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Post by Jack Shrapnel on Nov 4, 2012 9:03:25 GMT -5
here's a run down of how the necron and blood angels alliance fared at Conquest Toronto...
It was a very fun event I will say right off the bat. It was VERY competitive with regards to painting and list combos that were brought... amazing display boards were pretty common... and some armies (most notably a fully converted necron army) were just over the top amazing...
fun format that really made you pay attention to secondary objectives (if you had first blood as your secondary objective assigned to you, then YOU had to score it... not your partner, not either of your opponents! full points were very, very difficult to achieve...)
there were a great many combinations that we were certainly worried about going in... none of the lists were what you would call 'friendly'.... lol....
hopefully Tom will chime in with his thoughts as well.. we were both functioning on very little sleep that day (we left Kingston at 5:30 AM and returned home at 11 PM with four games of 40k and a long drive) and my memory might not be 100%
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Post by Jack Shrapnel on Nov 4, 2012 9:10:31 GMT -5
Game ONE - The brofist faces the dark-ork-dar!
Our opponents were really nice guys, who had a solid dark eldar and ork alliance. The dark eldar brought some venoms, a ravager, witches, a razorwing, a hommulculous as HQ and a blob of warriors (I think they were warriors) with lances/blasters... his ork buddy brought shoota boyz in a battlewagon, a couple units of truk boyz for fast scoring of objectives, KFF mek, the dakka jet, and two units of lootas
We were playing crusade... I had to get first blood and Tom had to get linebreaker
oh, and like all these battle reports, I kind of forgot I was carrying around a camera with me on my phone, so you're kind of getting a snap shot of certain moments in the game rather than a play by play
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Post by Jack Shrapnel on Nov 4, 2012 9:18:19 GMT -5
There were three objectives placed, one in our backfield (sat on by warriors in a ghost ark)... one in the middle of the board in a ruin (which the five man BA squad in a rhino protected) and one in our opponent's deployment (which was the one that saw the most intense fighting)
we won first turn, which meant that the barges could go to work trying to score my first blood objective. I was able to only immobilize a venom (dang nightfighting!) but I was able to score a bunch of tesla on a trukk and blow it to smithereens! (even despite night fighting AND KFF protection)
We made a dash across the board and prepared to unleash hell...
The wraiths took the brunt of our enemy's fire, which was a theme throughout the day actually... no one wanted these guys in combat, and as we had largely just brought knives to the gunfight, had to weather the storm until we could get stuck in... in this case we had one wraith left in one squad, and the other with a few casualties...
death company however, are insane when they are allowed to hit combat full strength! (you know, because people are shooting the big yellow monsters first?)
we hit their lines hard, and really caused alot of damage, things appeared to be firmly in hand
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Post by Jack Shrapnel on Nov 4, 2012 9:21:32 GMT -5
then the fliers came in....
ouch...
we really just kind of weathered the storm of the two fliers and ignored them for the most part, hunkering down our backfield, and concentrating on what was scoring and contesting on the ground (given the fliers couldn't contest these objectives, they weren't a priority)
In the end, we secured all of the objectives, I got first blood, and Tom got linebreaker.... full points for our first game of the day!
;D
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Post by Hizack on Nov 4, 2012 9:55:49 GMT -5
How'd the Ghost Ark do?
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Post by Jack Shrapnel on Nov 4, 2012 10:05:22 GMT -5
Game one it was blown up... after immobilizing itself on terrain... lol...
Game two it was blown up
Game three it was blown up
Game four it rocked....
ideally I think they're either meant to be run in pairs (seems that most things in the necron list are actually...) but the thought of painting another one really doesn't thrill me to death!
I have an alternative idea of a warrior heavy list with two blobs, and one in an ark between them to use the healing ability more, so give it a bit more utility... it's pretty survivable, and in every game it died, it did last right til the end.
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Post by Jack Shrapnel on Nov 4, 2012 10:06:28 GMT -5
whoops... realized it didn't add this picture to my last post of the game...
I thought it looked cool so took a picture ;D
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Post by Jack Shrapnel on Nov 4, 2012 12:10:31 GMT -5
Game Two - Brofist vs. Grey Knights!
Well given we got max points, seems only right we fight a really nasty combo right? well how about someone's 2k list spread out over two armies? yeah... that's what we got!
These guys were really nice guys though, and the game was very close and fun, despite our atrocious dice luck (and their dice apparently blessed by the emperor or something)
an example:
16 wounds on the terminator squad in one volley from both annihilation barges (one barge rolled four sixes for the S7 tesla!) ... not ONE dead terminator!
hammer and anvil deployment - the relic was the primary objective
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Post by Jack Shrapnel on Nov 4, 2012 12:14:52 GMT -5
We won roll off for sides and got first turn...
We made it to the relic turn one. The grey knights had mostly deployed back from the line, other than the dread knights. We had wraiths up front, just daring those knights to charge...
....which they did....
one into each wraith squad.....
Great, we thought... these are dead knights... they are going last, one got mindshackled by the lord, and the other was surrounded by a full healthy squad of wraiths and was going to get rended to death... right?
yeah wrong... after the first combat each had I think 1-2 wounds on them, and the wraiths began to die horrid deaths....
In the meantime, plasma cannons rained down on the blood angels...
I had to get slay the warlord this game, and Tom had to grab land grab... unfortunately the grey knights just stuffed our entire advance with two models!
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Post by Jack Shrapnel on Nov 4, 2012 12:21:14 GMT -5
We had to grab that relic and get out of dodge... as there wasn't much mobility in the grey knights... unfortunately, getting out of the rhino / ghost ark to grab the thing was a little challenging with plasma cannons shooting the fragile troop units (and with divination, this was ROUGH as there was alot of rerolling going on)
rerolls were kind of the name of the game here... so my barges smoked the plasma cannons, as well as crowe (gaining slay the warlord) while lemartes did a heroic intervention trying to save the destroyer lord from dying a nasty death.
Once again, the dreadknights simply refused to die... one was left with one wound (and the wraiths got whittled down to TWO) so assault marines tried bailing the wraiths out... only to find out how impossibly rough it was to kill this stupid thing... it just kept making all of it's saves! The other dreadknight killed lemartes in the challenge (again making all it's saves, continuing to survive on a wound) and the terminators closed in....
the small squad who jumped out to try and grab the relic were shot to hell by psycannons, with only the priest remaining alive... who could not grab the relic as he's not scoring!
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Post by Jack Shrapnel on Nov 4, 2012 12:31:14 GMT -5
Mephiston was a boss, running amok in the backfield, killing off the grey knight troops...
the ark positioned so that if the terminators could actually be tied up somehow (hopefully by the damn dreadknight dying and them having to deal with wraiths, who had a chance to stall the advance... although with ten terminators the chances were not high)
then the terminators charged the wraiths (who held for a while)
.... the mindshackle test was passed and the dreadknight killed the destroyer lordl
then the other wraiths and assault marines were killed by the other dreadknight (still on one wound!!!)
Then the terminators killed the wraiths and grabbed the relic
then the terminators made 16 armor saves
then they killed both annihilation barges
We checked at this point and realized that the priest and the warriors could not actually contest the relic... we had to have the model holding it (a terminator) die in order to grab it or draw.
The warriors charged to eat psycannon overwatch, and we made one final suicidal attempt at killing these terminators....
and that was the end of the bro-fist...
we drew on slay the warlord, lost land grab and lost the primary...
they had a dreadknight left, the terminators and a pysfleman... that was it...
all in all a close game.. and came down to dice... those dreadknights couldn't fail a save if they tried (and we were forcing a TON of invul saves and armor saves on them between rending, warscythe and minshackle meaning it hit itself one turn... not to mention a powered up lemartes wailing on it too!
really fun guys to play, and despite losing, it was a fun and exciting game to play... stupid dreadknights!!!!!
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Post by Jack Shrapnel on Nov 6, 2012 19:46:21 GMT -5
Game three - The bro-fist vs. tau and Eldrad the jerk
By this time... we were starting to get crazy tired! but we still had two game to go and the bar was open, so we attempted to redeem ourselves from our loss and push to the top of the rankings... to do so we'd need two solid wins to even have a chance...
We were facing a tau / eldar alliance. The tau had fire warriors, path finders, a couple suits, and a couple units of broadsides. The eldar had Eldrad, a big unit of guardians, war walkers and some bikes. and one of them had an Aegis too...
We lined up and rushed forward. Vanguard deployment, the scouring with six objectives, wraiths were scoring along with all our troop choices. what could go wrong?
We thundered forward ready to assault their squishy lines... all we had to do was survive one turn of shooting and we were going to hit tau and shooty eldar in combat.
Then in one shooting phase they evaporated all but one of the death company along with TWELVE wraiths. All that was left was the destroyer lord on one wound and one regular death company. our entire forward advance was wiped out in ONE shooting phase.
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Post by Jack Shrapnel on Nov 6, 2012 19:50:59 GMT -5
It seriously looked like we were going to overwhelm them utterly, then we were just gone....
Tau shooting is pretty amazing... Eldar shooting (especially with Eldrad) is just plain crazy when it works right with all the rerolls... and in this case it worked right...
We tried to tie up the shooters as best we could, taking combo assaults with the destroyer lord and single death company while mephiston ran (because there's no psychic powers with Eldrad around) trying to get into the broadsides to take them out.
We made a play for the objectives, however after losing literally over half our army in one shooting phase, there was little we could do. We focused on their scoring units (including a moment where rapid firing ghost ark + warriors killed a grand total of ONE dire avenger) but it was too little too late... we were undone and unable to recover.
thankfully the bar was open ;D
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Post by Jack Shrapnel on Nov 6, 2012 19:54:27 GMT -5
Game four - the brofist vs. more damn dirty eldar
well we were up one game then down two, so we were playing against another team that had little luck today, this time a double eldar build that was running war walkers (of course!) two units of vypers, guardians, fire dragons, the avatar and two wraithlords
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Post by Jack Shrapnel on Nov 6, 2012 19:56:09 GMT -5
We decided to push forward, and brave the guns, as there was little other option...
This picture is a little blurry, I apologize, however by this point in the day I figured a picture was necessary to show just how badly the wraiths were saving!
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