Post by onlurker on Mar 6, 2014 23:13:12 GMT -5
We played 1600pts tonight. It was pretty sweet.
The game didn't go as long as mine usually do, and I found it probably more enjoyable~ like I could be more present & I not have to think about babysitting QUITE so many over-zealous Skaven interactions. I felt it was more manageable & simple, but definitely wasn't lacking tactically.
Since this is a battle report:
A couple of Pharaohs' long-time (looong-time) buddies got up from their sleep and decided to call the boys up and have a bit of a brawl, including a hoard of skellies, 3 snake surfers and 8 Ushabti w/ GW's for some tough love. Caught chilling/lurking/hoping to find some gold was a small Skaven contingent with an electrified Skyre leader, a good handful of hero buddies, and doomwheel and hellput to match a couple of modest units of vermin.
The Earth quaked and split, a Casket opened & screamed, and an engineer tried his darndest to whittle away at a relentlessly rebounding hoard of bro's-from-back-in-the-day with Skyre magic. In vain.
So after some oh-so-smooth skeletal horsemen railroaded a Hellpit nearly off the board, Surfers of the Snakes and the aforementioned relentless hoard of skeletons rushed the distance to break the Stormvermin mass, after having held them off not long before by sheer intimidation (aka by being amped up on virtually every augment spell available to them). The winds of magic blew swiftly across the plains at times (aka Jamie got double box-cars in phase 1 AND 2), but the savvied surveyors of the pyramid lands knew too much about old magic to take these under-dwellers seriously.
The climax was rats doing what they do- aka assassinating the mage-general and running away in plain sight- and barely escaping from voracious snakes, very ironically sized in scale to the ratmen. And while they were likely destined to run off the table & out of battle, all Rat-Generals know that fleeing is merely the other half of winning.
After doing some magic tricks of his own, the iron-framed General Ikit-Claw literally pulled some warp-fire out of his sleeve to sideline a team of Ushabti after an elegant skitterleap, while a sneaky lone engineer charged into battle with the over-populated gang of skeletons in armour, anticipating the Hellpit to finish the mannacondas and hit the skellies in the same turn... and it didn't disappoint. The charge was vital, and a last stand was made by the Prince of Sands. But as he hefted his great weapon the weight of the charging Hellpit crashed down on him (aka some very favorable dice rolls happened for the fat rat) and the Prince was swallowed by it's biggest & hungriest head / armpit.
While the casket may have had a final word with a wheel of epic proportions- or a bratty little Rat-General who was scorching sand & bone every chance he got- it's Heirophant/General/J4far had the army dissipate back to the sands. The glowing eyes of the monstrous infantry constructs gazed coldly one last time at the unit of clanrats it was about to devour as the Ushabti returned to whence they came. While only a smelly, confused, 10-headed hellpit and perhaps a wheel should have remained, the Tomb Kings left the rest of the ratmen to reep the reward of victory by letting them live to have it.
The game didn't go as long as mine usually do, and I found it probably more enjoyable~ like I could be more present & I not have to think about babysitting QUITE so many over-zealous Skaven interactions. I felt it was more manageable & simple, but definitely wasn't lacking tactically.
Since this is a battle report:
A couple of Pharaohs' long-time (looong-time) buddies got up from their sleep and decided to call the boys up and have a bit of a brawl, including a hoard of skellies, 3 snake surfers and 8 Ushabti w/ GW's for some tough love. Caught chilling/lurking/hoping to find some gold was a small Skaven contingent with an electrified Skyre leader, a good handful of hero buddies, and doomwheel and hellput to match a couple of modest units of vermin.
The Earth quaked and split, a Casket opened & screamed, and an engineer tried his darndest to whittle away at a relentlessly rebounding hoard of bro's-from-back-in-the-day with Skyre magic. In vain.
So after some oh-so-smooth skeletal horsemen railroaded a Hellpit nearly off the board, Surfers of the Snakes and the aforementioned relentless hoard of skeletons rushed the distance to break the Stormvermin mass, after having held them off not long before by sheer intimidation (aka by being amped up on virtually every augment spell available to them). The winds of magic blew swiftly across the plains at times (aka Jamie got double box-cars in phase 1 AND 2), but the savvied surveyors of the pyramid lands knew too much about old magic to take these under-dwellers seriously.
The climax was rats doing what they do- aka assassinating the mage-general and running away in plain sight- and barely escaping from voracious snakes, very ironically sized in scale to the ratmen. And while they were likely destined to run off the table & out of battle, all Rat-Generals know that fleeing is merely the other half of winning.
After doing some magic tricks of his own, the iron-framed General Ikit-Claw literally pulled some warp-fire out of his sleeve to sideline a team of Ushabti after an elegant skitterleap, while a sneaky lone engineer charged into battle with the over-populated gang of skeletons in armour, anticipating the Hellpit to finish the mannacondas and hit the skellies in the same turn... and it didn't disappoint. The charge was vital, and a last stand was made by the Prince of Sands. But as he hefted his great weapon the weight of the charging Hellpit crashed down on him (aka some very favorable dice rolls happened for the fat rat) and the Prince was swallowed by it's biggest & hungriest head / armpit.
While the casket may have had a final word with a wheel of epic proportions- or a bratty little Rat-General who was scorching sand & bone every chance he got- it's Heirophant/General/J4far had the army dissipate back to the sands. The glowing eyes of the monstrous infantry constructs gazed coldly one last time at the unit of clanrats it was about to devour as the Ushabti returned to whence they came. While only a smelly, confused, 10-headed hellpit and perhaps a wheel should have remained, the Tomb Kings left the rest of the ratmen to reep the reward of victory by letting them live to have it.