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Post by cmcd on Mar 15, 2024 13:21:17 GMT -5
Oh dear god... I think I just threw up in my mouth a bit... Those Kroot point values make me want to cancel the pre-order for the Hunting pack I have. That's just awful. I feel like for the Kroot to be successful, they'd all need about a 20-30% point break depending on unit to get into the "viable" range. Rampagers aren't anywhere near worth 130 points for 3 models. 15 T6 wounds with a 5+/5++ (ranged) isn't going to hold up to anything... Just looking at the Kroot rules, I get the feeling GW really doesn't want people taking an all Kroot force. Well if you want to buy it for the codex. I know a guy who be happy to buy your kroot from you. I like the kroot in this book. Kroot don’t get FtGG as they are not tau empire faction. So they need to be working in unison. The lone-spear is the glue that holds that together. Lone operative. With range weapons of 18” or 36”. And it can move 6” after it shoots. One unit it hits gives all kroot full rerolls to hit. For the turn on that unit. 110 points feels right for that. With detachment ability Hunters Instincts. Kroot are hitting like space marines with oath+. I just can’t figure out why to take hounds. Aside from screening. Flesh shapers are mandatory. The Rampagers are my favourite. Their charge ability is awesome. A unit of 6 gets 6 4+s chances to do D3 mortals each. On average that’s 6 mortals. Tie that with Guerrilla Warfare Strat that allows you to fall back and charge. That hurts. I’m excited for kroot. I’ll try and field a full army when my wallet allows me.
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Tau Leaks
Mar 19, 2024 14:01:09 GMT -5
via mobile
Post by Jack Shrapnel on Mar 19, 2024 14:01:09 GMT -5
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