November 3rd 40k Maelstrom Tourney
Sept 28, 2018 18:08:57 GMT -5
LizardTau, Peter, and 1 more like this
Post by Jack Shrapnel on Sept 28, 2018 18:08:57 GMT -5
I told Mike to pick the name since I couldn't decide on anything clever....
kingstonnexus.ca/events/warhammer-40k-tournament/
November 3, 2018 – doors open 9 AM, dice roll at 9:30. $15 entry fee.
2,000 point battleforged list, beta rules are in place (so 3 detachments and up to three duplicates of any non troop/non dedicated transport unit)
This is a three game, progressive scoring and maelstrom event. Each round you will play the same mission, which is a mix of progressive scoring and maelstrom.
Therefore you will require having either tactical objective cards, or you would need to use the tactical objectives page from the main rulebook (the cards are WAY more convenient!)
You can use the army specific tactical objective cards if you have them with you.
The mission is as follows:
Set Up and Objectives:
Players roll of, the winner places the first objective and then players alternate until all 6 are placed. The player who placed the last objective as per the main rulebook then randomly determines deployment; players may instead opt to agree on a deployment that satisfies both of them. The player who placed the last objective picks a side and the opposing player deploys the first unit.
Primary Objectives:
Progressive scoring missions award players victory points every battle round. Players earn ONE point for accomplishing each of the following objectives in the battle round.
Objectives in Red are accomplished at the end of your turn while objectives in Blue are accomplished at the end of the round (after both players have played a turn). Furthermore objectives in Blue cannot be scored by both players in the same battle round, (i.e. you can’t both hold more objectives then your opponent)
Kill 1+: At least 1 enemy unit was slain or otherwise removed play this turn
Hold 1+: Hold at least one objective at the end of your turn
Kill more: If more enemy units were slain this turn then friendly this round, then you score one point
Hold more: If you hold more objectives then your opponent at the end of the round, then score one point
Secondary objectives:
Secondary objectives for every mission will be tactical objectives following the standard rules from the main rulebook. Every mission will use a hand of four tactical cards, you may draw cards until you have four active at the start of your turn, and may discard one at the end of your turn.
Cards that award D3 points instead award 2, and ones that would award D6 award 3. The most points allowed to be claimed from tactical secondaries is 12 (once you achieve 12 points you STOP counting any more maelstrom points for yourself)
Game Length:
The game lasts exactly SIX turns. Since points are scored every turn it is strongly advised to get through all SIX to maximize both you and your opponents scores. This tournament will be using cumulative scores to determine winner, so winning a game having only made it turn 2 will ultimately be to your detriment as you can easily have less points then someone who lost on turn SIX.
Conceding:
If you concede it is an automatic victory for you opponent at full points
Tabling:
On the turn your opponent is tabled you score maximum primary points for that turn and every subsequent turn until turn SIX. You may score any secondary objectives this turn that you have active but may not draw any new ones, after this turn the game is over.
Terrain:
Discuss terrain with your opponents before each battle and agree on what each piece is and how it works
kingstonnexus.ca/events/warhammer-40k-tournament/
November 3, 2018 – doors open 9 AM, dice roll at 9:30. $15 entry fee.
2,000 point battleforged list, beta rules are in place (so 3 detachments and up to three duplicates of any non troop/non dedicated transport unit)
This is a three game, progressive scoring and maelstrom event. Each round you will play the same mission, which is a mix of progressive scoring and maelstrom.
Therefore you will require having either tactical objective cards, or you would need to use the tactical objectives page from the main rulebook (the cards are WAY more convenient!)
You can use the army specific tactical objective cards if you have them with you.
The mission is as follows:
Set Up and Objectives:
Players roll of, the winner places the first objective and then players alternate until all 6 are placed. The player who placed the last objective as per the main rulebook then randomly determines deployment; players may instead opt to agree on a deployment that satisfies both of them. The player who placed the last objective picks a side and the opposing player deploys the first unit.
Primary Objectives:
Progressive scoring missions award players victory points every battle round. Players earn ONE point for accomplishing each of the following objectives in the battle round.
Objectives in Red are accomplished at the end of your turn while objectives in Blue are accomplished at the end of the round (after both players have played a turn). Furthermore objectives in Blue cannot be scored by both players in the same battle round, (i.e. you can’t both hold more objectives then your opponent)
Kill 1+: At least 1 enemy unit was slain or otherwise removed play this turn
Hold 1+: Hold at least one objective at the end of your turn
Kill more: If more enemy units were slain this turn then friendly this round, then you score one point
Hold more: If you hold more objectives then your opponent at the end of the round, then score one point
Secondary objectives:
Secondary objectives for every mission will be tactical objectives following the standard rules from the main rulebook. Every mission will use a hand of four tactical cards, you may draw cards until you have four active at the start of your turn, and may discard one at the end of your turn.
Cards that award D3 points instead award 2, and ones that would award D6 award 3. The most points allowed to be claimed from tactical secondaries is 12 (once you achieve 12 points you STOP counting any more maelstrom points for yourself)
Game Length:
The game lasts exactly SIX turns. Since points are scored every turn it is strongly advised to get through all SIX to maximize both you and your opponents scores. This tournament will be using cumulative scores to determine winner, so winning a game having only made it turn 2 will ultimately be to your detriment as you can easily have less points then someone who lost on turn SIX.
Conceding:
If you concede it is an automatic victory for you opponent at full points
Tabling:
On the turn your opponent is tabled you score maximum primary points for that turn and every subsequent turn until turn SIX. You may score any secondary objectives this turn that you have active but may not draw any new ones, after this turn the game is over.
Terrain:
Discuss terrain with your opponents before each battle and agree on what each piece is and how it works