Post by Jack Shrapnel on Jun 16, 2010 18:33:05 GMT -5
Lore of Beasts - The Wind of Ghur
Special Bonus: Bestial Affinity. If targeted on cavalry, beasts, monstrous cavalry, monstrous beasts (razorgor, giant eagles etc), chariots, Monsters, or any unit from WA: Beastmen, the wizard gains an additional + 1 to cast.
Basic Spell: Wyssans Bestshape: Unit Buff. +1 Strength and Toughness. Scaled up version has an increased range.
1. Feast of the Crows: Magic Misslle. 24" range. Deals 2D6 S 2 hits. Scaled up version has an increased range.
2. Pann's impenetrable pelt: Character/ Caster Buff. 12 " Range. May be targeted on any character, or the wizard himself. Target gains +3 toughness. May be expanded to affect all friendly characters within 12 ".
3. Amber spear: Magic Missile. 24 " range. Resolved like the hit from a bolt thrower. May be boosted to gain S10 and causing D6 wounds.
4. Anrahir's Curse: Hex. 36" range. Targeted unit suffers -1 to hit (melee and ranged). Targetted unit treats any terrain as dangerous terrain, and suffers a wound on a roll of 1 and 2, not only 1. Scaled up version has an increased range.
5. Horro's Wild Beast: Character Buff. 12" range. Targeted friendly Character gains +3 attacks and +3 Strength. May be expanded to affect all friend characters within 12".
6. Kadon's Transformation. Character Buff. Remains in Play. The caster BECOMES the creature, not summoned on any board edge etc. Transforms the Caster into 1 of three lesser Creatures.
Becomes the Hydra (similar to DE one), Black Dragon (with Moon Dragon Stats), or a Manticore on one casting roll.
Becomes the Greater Fire Dragon or Mountain Chimera on a casting roll 4 higher.
Mountain Chimera
S7 T7 W10, Fly, 4D6 attacks! Mage has to be on foot.
Greater Fire Dragon
WS8 S8 T8 W8 A8 Ld9, breathweapon S5, scaly skin 2+, terror, fly. mage has to be on foot.
Any lost Wounds are transferred to the new form (so, if the dragon lost 3 wounds, and the wizard is than transformed back, he would be most probably dead).
The Character may not use any wargear nor does he have any benefit from it, and may not cast any spells at the time. He keeps all his special rules, though. So a High Elf would transform into a first strike Chimera for instance.
Special Bonus: Bestial Affinity. If targeted on cavalry, beasts, monstrous cavalry, monstrous beasts (razorgor, giant eagles etc), chariots, Monsters, or any unit from WA: Beastmen, the wizard gains an additional + 1 to cast.
Basic Spell: Wyssans Bestshape: Unit Buff. +1 Strength and Toughness. Scaled up version has an increased range.
1. Feast of the Crows: Magic Misslle. 24" range. Deals 2D6 S 2 hits. Scaled up version has an increased range.
2. Pann's impenetrable pelt: Character/ Caster Buff. 12 " Range. May be targeted on any character, or the wizard himself. Target gains +3 toughness. May be expanded to affect all friendly characters within 12 ".
3. Amber spear: Magic Missile. 24 " range. Resolved like the hit from a bolt thrower. May be boosted to gain S10 and causing D6 wounds.
4. Anrahir's Curse: Hex. 36" range. Targeted unit suffers -1 to hit (melee and ranged). Targetted unit treats any terrain as dangerous terrain, and suffers a wound on a roll of 1 and 2, not only 1. Scaled up version has an increased range.
5. Horro's Wild Beast: Character Buff. 12" range. Targeted friendly Character gains +3 attacks and +3 Strength. May be expanded to affect all friend characters within 12".
6. Kadon's Transformation. Character Buff. Remains in Play. The caster BECOMES the creature, not summoned on any board edge etc. Transforms the Caster into 1 of three lesser Creatures.
Becomes the Hydra (similar to DE one), Black Dragon (with Moon Dragon Stats), or a Manticore on one casting roll.
Becomes the Greater Fire Dragon or Mountain Chimera on a casting roll 4 higher.
Mountain Chimera
S7 T7 W10, Fly, 4D6 attacks! Mage has to be on foot.
Greater Fire Dragon
WS8 S8 T8 W8 A8 Ld9, breathweapon S5, scaly skin 2+, terror, fly. mage has to be on foot.
Any lost Wounds are transferred to the new form (so, if the dragon lost 3 wounds, and the wizard is than transformed back, he would be most probably dead).
The Character may not use any wargear nor does he have any benefit from it, and may not cast any spells at the time. He keeps all his special rules, though. So a High Elf would transform into a first strike Chimera for instance.