|
Post by BewareOfTom on Jul 1, 2010 16:57:45 GMT -5
go go gadget paintbrush!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 1, 2010 21:43:37 GMT -5
lol, yeah, our lists are designed to tackle lists similar to themselves, which is making this interesting with the marines -all- having krak grenades makes simply assaulting them an option... not entirely effective... but that comes down to the dice (and I just simply do not care for statistics, as the dice will fall as they will... yay Chaos!) the havocs are still a viable threat to vehicles, having another lascannon wouldn't hurt, as opposed to the H Bolter Again, I am simply going to try sitting there, waiting for you to come to me... as me moving to engage you, as we discussed, thins me out too much and you are more than maneuverable enough to take advantage of that what I really need to do is figure out how to deal with your seer council and their "HA HA! You can't kill us" attitude lol
|
|
|
Post by danydaigle24 on Jul 1, 2010 21:54:12 GMT -5
Just send a plague marine troops into them they will be stuck there all game.
|
|
|
Post by shasodnarb on Jul 1, 2010 22:00:08 GMT -5
Does Mythweaver run a lance-jetbike Autarch with the council in that list, though?
|
|
|
Post by Mythweaver on Jul 1, 2010 22:40:44 GMT -5
Lance-Jetbike Autarch...I do soooo love the sound of that!!!
And no, she is not in the list I am currently using with GeneralMalarky. But after our next match I think she will be a constant companion.
I am hoping that 48+ str. 6 shots will soften even plague marines up a bit....we shall see in the future.
|
|
|
Post by shasodnarb on Jul 1, 2010 22:49:57 GMT -5
48 S6 shots @ BS3? 48 shots 24 hits 16 wounds 5-6ish unsaved 2-3ish fail fnp On the other hand... stiff breeze 6 Eldar die
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 2, 2010 0:15:39 GMT -5
hahahaha, entertainment!
Nope, no Nurgle in the army... not a huge fan *gasp!* The Thousand Sons are actually quite good for tieing up big nasties... 3/4+ saves backed up by a sorc lord in termie armor... even Scott's SoulGrinder had trouble eliminating them.
Though, even they fall with time.
The Dice also play a huge role.
liah sire
|
|
|
Post by danydaigle24 on Jul 2, 2010 8:57:42 GMT -5
The difference with nurgle and thousand son is that you have feel no pain if you mist your save against them...anyways if you dont like nurgle its your choice...
|
|
|
Post by Mythweaver on Jul 2, 2010 10:21:58 GMT -5
HaHaHaHa, stiff breeze my as......... It would only be 5 Eldar that dropped and any that remained would %(%(** &%^(% your Fire Warriors as they chewed their cudd!
|
|
|
Post by shasodnarb on Jul 5, 2010 15:37:13 GMT -5
Not when they're logging flight time, though!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2010 17:54:42 GMT -5
Good game today The turtleing worked, but I felt rather lame doing it XD
|
|
|
Post by shasodnarb on Jul 7, 2010 2:37:07 GMT -5
...and gg to DD's Angels too, heh heh.
|
|
|
Post by danydaigle24 on Jul 7, 2010 5:43:03 GMT -5
lol DD'S. I think you got really bad dice. GG but I'm sure you can wait for your revenge .
|
|
|
Post by shasodnarb on Jul 7, 2010 15:05:47 GMT -5
Funny you mention that because I decided I'm not using those dice for 40K again! I'm actually looking for dice that represent my Coalition's parade colours, heh heh.
|
|
|
Post by Mythweaver on Jul 8, 2010 7:44:55 GMT -5
Hey Malarky,
Good game. Next time I face your turtle in an annihilation match I will be far more aggressive with my council. I think if I had attacked your Havocs early with my council you would have been forced to commit alot of your resources early and I could have sniped away at the rest of your forces...but I didn't do that and you won...good fight. ;D
|
|