Post by Jack Shrapnel on Aug 15, 2021 8:49:56 GMT -5
Here we go again! Now with Covid restrictions we're going to be limited to six teams and this will be a FIVE round event so no one has to duplicate opponents (and we can all go home a little earlier after two long days of 40k!)
NOTE: the sign up link : kingstonnexus.ca/events/2021-40k-tag-team-tournament/
Player pack is here: www.mediafire.com/file/36hrj5eay7h0eju/2021+team+tourney+player+pack.doc/file
September 18th and 19th (it's the FULL weekend!) - Kingston Gaming Nexus!
9:30 AM dice roll each day – store opens at 9 AM for registration and set up.
Teams will be four players. Your team is registered once each of your team members has prepaid either at Kingston Gaming Nexus or online at the Nexus website. We have to do prepay to ensure that people actually show up
Entry fee is $30 each player which covers you for both days. (so $120 for the team)
Your team is capped at four players each - each player on the team brings a 1000 point list and you will be teamed up with each of your team members once during each day.
as an example:
Game one: Player A and Player B are a tag team, while Player C and D are another
Game two: Player A and C are a tag team, while player B and D are another
Game three: Player A and Player D are a tag team, while player B and C are another
The rule would be over the course of the tourney you'd have to play with each of the people on your team at least once each day.
Your TEAM plays another TEAM - captains roll off, loser has to put up the first pairing (but gets to pick the table!), countered by the winner of the roll off with their pairing, now the remaining pairing plays the remaining pairing of the other team.
The matchups now play one another and you total ALL the scores from the four games - this is your team score for the round!
Five rounds later, one team will be triumphant, and win the grand prize - Their team immortalized for all eternity on a trophy displayed at Kingston Gaming Nexus for all to bask in the glory of their victory!!!!!
Oh and there will be prizes... big prizes to be won in our traditional draw format... so everyone gets an equal chance to win!!!
Army Construction
There are no restrictions as per who can ally with whom. If you have space marines and your team mate has daemons, it's all good!
Any army can only be present ONCE on a given team. For example you cannot have two sisters players and two tyranid players on a team. Space Marine chapters are counted as distinct as long as they are not successor chapters of each other (ie: no salamanders + salamander successor, but you can have salamanders and iron hands on the same team). If you choose to build a “soup” list – ie: csm + daemons – this would count as a selection from chaos marines AND daemons so no other person in your team could have either army.
Each team member must have a legal battleforged 1,000 point list. As for the rules under matched play a 1,000 point list can only have up to TWO detachments in it. Your individual army (so YOUR 1k) must follow the 50% on the table unit/PL rule - so you can't have one teammate completely null deploy. You also cannot have more than TWO copies of any unit which is not a troop choice or dedicated transport (as per FAQ)
Each game a team nominates one of their HQ's to be the team's warlord for each game that will count as slay the warlord, however each player has their own warlord that can ONLY affect their army.
Under strength units are not permitted.
Each 1k force has their own free relic and can choose to spend command points on more if they wish.
Command Points: You count as a separate 1k army so you personally have 6 to begin (subtracting for extra relics, detachments etc. from there. Once the game begins, the CP remaining is pooled and both players have access to it. Your TEAM gains 1 CP per turn, not each player.
Army lists do NOT have to be submitted beforehand. It is the team captain’s responsibility to ensure that all lists are legal and correct.
Tournament Structure and Missions
5 games over two days - Saturday September 18th and Sunday September 19th. 9:00 AM doors open for registration. 9:30 dice roll. Team captains must ensure their team is present and accounted for PRIOR to 9:30 for matchups. Each game is 2 1/2 hours long.
Day ONE:
Game one: 9:30 – noon
Game two: 12:45 – 3:15
Game Three: 3:30 – 6:00
Day TWO:
Game one: 9:30 – noon
Game two: 1:00 – 3:30
Awards and Prizes: 4:00
Missions will be used from the Chapter Approved 2021 Grand Tournament Pack. All missions used will be strike force missions as there will be 2k on each side.
Secondaries which are generic (ie: engage on all fronts) may be scored by both team members. Secondaries which are faction specific (ie: ancient machines) may be only scored by the player whose book this is taken from. In the case where both armies have access to a secondary (ie: blood angels and salamanders with the secondary “oath of moment”) the team must choose ONE of their team mates who is eligible to score this faction specific secondary. This prevents marine armies having an advantage that other pairings would not.
Painting
There is zero painting requirement for this tournament. You can be completely unpainted if you wish, however it’s only 1k and painted armies look better on the table, so do your best!
How Armies interact
You and your team mate are on the same side, but your warlord traits and psychic powers cannot affect your team mate. All opposing forces are “enemies” therefore a character cannot be targeted unless they are the closest “enemy”. Your warlord only affects your individual army. One of the warlord’s per side is declared the target for “slay the warlord” at the beginning of the game.
Your team mate – although not an enemy – is also not counted as a “Friendly unit” for the purposes of spells or other interactions (ie: Tau for the greater good ability). Spells which solely affect an enemy unit (ie: death hex) still affects the enemy unit so both players may benefit from the unit having no invulnerable saves, however if there is a provision in a spell that “friendly units” benefit, it only affects the casting player’s army.
NOTE: the sign up link : kingstonnexus.ca/events/2021-40k-tag-team-tournament/
Player pack is here: www.mediafire.com/file/36hrj5eay7h0eju/2021+team+tourney+player+pack.doc/file
September 18th and 19th (it's the FULL weekend!) - Kingston Gaming Nexus!
9:30 AM dice roll each day – store opens at 9 AM for registration and set up.
Teams will be four players. Your team is registered once each of your team members has prepaid either at Kingston Gaming Nexus or online at the Nexus website. We have to do prepay to ensure that people actually show up
Entry fee is $30 each player which covers you for both days. (so $120 for the team)
Your team is capped at four players each - each player on the team brings a 1000 point list and you will be teamed up with each of your team members once during each day.
as an example:
Game one: Player A and Player B are a tag team, while Player C and D are another
Game two: Player A and C are a tag team, while player B and D are another
Game three: Player A and Player D are a tag team, while player B and C are another
The rule would be over the course of the tourney you'd have to play with each of the people on your team at least once each day.
Your TEAM plays another TEAM - captains roll off, loser has to put up the first pairing (but gets to pick the table!), countered by the winner of the roll off with their pairing, now the remaining pairing plays the remaining pairing of the other team.
The matchups now play one another and you total ALL the scores from the four games - this is your team score for the round!
Five rounds later, one team will be triumphant, and win the grand prize - Their team immortalized for all eternity on a trophy displayed at Kingston Gaming Nexus for all to bask in the glory of their victory!!!!!
Oh and there will be prizes... big prizes to be won in our traditional draw format... so everyone gets an equal chance to win!!!
Army Construction
There are no restrictions as per who can ally with whom. If you have space marines and your team mate has daemons, it's all good!
Any army can only be present ONCE on a given team. For example you cannot have two sisters players and two tyranid players on a team. Space Marine chapters are counted as distinct as long as they are not successor chapters of each other (ie: no salamanders + salamander successor, but you can have salamanders and iron hands on the same team). If you choose to build a “soup” list – ie: csm + daemons – this would count as a selection from chaos marines AND daemons so no other person in your team could have either army.
Each team member must have a legal battleforged 1,000 point list. As for the rules under matched play a 1,000 point list can only have up to TWO detachments in it. Your individual army (so YOUR 1k) must follow the 50% on the table unit/PL rule - so you can't have one teammate completely null deploy. You also cannot have more than TWO copies of any unit which is not a troop choice or dedicated transport (as per FAQ)
Each game a team nominates one of their HQ's to be the team's warlord for each game that will count as slay the warlord, however each player has their own warlord that can ONLY affect their army.
Under strength units are not permitted.
Each 1k force has their own free relic and can choose to spend command points on more if they wish.
Command Points: You count as a separate 1k army so you personally have 6 to begin (subtracting for extra relics, detachments etc. from there. Once the game begins, the CP remaining is pooled and both players have access to it. Your TEAM gains 1 CP per turn, not each player.
Army lists do NOT have to be submitted beforehand. It is the team captain’s responsibility to ensure that all lists are legal and correct.
Tournament Structure and Missions
5 games over two days - Saturday September 18th and Sunday September 19th. 9:00 AM doors open for registration. 9:30 dice roll. Team captains must ensure their team is present and accounted for PRIOR to 9:30 for matchups. Each game is 2 1/2 hours long.
Day ONE:
Game one: 9:30 – noon
Game two: 12:45 – 3:15
Game Three: 3:30 – 6:00
Day TWO:
Game one: 9:30 – noon
Game two: 1:00 – 3:30
Awards and Prizes: 4:00
Missions will be used from the Chapter Approved 2021 Grand Tournament Pack. All missions used will be strike force missions as there will be 2k on each side.
Secondaries which are generic (ie: engage on all fronts) may be scored by both team members. Secondaries which are faction specific (ie: ancient machines) may be only scored by the player whose book this is taken from. In the case where both armies have access to a secondary (ie: blood angels and salamanders with the secondary “oath of moment”) the team must choose ONE of their team mates who is eligible to score this faction specific secondary. This prevents marine armies having an advantage that other pairings would not.
Painting
There is zero painting requirement for this tournament. You can be completely unpainted if you wish, however it’s only 1k and painted armies look better on the table, so do your best!
How Armies interact
You and your team mate are on the same side, but your warlord traits and psychic powers cannot affect your team mate. All opposing forces are “enemies” therefore a character cannot be targeted unless they are the closest “enemy”. Your warlord only affects your individual army. One of the warlord’s per side is declared the target for “slay the warlord” at the beginning of the game.
Your team mate – although not an enemy – is also not counted as a “Friendly unit” for the purposes of spells or other interactions (ie: Tau for the greater good ability). Spells which solely affect an enemy unit (ie: death hex) still affects the enemy unit so both players may benefit from the unit having no invulnerable saves, however if there is a provision in a spell that “friendly units” benefit, it only affects the casting player’s army.