscroll)
Maximum of ONE unique special character per army.
End times special characters are noted to be VERY powerful, therefore take more "choices" from your hero/wizard slots
If you choose Nagash, the Everchosen or Glottkin they count as all your hero/wizard allotment
If you choose a Mortarch they count as three hero/wizard slots
If you choose another end times character they count as two hero/wizard slots
***Note: A model that has both the HERO and MONSTER keywords will count as 1 HERO choice AND 1 MONSTER choice. Similarly, model that has the HERO, the WIZARD and the MONSTER keywords will count as 1 HERO choice, 1 WIZARD AND 1 MONSTER choice
Deployment and Summoning:
At minimum 60 wounds of your army must be deployed, (max your whole list) Any units not deployed may be placed in reserve for alternative deployment (stormcast teleportation, coming in from reserves normally or summoning). The only restrictions on summoning units is that it must come from this reserve pool - ie: you cannot summon something not placed in this reserve pool at the beginning of game and you cannot summon an army that would make you greater than 2500 points. This allows summoning to be used as a tactical deployment decision rather than just making a bigger army for the win. Summoning units may act in any way listed as legal on their warscroll (ie: shooting and charging, or moving if it says this is allowed).
Abilities which are similar to summoning counts as summoning.
ERRATA:
Initiative is not rolled for each round (ie: no possibility of getting two turns in a row!)
Saving throws, to hit rolls and to wound rolls of 1 always fail, regardless of modifiers.
The best possible save a unit may have is 2+
Line of sight is 360 degrees from all models
Crew AND warmachine must both have LOS to a target to fire upon it unless their specific warscroll dictates they do not need LOS to fire.
silly special rules (such as talking to your invisible horse or your models) apply automatically. If you still choose to dance with your Masque of Slaanesh it's your choice, but it is not required to get the bonus. Greasus and the keeper of secrets abilities however only works if your opponent ACCEPTS the bribe/offer, it does not automatically occur!
Fateweaver can only choose to make a die roll to 1-6
Models must be equipped with the weapon option they have for clarity for opponents (ie: bowmen must have bows!)
measure from base to base contact when you're both on the same horizontal level. (ie: both on the game mat) Do not overlap bases - this may wreck your opponents' nice scenic base! If you're standing elevated and near an enemy unit measure to the model for ease of gauging distance. (ie: standing on a wall beside a giant monster - you may be 1" away from the model but 3" from the base - you can still hit the monster!)
Victory conditions are based on number of WOUNDS slain, not models.
Sudden death rules do not apply.
9:30 AM start with three games over the course of the day. $15 entry fee.
for this event we're going to be using the free SDK point build system!
2500 points
To build your army list (all armies are here and it's free!) go to:
www.scrollbuilder.com
(make sure to select SDK system at the top)
There is no painting requirement for this event - come out and have fun!
Composition Rules for AOS tournaments:
Armies must be composed solely of models containing keywords from either Order, Chaos, Destruction or Death factions. I.e. You cannot have units that contain the Destruction keyword with units containing the Death keyword as a part of the same army.
In other words lists are generated from each Grand Alliance:
Chaos (Beastmen, Daemons of Chaos, Skaven, Warriors of Chaos, Chaos)
Death (Vampire Counts, Tomb Kings)
Destruction (Ogre Kingdoms, Orcs & Goblins)
Order (Bretonnia, Dark Elves, Dwarfs, High Elves, Lizardmen, The Empire, Wood Elves, Stormcast Eternals)
0-5 Warscrolls with the HERO keyword
0-3 Warscrolls with WIZARD keyword (pink horrors are 2 for 1 choice in this regard)
0-3 Warscrolls with the MONSTER keyword
0-4 Warscrolls with the WARMACHINE keyword (skull cannons and ironblasters count as warmachines)
0-2 Warscrolls with the SCENERY keyword (note Sylvaneth Wyldwoods are a 2 for 1 choice)
Max of 3 duplicates of any individual Warscroll. The Exception being if a formation duplicates more than three choices (although you could not bring MORE of that individual warscroll on top of a formation that has 3+ of the same warscroll)
Maximum of ONE unique special character per army.
End times special characters are noted to be VERY powerful, therefore take more "choices" from your hero/wizard slots
If you choose Nagash, the Everchosen or Glottkin they count as all your hero/wizard allotment
If you choose a Mortarch they count as three hero/wizard slots
If you choose another end times character they count as two hero/wizard slots
***Note: A model that has both the HERO and MONSTER keywords will count as 1 HERO choice AND 1 MONSTER choice. Similarly, model that has the HERO, the WIZARD and the MONSTER keywords will count as 1 HERO choice, 1 WIZARD AND 1 MONSTER choice
Deployment and Summoning:
At minimum 60 wounds of your army must be deployed, (max your whole list) Any units not deployed may be placed in reserve for alternative deployment (stormcast teleportation, coming in from reserves normally or summoning). The only restrictions on summoning units is that it must come from this reserve pool - ie: you cannot summon something not placed in this reserve pool at the beginning of game and you cannot summon an army that would make you greater than 2500 points. This allows summoning to be used as a tactical deployment decision rather than just making a bigger army for the win. Summoning units may act in any way listed as legal on their warscroll (ie: shooting and charging, or moving if it says this is allowed).
Abilities which are similar to summoning counts as summoning.
ERRATA:
Initiative is not rolled for each round (ie: no possibility of getting two turns in a row!)
Saving throws, to hit rolls and to wound rolls of 1 always fail, regardless of modifiers.
The best possible save a unit may have is 2+
Line of sight is 360 degrees from all models
Crew AND warmachine must both have LOS to a target to fire upon it unless their specific warscroll dictates they do not need LOS to fire.
silly special rules (such as talking to your invisible horse or your models) apply automatically. If you still choose to dance with your Masque of Slaanesh it's your choice, but it is not required to get the bonus. Greasus and the keeper of secrets abilities however only works if your opponent ACCEPTS the bribe/offer, it does not automatically occur!
Fateweaver can only choose to make a die roll to 1-6
Models must be equipped with the weapon option they have for clarity for opponents (ie: bowmen must have bows!)
measure from base to base contact when you're both on the same horizontal level. (ie: both on the game mat) Do not overlap bases - this may wreck your opponents' nice scenic base! If you're standing elevated and near an enemy unit measure to the model for ease of gauging distance. (ie: standing on a wall beside a giant monster - you may be 1" away from the model but 3" from the base - you can still hit the monster!)
Victory conditions are based on number of WOUNDS slain, not models.
Sudden death rules do not apply.