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Post by Jack Shrapnel on Mar 17, 2021 10:49:01 GMT -5
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Post by Frosty the Pirate on Mar 17, 2021 11:49:27 GMT -5
Death Guard 1st, 3rd and 6th, Dark Angels 2nd and 5th. Not even a little surprised.
The fact so many different archtypes of Deathguard are coming out to play (Morty + Friends, Plague Marines Spam, Daemon Engines, and more) is certainly speaking to how strong the new Death Guard book is. Are there even "bad" units in the book at all? Everything seems good.
I'm curious what's going to upset this apple cart, in my experience, Dark Eldar were the traditional-spoiler for Death Guard with their volumes of poison shooting, but I'm not 100% sold that will be the case this time around.
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Post by voodoo on Mar 17, 2021 12:31:51 GMT -5
Being able to bypass their toughness is a big one, if poisoned weapons ignore things like Transhuman and Hulking Physique, then yeah; I can see them still being a balancing factor. Maybe even against large targets such as Morty. If poisoned weapons can bypass his T8, then that's an infantry weapon able to wound him on 3+/4+.
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Post by Typhus on Mar 17, 2021 13:55:29 GMT -5
In my experience, both Dark Eldar and Craftworlds are a real headache for Death Guard. Because of the new Disgustingly Resilient, the most efficient ways to kill DG are via enormous flat/minimum damage (3 for Plague Marines, 3+d3 for Terminators) and... humble D1 weapons. Specifically, Doom + Shuriken Catapults is absolutely brutal for a big block of Terminators, and as Matt says - poison negates the advantage of our high Toughness, turning DG into overpriced Space Marines.
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