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Post by Yatesie on Oct 24, 2022 10:37:44 GMT -5
Starting a new thread to finalize the Sigmar league so I may outline the rules and sign up instructions.
I. The League
We will be doing a 6 game league starting November 7th and running through February, roughly two games a month in two week increments. Each player will be matched up with another player based on overall win/loss ratio. At first, the matchups will be random but as match results begin to trickle in you will be assigned games with players who have a similar score. You will have two weeks to play your game with your opponent. As mentioned in the previous thread, you will need to contact your opponent and work out a time to play within this two week period. If a game is unable to be played within the two week period, we will have the entire month of February to play make up games.
II. The Rules.
Based on popular demand, we will NOT be playing with the priority role. If you and your opponent agree otherwise, that is ok, but the assumption here is that there is no random priority – this will be listed in the battlepack as well to avoid any confusion.
We will NOT be using mystery terrain rules, again unless you and your opponent agree to introduce them. Faction terrain is ok. No realm rules (in essence, the battlepack will go over this all again in detail).
Games will be 2,000 points. You will need to pick an army and allegiance but the actual army list can change from game to game – lists do not need to be submitted or vetted, but since this is a casual league all participants are expected to be fair and generous and bring properly constructed legal lists for their opponent as a courtesy. Games can be played anywhere. Nexus, your homes or anywhere you can find table!
We have amended the battle tactics and grand strategies from the three existing matched play battlepacks. We essentially took some of our favourites from different seasons and amended them so as to be more generic. The same goes for grand strategies. We will link the player pack when it is finished (likely tomorrow).
Based on the polling, we will be preparing the missions. We will release the mission on day one of each two week period.
Scheduling will look like this:
Week 1 - November 7-20
Week 2 - November 21-December 4
Week 3 - December 5-18
Take a two week break for the holidays
Week 4 - January 2-15
Week 5 - January 16-29
Week 6 - January 30-February 12
If you are unable to make the matchup with your assigned opponent let me know ASAP so that we can arrange a substitute game.
III. Prizes!
At the end of the six game period, we would have 3 prizes which will be awarded via a random draw. Prize one would be a $100 gift card to Nexus, prize two a paint set and prize three will be a secret mystery item! The only eligibility condition for the draw will be that all 6 games are played.
Leaderboards – I will be personally updating leaderboards as games are completed and posting them here. 3 points for a victory, 2 points for a tie and 1 point for a loss. Leaderboards will be posted under forum name unless requested otherwise.
For player signup, I will need everyone to give me their name and phone number/email. Your name and number/email will ONLY be given to your opponent for the purpose of setting up a game. Please send me a direct message on the forum or email me at mikeyates18@ymail.com (yes, ymail). If you know anybody else who may be interested, please let them know. As mentioned before, the more the merrier!
We will be taking sign ups until November 6th (day before week 1 starts).
Thanks everyone!
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Post by Hi I'm Derek on Oct 24, 2022 10:39:02 GMT -5
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Post by Hi I'm Derek on Oct 24, 2022 15:27:50 GMT -5
Drive is up with the battlepack!
Let us know if you find any errors, or if you have questions/concerns. Where possible we tried to utilize the most current season rules as a guidepost for what to include which means tactics/strategies are generally a bit harder to achieve. In particular we tried to make sure that player 1 wouldn't have a significant advantage when it came to tactics since there is no priority roll to let player 2 punish overreaches.
Edit: I am aware of the table bleeding in page 1 missed it when I was saving the docs will try to catch that next pass.
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Post by sean on Oct 24, 2022 16:25:49 GMT -5
So based on the battle pack no faction grand strategies or battle tactics?
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Post by dave on Oct 24, 2022 16:43:07 GMT -5
I'd say that's the most fair way to do it. I've been pretty against faction specific objectives since 40k started doing it. Really hoped AoS would dodge that bullet, but was disappointed.
To make it worse, some factions, like stormcast, have pretty terrible faction picks. Super niche, and basically worse versions of the general options. On the other hand some armies have super easy ones, that almost guarantee 5/5 with little counter play.
I'm in a good spot with my beasts. I have one that's pretty easy, another I have a good chance of doing, and a third that's totally forgettable. But I still think they are bad for balance.
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Post by Jack Shrapnel on Oct 24, 2022 17:07:09 GMT -5
Really like this battlepack... simple, straightforward and appears like everyone gets the same balanced choices.
can that just be the next GHB please? GW are you listening?
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Post by Hi I'm Derek on Oct 24, 2022 17:59:21 GMT -5
I probably should have been more precise: yes the intention was no faction battle tactics/grand strategies et al. This is, however, something we could easily reverse if there's a plurality that are in favour of keeping them. It was more of an afterthought. I was personally pretty swayed by an article I think it was on goonhammer a while back that was talking about balance concerns surrounding faction battle tactics. Their design fluctuates wildly across the battlepacks since the prevailing thought on how hard tactics should be has changed radically since launch. I would also likely apply this logic to army book core battalions now that giants aren't soft locked from taking the core ones although less of a game changer overall since besides micromanaging drops, core battalions don't seem overly impactful balance-wise (and in our battlepack that battalion does uh... nothing ). I'll clean that up in the next revision so it's clearer, one way or the other.
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Post by distractedcarnifex on Oct 24, 2022 22:40:15 GMT -5
I assume we are also getting rid of Endless Spells? They are also feels bad.
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Post by dave on Oct 25, 2022 7:58:27 GMT -5
How so?
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Post by medhelm on Oct 25, 2022 11:05:27 GMT -5
How rapturous SurNet Mike.
I look forward to playing.
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Post by sean on Oct 25, 2022 12:32:26 GMT -5
Is there any Endless spell that's really bad other than Purple Sun? I know it got toned down a bit, but is still considered very competitive.
I personally like faction battle tactics, and grand strategies, but it's not a big deal either way.
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Post by dave on Oct 25, 2022 12:49:57 GMT -5
As far as I'm aware, there are some decent endless spells, but now that the sun costs more, and can't 1 shot big guys, it's not quite so broken. I don't think any of the faction specific spells are that standout, so as far as it goes, it seems like a fairly even playing field?
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Post by Hi I'm Derek on Oct 25, 2022 13:28:44 GMT -5
Since endless spells have an opportunity cost in the form of points spent just to bring them I don't think they're much different than units. Certainly if you were going to ban something on those grounds you'd probably look at the krondspine first since it's very difficult to deal with and ubiquitous at top tables, far more so than any endless spell.
But that said we're not really looking to ban stuff in general, battle tactics/grand strategies are the one specific thing because they arbitrarily allow a random selection of books to bypass changes to the mission packs- it's a problem even 40k has started dealing with by changing their version of faction objectives as a component of the mission pack itself and that's just too vast a project for our paltry resources.
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Post by medhelm on Oct 25, 2022 13:46:36 GMT -5
Indubitably.
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Post by dave on Oct 25, 2022 22:13:10 GMT -5
I have now read the battle pack. Sounds pretty great to me. I guess you could say the game changing quirk of this pack is the turn order. Certainly less book keeping than GW's tend to be.
I definitely like the grand strats. They all seem doable, but also offer counterplay. If I remember right, GW FAQ'd the battleline in each quadrant strategy to succeed if one unit stands in the center of the board. So no need for four battleline to survive until the end. That would be not easy.
Battle tactics feel like they're a bit on the easy side at first glace, but I don't think that's a bad thing. Without the faction specifics to fall back on, it's good to have a list any army should be able to compete for. And it's more new player friendly if they don't require too much preplanning or power combos to pull off consistently. And a shoutout for restricting "run and hold hands" to round 2+.
Not sure how I feel about bonus points attached to BT's as a rule, but I think a general on general kill is cool enough to warrant it. Sorry to anyone who needs to use a squishy foot hero as their leader. I'll probably never get that one personally, as Shaggy tends to lead from the back, but I'll definitely have to try to make Defy the Odds a priority each game.
Looking forward to giving this a shot. I'll need to print out those tactics and highlight all the "starting army" conditions.
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