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Post by Frosty the Pirate on May 1, 2019 10:24:33 GMT -5
Yeah, it's not like it's the best unit that you take 5 of it. But it one of those cheap but surprisingly useful units that fitting into a list can help fill a role, and if your opponent shoots at it, they aren't shooting at other things. It's important to target-saturate in certain list styles, which is why you generally use one (or two) of the above methods plus some dedicated anti-tank.
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Post by Trickster Raven on May 28, 2019 17:59:44 GMT -5
Another question for which I requore the communities wisdom.
When using dreadnoughts or vwnerable dreadnoughts, dopeople find twin las and missle launcher, or two twin auto cannons to be a better option? Basically, which kills vehicles faster?
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Post by Typhus on May 28, 2019 18:09:53 GMT -5
Twin Las + Missile is probably the more cost effective option, considering Marines pay a hefty sum for their Twin Autocannons(such is the pain of Index-only options).
I've heard good things about Twin Las + Twin AC.
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Post by Jack Shrapnel on May 28, 2019 18:18:54 GMT -5
the autocannons, although cheaper are less AP and far less damage, however if you're running dark angels and able to drop the weapons of the dark age strategem for 3 damage a pop it makes for some pretty respectable anti-tank/anti-MC, however the poor AP is a drawback.
The twin lascannons are dedicated anti-tank for more points, but obviously less shots. If you want to punch big holes, they're your go-to. The missile launcher adds the versatility of anti-infantry at the cost of AP.
If you want pure anti-tank role, the twin las do some work... if you can buff the autocannons and want a plethora of S7 the auto-cannons are decent, but don't expect them to do a whole lot vs. T8 (knights and such) with only -1 AP, damage 2 and needing 5's to wound!
With dreads, the sad fact is that the forge world variants are all pretty much better than the rest. It's hard for dreads to compete with leviathans and derederos (probably butchered that spelling). A venerable chucking lascannon shots down field on a 2+, 3+ to wound anything tough and -3 AP D6 damage is hard to ignore though.
I find the venerable upgrade completely worth it. Hitting on 2's is very, very good, especially with the requisite rerolling 1's to hit and wound that space marines easily get.
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Post by Typhus on May 28, 2019 18:41:47 GMT -5
the autocannons, although cheaper are less AP and far less damage, however if you're running dark angels and able to drop the weapons of the dark age strategem for 3 damage a pop it makes for some pretty respectable anti-tank/anti-MC, however the poor AP is a drawback. Weapons From The Dark Age only affects plasma weapons, unfortunately.
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Post by LizardTau on May 28, 2019 18:47:29 GMT -5
i like las/missile launcher for pure anti tank dreads. and the missile launcher can do d6 shots of lower strength for vs hordes.
also while two autocannons have more shots they are also 6 points more.
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Post by Jack Shrapnel on May 28, 2019 19:12:22 GMT -5
the autocannons, although cheaper are less AP and far less damage, however if you're running dark angels and able to drop the weapons of the dark age strategem for 3 damage a pop it makes for some pretty respectable anti-tank/anti-MC, however the poor AP is a drawback. Weapons From The Dark Age only affects plasma weapons, unfortunately. well they're even worse then! (can you tell I'm not a DA player? lol only been on the receiving end of that strategem!)
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Post by Impulse on May 28, 2019 21:01:38 GMT -5
The venerable dreadnought is worth the extra 20 or 30 points, being able to still shoot on a 3+ after moving is nice for repositioning, and the 6+ FNP can save your dreadnnought for just one more round of shooting (which is sometimes all you need to pop something else).
I'm fond of the lascannon, dreadnought combat weapon w/ storm bolter just because if stuff hits your backline, it can put a lot of work in. However, i think the missile launcher and twin lascannon is a good call for pure range
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