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Post by Jack Shrapnel on May 15, 2018 11:34:04 GMT -5
with the ability to webway for CP instead, which is much harder to counter and costs no points, I'm not sure I get the role of this...
but it does look cool
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Post by voodoo on May 15, 2018 12:12:26 GMT -5
Hands down looks cool as hell, but to say anything you put into it gets lost to the webway if killed... Nothing in your army is more worthwhile than killing that thing T1 unless you've only got a single unit in it and then it's not really worth taking over the CP strat that allows for webway assaults.
Plus at only 14 wounds, anything that can deal mortals is going to be able to smash that pretty quick. Looks like an unfortunately great opportunity missed by a long shot.
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Post by Khalai on May 15, 2018 17:52:21 GMT -5
I'm buying one, but its going to be part of my display board, because why would you use it for anything else?
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Post by danny1995 on May 15, 2018 23:16:32 GMT -5
I'm working on trying to figure out a way to make it usefulish and all I can think of is running 2 so you can deliver big units up the board (with 2 the strat would let you bring out 3 a turn of both are alive, or 2 if they're not both alive) ends up working more like a transport than a fortification at that point. Use it to secure a point on the board that is important to the game and bring units out of it that you really don't want to have walk across the board. My biggest hope with that tactic is that maybe neuro disruptors become half decent so you can pop out and put some decent firepower down on your opponent. Other option is something like bike squads or transports since it doesnt restrict what can deepstrike the way a Webway Assault stratagem does. I so desperately want to make it work somehow...
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Post by Jack Shrapnel on May 16, 2018 5:45:26 GMT -5
yeah but what units do you have that can't be 12" up the board turn two? Eldar aren't exactly slow! especially harlies who can manage a turn 1/2 charge with little effort.
If a harlie player wants to let me shoot only 1/2 their army off the board turn one instead of having the threat overload of everything in my face or charging turn one I'll gladly let them!
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Post by voodoo on May 16, 2018 12:24:18 GMT -5
yeah but what units do you have that can't be 12" up the board turn two? Eldar aren't exactly slow! especially harlies who can manage a turn 1/2 charge with little effort. If a harlie player wants to let me shoot only 1/2 their army off the board turn one instead of having the threat overload of everything in my face or charging turn one I'll gladly let them! This; just with also noting that your opponent can still just destroy one then spread out around the other preventing you from using it. I feel like it's just too big a gamble to risk that many points of your army on a gimmicky new fortification. Especially considering how fast Harlies are as Shannon said above. 120 points each buys more bodies to help in getting across the board so you can avoid getting lost forever in the webway should you go second and have your webway spar get itself killed.
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Post by Jack Shrapnel on May 17, 2018 8:14:59 GMT -5
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Post by Frosty the Pirate on May 17, 2018 8:43:44 GMT -5
Nothing really crazy new, but bringing them inline with Eldar psychic-wise and stratagem wise. Typical elf-like deceit/treachery =)
The shadowseer having access to 2 powers + smite instead of 1 + smite is a big different maker for sure.
A few neat unique tricks, but nothing that's game breaking. For example if you've got a unit with decent close combat capability like say Primaris Marines you might decide to skip overwatch to prevent the Harlies from getting +1 to their invuls.
the relic that prevents your transport from exploding/causing casualties seems neat, probably a good choice if you are going to put your warlord in a transport.
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Post by danny1995 on May 17, 2018 9:05:28 GMT -5
That relic so far seems to be the most auto include since it's for what is largely considered the best masque and allows you to have a transport up the board 28" then shoot your pistols out of it with no -1 for advancing. At that rate of speed the harlequin anti air plan becomes slide up alongside your opponents flyers and unleash six fusion pistols.
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Post by Jack Shrapnel on May 17, 2018 9:28:35 GMT -5
That relic so far seems to be the most auto include since it's for what is largely considered the best masque and allows you to have a transport up the board 28" then shoot your pistols out of it with no -1 for advancing. At that rate of speed the harlequin anti air plan becomes slide up alongside your opponents flyers and unleash six fusion pistols. yep, that seems pretty viable...and with no explosion risk (the easiest way to kill harlies) then you aren't risking a whole lot skimming around the board unleashing fusion.
Overall seems to be nothing truly game breaking that we've seen thus far at least, and will allow harlies to compete and perhaps not have to be an add-on detachment, but a solid force in their own right.
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Post by danny1995 on May 17, 2018 11:35:35 GMT -5
I've been having them do alright with stand alone but the additions were getting I think I will do much better. Having options for anti air is huge, improved psychic powers and a drop in points is also nice. The number of stratagems were getting hugely improve survivability (especially since the harlequin lightning fast reflexes doesnt specify a unit with fly) meaning we can do something other than here are all my transports, here I come.
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