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Post by Jack Shrapnel on Oct 14, 2023 10:45:46 GMT -5
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Post by voodoo on Oct 14, 2023 11:18:21 GMT -5
With lone operative and stealth, lol. dafuq? Reminds me of Tall Justin from Cyanide and Happiness. Going to ruin all of the corn mazes and scavenger hunts for his AdMech buddies. Attachments:
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Post by dapperswain on Oct 14, 2023 12:51:39 GMT -5
What the fuck... this thing... I like the wackiness despite it making no sense, but it's not really solving any AdMech problems. I have enough sprue bits to proxy a couple of these things and I have plans, but I'm not expecting much.
Skitarii Hunter Cohort detachment doesn't fill me with joy. Stealth is good (especially without Cawl), but no one is running any of the current Sicarian units. Maybe Infiltrators to take an early objective, then die. I don't like that it's specifically excluded Sydonian Dragoons after including Ironstrider Ballistari. I understand that the real use of Ironstrider units right now is to use their exceptional mobility and durability per point to move forward on the field and tie up enemy units. That role doesn't work with stealth. EDIT: I just looked up dragoons and they natively have stealth... it's a very stealthy chicken walker.
I could see maybe using the tall sniper's reroll wound on target ability to help mounted Sereberys Sulphurhounds.
It's hard as hell finding two Skitarii units worth shooting for the Binharic Offence stratagem.
I'm hoping for index level fixes, but I'm not expecting them. Rad Bombardment looks like it's getting a fix, so that's at least something.
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Post by mrmanstory on Oct 14, 2023 14:27:08 GMT -5
I love stilts man. I will run them even if they’re bad (admech characters are usually super cheap anyway).
I think the detachment to give everything stealth is pretty useful I found I was trying to add a lot of the options that gave my stuff stealth already so it definitely goes with the play style I’ve been using anyway.
Waiting to see some of the other detachments and mostly hoping for cool enhancements for tech priests.
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Post by raceygaming on Oct 14, 2023 15:08:31 GMT -5
If any one has played dishonored before they look like a tall boy. At least that is what I think of... www.ign.com/wikis/dishonored/EnemiesThey are on stilt walker to gaurd ruined cities
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Post by voodoo on Oct 14, 2023 16:23:55 GMT -5
If any one has played dishonored before they look like a tall boy. At least that is what I think of... www.ign.com/wikis/dishonored/EnemiesThey are on stilt walker to gaurd ruined cities They were also right pricks to fight unless you mastered the shadow-leap then assassinate maneuver. Loved Dishonored 1&2, and modelling one of these guys with a big arse bow in homage would be cool.
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Post by mrmanstory on Nov 20, 2023 18:47:50 GMT -5
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Post by trantos01 on Nov 20, 2023 20:41:03 GMT -5
I have to admit the 'make objective sticky if you kill my guys on it' strat is just a perfect bit of trolling. Less of a problem for fast moving/melee armies but there is some potential hilarity involved in its use.
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Post by ohgodsnakes on Nov 20, 2023 21:16:24 GMT -5
World eaters get the same Strat and it is pretty clutch, especially if your backfield trash unit gets ganked by something.
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Post by dapperswain on Nov 22, 2023 6:48:09 GMT -5
I think I'd like to wait and see the full index.
AdMech gets sticky objectives through Rangers, though you'd have to hold an objective through command phase to make that stick. You're going to need a unit of Rangers, so it's baked into most lists.
The embark in transport stratagem looks like a good way to thwart a charge. As long as the transport is within range of the objective, you're going to be adding 3" to a charge and still control the objective. I'm not even sure if a charge can be declared again if the target is invalid (as would be for the embarked unit).
I'm looking at the Robot detachment and then... probably just taking every other vehicle? I want to use the BS3 and Ignores Cover strat on the Disintegrator tank's indirect shot. That's now going to hit on 3s indirect and ignore cover with heavy, 2D6 attacks with Blast at 36" range.
There's a point where it looks like these updates are selling things back to AdMech that should have been there from the start. A detachment extending the army-wide rule so it covers 65% of the army's units instead of 60%, or a stratagem giving a vehicle BS3.
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Post by dapperswain on Nov 22, 2023 7:26:23 GMT -5
I'd also like to see the revised rad cohort detachment rule. I hope it's available publically like the index and not exclusive to the book.
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Post by Jack Shrapnel on Nov 22, 2023 15:48:21 GMT -5
The new codexes that have been released thus far, are the only place (legally) to get the alternative detachments. That being said, I actually prefer the index detachment for my tyranids lol... but you know, you might get some good ones.
Although other than to enter the code in the app, and play the first game with it with the new units, I really haven't used it much at all to be honest.
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Post by dapperswain on Nov 22, 2023 18:09:42 GMT -5
The new codexes that have been released thus far, are the only place (legally) to get the alternative detachments. That being said, I actually prefer the index detachment for my tyranids lol... but you know, you might get some good ones. Although other than to enter the code in the app, and play the first game with it with the new units, I really haven't used it much at all to be honest.
There's supposed to be an update where "the existing Rad-zone Cohort receives revisions increasing the efficacy of its Rad Bombardment", which is the index detachment. I'm hoping just that update makes it to the index.
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Post by ohgodsnakes on Nov 22, 2023 19:02:34 GMT -5
The new codexes that have been released thus far, are the only place (legally) to get the alternative detachments. That being said, I actually prefer the index detachment for my tyranids lol... but you know, you might get some good ones. Although other than to enter the code in the app, and play the first game with it with the new units, I really haven't used it much at all to be honest.
There's supposed to be an update where "the existing Rad-zone Cohort receives revisions increasing the efficacy of its Rad Bombardment", which is the index detachment. I'm hoping just that update makes it to the index.
same thing happened to the gladius task force for marines. It just updated a couple things and appears in the codex along with the other detachments. The index is wholly unavailable.
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Post by dapperswain on Dec 3, 2023 16:02:42 GMT -5
OK, checklist - ruined Christmas by bringing a block of six Kataphron Breachers to Secret Santa, saved Christmas by putting wreaths on them. Now I have time for random codex posting. Unit statline changes didn't go far enough, in my opinion. - For winners, Sicarian Infiltrators picked up an ability to trigger battleshock tests in engagement range (and they already have battleshock debuffs). Also Onager Dunecrawler tanks picked up an ability to extend an aura 4++ invuln saves to battleline Skitarii (from base 5++ invuln save).
- For comparative losers... Things that needed an update badly were not touched. The army-wide rule still only covers two thirds of the army, so electro-priests are not getting the full benefit of their improvements. The same army-wide rule still has no benefits extended to melee units. Finally, the Skorpius Dunerider transport with an open top and gun ports on both sides still does not have Firing Deck. This was explicitly granted to Chaos Rhinos as errata, so at this point I think someone at GW is actively stopping Firing Deck from being added to this AdMech transport.
The Index detachment was improved to have a better detachment rule, where there are battleshock tests on the backfield through the game. There's a new enhancement to extend the bombardment range to deployment zone plus six inches, replacing the useless Marshal enhancment. The omni-sterilizor is going away as it's losing its three extra attacks (and the other enhancements still do something).
I'll be running Skitarii Hunter Cohort as I love Skitarii style and this detachment works. Stealth for basically everything I'd want to run is great. There's access to a 1CP 5+++ FNP for Sydonian Dragoons (and other units that matter less), 1CP lone op for Skitarii infantry, and loads of movement tricks.
I'd like to try Data Psalm detachment, but I don't have many CultMech models beyond Kataphrons. It's great for electro-priests and their improvements mean I might need to take some regardless.
Explorator Maniple and its one acquisition marker objective is interesting, but there's not enough gas there. I love the strat for embark back into transport on opponent's charge for denying charges, but it feels niche.
Cohort Cybernetica for robots and vehicles feels... blah. All the strats are for command phase, so there's a real programmer feel to it. But that means none of the strats are really great for responding to what's happening.
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