|
Post by Jack Shrapnel on Apr 1, 2019 18:03:37 GMT -5
lol... I'm not counting on it... so if it does I'll be pleasantly surprised.
they could fix it by giving it some form of damage mitigation. The thirster with armor of scorn has a 3+/4++, the LOC with robe is a 3++ or 4++ normally, the GUO is 5++/5+ FNP with healing spells. The KOS being 12 wounds with a 5++ is just not worth fielding, given any of the GOOD greater deamons are not exactly difficult to kill. I've lost all of the above for first blood.
...most of the time the keeper lives longer only because she's not a threat, sadly.
Give her 2 more wounds and an enrapturing aura (-1 to be hit if you target her) and a 6+ FNP. Then she might be a survivable threat. As it is, greater daemons are not scary in the least for the price point (a Flyrant for example is cheaper, more survivable and has better options). The slaanesh winged daemon prince is cheaper than a keeper AND more survivable (armor, character protection), just as fast, and nearly as good in combat.
They need to fix the greater daemons... the keeper is a good time to finally do so.
They have these REALLY expensive kits they could sell after all!
(FYI - in AOS greater daemons are actually scary!)
|
|
|
Post by voodoo on Apr 5, 2019 13:12:27 GMT -5
I stumbled across a datasheet for the Noctilith Crown; I'm a bit dubious as to it's use for anyone except CSM's that are looking for an easy way to safeguard their brand new havocs... Rumor has it that it's the same points cost as 4 spawn; (using the new spawn points) so not pricey by any stretch, but it can be killed; something that all of the other new fortifications don't have to worry about. Mind you, it's FAR more useful than the Mekboy workshop, the Forgeshrine or the Fragdrill; but I feel like it's yet another very situational fortification. The debuff aura is super nice, but again, only useful if you're going to be fighting against a psyker heavy army. The 5++ aura is also quite nice, but again; it's really only helping out your new Havocs or a helbrute mob as most anything else that this would mesh well with *COUGH* Thousand Sons *COUGH* has a 5++ or better already. Attachments:
|
|
|
Post by Jack Shrapnel on Apr 5, 2019 13:25:23 GMT -5
poxwalkers surrounding the crown with some plaguecasters on top (placed at edge of deployment zone and everyone moves onto)
rerollable nurgle psychic powers and your cheap poxwalker horde now just got upgraded to plaguebearers!
|
|
|
Post by Typhus on Apr 5, 2019 13:44:21 GMT -5
poxwalkers surrounding the crown with some plaguecasters on top (placed at edge of deployment zone and everyone moves onto) rerollable nurgle psychic powers and your cheap poxwalker horde now just got upgraded to plaguebearers! "Cheap". The Crown is best used, IMO, with vehicles, since there's no restriction on unit type. Giving your trio of Predators a 5+ invulnerable save is a great way to keep your expensive tanks up for a little longer - even one extra turn of being able to use Kill Shot is easily worth the price of admission.
|
|
|
Post by voodoo on Apr 5, 2019 14:18:48 GMT -5
This. I'm still not sold on it, the Poxwalkers have to stay completely within the bubble or they lose the benefit. Situational usage if it's big enough to have an objective on either side of the base to the Crown and as such have the units on top of it scoring said objectives. Re-rolling Death Guard Psychic powers is also kinda "meh" as they're (rightfully so) pretty hot garbage with the exception of the -1 to hit or the very situational Blades of Putrefaction. Plus, if a DG player takes on of these and clusters Poxwalkers around it, then thank them! That means their poxwalkers aren't fanning out to zone out and/or screen more useful units. The re-roll would best suit T.Sons, but the 5++ is wasted on them. I still feel like it's just too situational to be incredibly useful to anything but some Havocs, or like Typhus said; a few Preds trying to deal out kill shots for one extra turn.
|
|
|
Post by LizardTau on Apr 5, 2019 14:34:21 GMT -5
I use a deredeo with a 5++ invul aura.
Use it one dreads and hell blasters often.
|
|
|
Post by Jack Shrapnel on Apr 5, 2019 15:09:02 GMT -5
*shrugs*
stick 3 exalted sorcerers and Ahriman on top of it, a bunch of slaanesh havocs double firing with endless cacophony and a 5++ save and triple preds nearby.
chaos soup is the competitive option anyways, and an increasing zone of 6"/9"/12" from a terrain feature should cover a lot of ground.
....and if not, well it's only 5 power so who cares?
Plus if your hero casting by it is even targetable, you have bigger worries than what invul you have... because you're probably eating sniper shots and the invul won't be helping you there!
I personally don't play gunlines though so not like I'm going to use it at all, but considering what every terrain feature has been thus far, csm at least got something USABLE. Check out the mek workshop or Fragdrill... pretty much usable for display boards ONLY.
|
|
|
Post by Khalai on Apr 5, 2019 15:23:07 GMT -5
It's in the CSM codex that released last week, no need to "rumour" anything. It's a clean 100. Honestly best used for Havocs and Preds/Vindicators, but even then since Havocs move and shoot, you're losing something for being immobile.
|
|
|
Post by LizardTau on Apr 5, 2019 15:32:35 GMT -5
100 points is super cheap. How big is it?
|
|
|
Post by ohgodsnakes on Apr 5, 2019 16:03:20 GMT -5
I think about a foot tall, so pretty damn big.
|
|
|
Post by Jack Shrapnel on Apr 5, 2019 16:23:22 GMT -5
|
|
|
Post by LizardTau on Apr 5, 2019 17:46:40 GMT -5
i ment more for how big the aura could be. it would be pretty big area for a 5++ invul. that said that is literally all it does. but for a 112 points more (212 total ) you can take a hellforged dredero with the hell veil and have a mobile 5++ aura and have 8 butcher cannon shots and 6 heavy bolters. same wounds but one less toughness
|
|
|
Post by Jack Shrapnel on Apr 5, 2019 18:18:10 GMT -5
also help psykers pretty significantly... the aura is much bigger as well, as it is a bigger model to measure from and it expands up to 12" by turn three... 100 points is pretty damn cheap
|
|
|
Post by LizardTau on Apr 6, 2019 8:53:09 GMT -5
also help psykers pretty significantly... the aura is much bigger as well, as it is a bigger model to measure from and it expands up to 12" by turn three... 100 points is pretty damn cheap That is very true. I originally didn't notice the psyker buff and the aura increase. That is pretty good. It also blows up pretty good lol.
|
|
|
Post by Jack Shrapnel on Apr 7, 2019 16:19:36 GMT -5
|
|