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Post by Frosty the Pirate on Jun 26, 2021 19:51:45 GMT -5
youtu.be/JHXaEhqD8bcI saw this posted by Auspex and thought it might be interesting subject to discuss. For myself personally there's one additional rule I recently caught while getting a better understanding of how to move block, wrap, and tag in the combat phase Emergency Disembark - this stratagem is triggered when a transport is destroyed, you actually can't use it to disembark if you've been wrapped and your transport is still alive. Combined with the fact a transport cannot move before the unit disembarks, you can effectively trap an obsec unit inside its transport if you can move block and wrap it at the same time. I did not know this was possible.
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Post by Jack Shrapnel on Jun 26, 2021 21:13:08 GMT -5
you know, I always forget cut them down exists...
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Post by lightcavalier on Jun 27, 2021 4:30:18 GMT -5
you know, I always forget cut them down exists... I'm finding that to be a universal issue w stratagem I've got a handful that stick out in mt head as either generally useful, baked into my plan, or needed for niche situations.....and then a bunch that I kick myself after the game for not even knowing I had.
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Post by raceygaming on Jun 27, 2021 10:13:27 GMT -5
So ya I thought that the defensible key word was an action not a reaction to be declared a charge. However good to know its infantry only so you can't set to defend 3x salvoside and fire your 48 missiles on 5s
This make Tau Tau even less appealing since it's actually not had to get the 5+ overwatch.
So now FSE can overwatch on 5+ and get all it's good stuff.
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