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Post by Jack Shrapnel on Feb 7, 2022 15:58:16 GMT -5
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Post by dave on Feb 7, 2022 16:23:49 GMT -5
The herdstone is one of the few warscrolls that actually works. I shouldn't be surprised that it's what they chose to update. Larger bubble to start would be nice though. It doesn't really impact much before turn 3.
I'm certainly interested to see what they come up with, but my expectations are low. I don't see Beasts getting the next crusher stampede level boost.
I am in a state of anticipation, not excitement. If anything I'm a little disappointed because it means the battletome is a long way off.
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Post by Hi I'm Derek on Feb 8, 2022 9:56:30 GMT -5
Yeah Sigmar WD rules tend not to be game changers, But BoC need whatever help they can get.
On the other hand- they are releasing a new DoK tome after only 8 months so maybe it's just a fluke of GW spacetime and new rules aren't too far off.
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Post by dave on Feb 8, 2022 11:43:25 GMT -5
I mean it's possible, but I'm not about to wager on Beasts getting the sort of attention the elves* do.
Incidentally, I also feel burned by the dok book being too soon. I bought the last one and my army will certainly not be ready for the table before the next one releases.
I would put money on Lumineth being the undisclosed order book though. Does it make sense from a game perspective? Of course not. From a business one? Maybe. I remember reading an interview where they basically said they had plenty more high elf models to release, and were just planning to do it in waves. But hey, fyreslayers got a new foot hero!
*The popular elves. Not deepkin, obvi'.
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Post by Hi I'm Derek on Feb 8, 2022 13:35:11 GMT -5
lol definitely not wet elves
I would be kinda sad to see even more Lumineth models this soon (although I expect it to be inevitable), they've got more than what most factions would consider a complete range. Keep adding stuff and you're in SCE territory of 7 boxes of the exact same guy doing the exact same job but with a new hat.
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Post by dave on Feb 8, 2022 13:55:58 GMT -5
I absolutely agree. But GW's enthusiasm, not to mention sales pressure, does not extend to all their children equally.
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Post by Hi I'm Derek on Feb 8, 2022 14:12:44 GMT -5
I absolutely agree. But GW's enthusiasm, not to mention sales pressure, does not extend to all their children equally. The sad truth u_u
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Post by dave on Feb 10, 2022 8:59:07 GMT -5
See, this is why you expect nothing. Sometimes you get something, and it feels great.
Photos of the new WD have begun to circulate, and there are some nice upgrades for Beasts. Not going to suddenly become a top tier army, but hey, I'll take it.
Herdstone got a real glowup. Aura does start at 12" now, and grows by 6" per turn, so thanks GW. No more battleshock immunity wholly within, but it halves the number of models that flee, and rally returns models on a 4+ instead of a 6+.
But it gets better. The -1 rend to melee part is no longer linked to the aura, but is instead table wide. From turn 3 onward, it becomes -2.
All the monsters get their own rampage ability. Some look interesting. One gives a summon point, if there isn't anything better to do.
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Post by Jack Shrapnel on Feb 10, 2022 9:14:55 GMT -5
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Post by Hi I'm Derek on Feb 10, 2022 10:19:18 GMT -5
See, this is why you expect nothing. Sometimes you get something, and it feels great. Photos of the new WD have begun to circulate, and there are some nice upgrades for Beasts. Not going to suddenly become a top tier army, but hey, I'll take it. Herdstone got a real glowup. Aura does start at 12" now, and grows by 6" per turn, so thanks GW. No more battleshock immunity wholly within, but it halves the number of models that flee, and rally returns models on a 4+ instead of a 6+. But it gets better. The -1 rend to melee part is no longer linked to the aura, but is instead table wide. From turn 3 onward, it becomes -2. All the monsters get their own rampage ability. Some look interesting. One gives a summon point, if there isn't anything better to do. Whoa this is probably the best tome celestial we've seen. Most of them are more like 'meh here's a mount trait'
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Post by dave on Feb 10, 2022 11:58:49 GMT -5
Yeah, I'm pretty happy about it. Not sure if the grand strategy will be easier to achieve than predator's domain. The enemy already has enough incentive to destroy it and beasts are still beasts. They will still fold like a wet paper bag if you allow the game to become a concentrated melee next to the herdstone, in an effort to protect it.
I am thinking about that blob of tzaangors I have though. Block of 30 birds means the first 24 wounds are on a 5+ 6+++, before the shields and the fnp are gone. If I can pull enough casualties to get them out of engagement range, half of them stand back up on my turn, and they can counter charge with a rend or two (which they really lack). Is it amazing? No, but hey, if it buys me an extra turn to run around and score points, it might be worth it.
Beasts were already pretty reliable for scoring, I'm hoping they will feel like a decent army with a bit more killy, and a little more staying power.
Still want that 2" reach on bestigors and bulls though...
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Post by Hi I'm Derek on Feb 10, 2022 13:38:24 GMT -5
I'm not a big fan of matched play rules being stuffed in limited issue WDs but buffs for struggling armies are always welcome. If anyone needed one of these to be worth it it was BoC.
I think we still haven't turned the corner on GW's Sigmar team acknowledging they've created a serious problem for themselves in regards to base size & reach. It was a serious problem in 2.0, and it's now worse in 3.0 but I think more stuff has *lost* reach than gained it. They still don't understand the problem when you look at new units like kruleboyz gutrippaz who have an option to take a 1" weapon that's so barely better than the spear that even in a minimum size unit the spear blows it out of the water since even one guy not fighting nukes out the tiny bonus.
I expect GW will need a few more years of watching people refuse to take units with 1" weapons before it gets addressed, and even then it may not be rules changes, which is what I'd really like to see rather than just inflating the amount of units with reach.
But on the plus side- this is a problem almost everyone has so uh... at least you don't have to suffer alone lol
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Post by dave on Feb 10, 2022 13:58:32 GMT -5
Yeah, it's definitely an issue that exists for everyone, but doesn't need to.
I think that they like the idea of having 2" on spears and the like, be a cool "choice" to make. It's a melee dominated game (in theory), so they want some nuance to that melee combat. But it just doesn't shake out that way in practice and the problem has only been exacerbated by the new coherency rules.
Great, you solved the daisy chaining problem that you had mostly already fixed by making all the buffs we want require wholly within, and in the process you also made all those ranked melee units on 32s and bigger hit like wet noodles.
So, maybe we go to 40k style combat? Want spears on horde units to matter? Allow them to get a third rank in.
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Post by Hi I'm Derek on Feb 10, 2022 14:05:38 GMT -5
40k and BFMESBG (that acronym lol) have both solved this problem in different ways so it's theoretically an easy fix. You can even keep weapon ranges and do it hybrid where you can engage by bumping a guy in 1", or be in range of your weapon if it's 2"+. Or you can relax coherency again I guess. There's lots of options just a pain point right now unfortunately.
And the related 6 cav units with one guy drifting at the back, that also needs to go. Much uglier than the old daisy chains.
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