Post by voodoo on Nov 21, 2014 12:26:54 GMT -5
This is the first in a series of BatRep’s to get people more acquainted with the tougher missions in the Club Championship.
First up, Shannon’s Swarm of Monstrous Tyranids square off against Nurgle’s toughest tag-team in Temple of Doom!
Shannon's Tyranid List:
HQ:
Flyrant - double devourers - warlord trait - adaptive biology (FNP after first wound)
Flyrant - double devourers
Troops:
3 ripper swarms with deep strike
7 genestealers with broodlord
7 genestealers with broodlord
Elite:
Malanthrope
2 venomthropes
4 zoanthropes and one Neurothrope (the new doom) in a Tyrannocyte (new spore pod)
Heavy:
Tyrannofex with acid spray
Tyrannofex with acid spray
2 carnifex with double devourers
Matt’s Nurgle List:
HQ:
Typhus
Necrosius
Troops:
20x Zombies
20x Zombies
20x Zombies
19x Zombies
Elites:
5x Terminators – Mark of Nurgle, 5x Combi-Melta, 2x Lightning Claw, 2x Chainfist
Helbrute – Missile Launcher, Reaper Autocannon
Fast Attack:
Storm Eagle – Reaper Autocannon, 4x Hellstrike Missiles
Blight Drone
Blight Drone
Heavy Support:
Vindicator – Dozer Blade, Combi-Bolter
Havocs – Mark of Nurgle, 4x Missile Launchers
Fortifications:
Aegis Defense Line – Comm. Relay
The two armies arrayed before battle
Attachment Deleted
Pregame thoughts:
Shannon- "Well this was the nid list I brought out the week before (as it had the models I painted that week) but is fairly typical of my MC style builds and something I'm fairly comfortable running by and large. I've played Matt's nurgle army in the past in various incarnations so knew that I had a few things which really needed to die: Vindicator, havocs, typhus and his buddies. As well there were a few things that I had no real easy answer to - mainly necrophiliac in his storm chicken (AV12 all around) and the plague drones who could jink for a 2+. My "best" anti-flyer was the flyrants but they're only S6 and I didn't like their odds at bringing down the flyers. Also I needed their firepower to take out some of the nastiness to my MC's.
So I drew control quarters which is normally not a giant issue for nids but this list is pretty troop light. Really wished I would have brought a tervigon here. But the mission says I need to have the only units above half strength in the quarter, so that seems doable. Also reading through the inquisitor's rules he's going to rape him some zoans when they drop in (coateaz style free shot for him and his unit and he has old psycannon rules that ignore invuls - eep!)"
Matt- Monstrous Creatures, eep! I always have trouble with multiple wound big bugs as the bulk of my list (bodies wise) are squishy zombies that are not suited in any way for handling high toughness models. I’ve faced Shannon’s Nids before so there’s some guys to gun for and others to avoid; I knew I had to keep the Carnifexes as busy as possible and try to keep the Flyrants away from my zombies with their shooting as their massive S6 volleys would keep me from getting my FNP saves, something I really count on for keeping the zombie blocks alive. A pair of flyrants was trouble here as the only AA I had needed to start off the board in the way of the Storm Eagle.
I drew slay the warlord, ha, a ha, a ha ha ha… Not happening with my decidedly poor anti-air and with Typhus and his crew on the board I knew I’d never see the Flyrants on the ground after turn 1. My best option was to hopefully force Shannon into a draw, but without knowing which mission he drew it could be over very quickly.
Note: Since Shannon had 2 Flyrants, one of them will be marked with (W) to denote which was the warlord, the T-fexes are going to be called out left/right. My zombies will get called out by their pants color which is my standard per squad to help me tell which squads are which in-game in the case they get bunched up or multiple charged.
Shannon rolled well and scored first turn but I managed to Seize the Initiative, on to turn 1!
The Table at the start of turn 1
Attachment Deleted
Turn 1:
Inquisitor: Opened fire on Shannon’s T-Fex that he parked close to eat shots, his gamble paid off as although many hits were scored, none had any effect.
Matt:
Movement: My right flank zombie unit (red) shuffled forward 6” starting their advance towards the opposite table quarter while the midfield unit of zombies (black) moved laterally 6” to my right flank to set up zone control later in the game, the Helbrute and Vindicator stood still as did the Havocs and my left flank zombie unit (blue). With well over half my list in reserve, this movement phase took about 2 minutes.
Psychic: With both Necrosius and Typhus in reserve my Psy phase got almost a cursory glance before heading into shooting.
Shooting: The Helbrute and Vindicator opened fire on the Carnifex Brood scoring 2 wounds in the process, the Havocs scored hits but no wounds on the Tyrranofex on their side of the board. ~7 minutes after it began, the first half of turn one was over.
Shannon:
Movement: Both Flyrants took to the air from behind their cover and a general advance was snarled as all but the rippers marched forward.
Psychic: Flyrant (W) scored both Paroxsym and Horror on the Havocs making them Snap-Shots only after they failed their Pinning check. Their lowered BS from Paroxsym didn’t matter after Horror went off but there was no other target so why not make it a sure thing. (It’s what I’d have done) Flyrant 2 scored Catalyst on itself and the “Bullet Sponge” T-Fex giving both FNP.
Shooting: Flyrant (W) unloads all shots into the Havocs for 8 wounds all of which get saved and Flyrant 2 unloads all his shots into the Helbrute to no effect.
Assault: With no units within charge range, turn 1 is over!
Matt’s Turn Thoughts: After Shannon’s shooting Phase I knew he didn’t have kill the inquisitor as he had enough firepower within range to have leveled everybody on top of that temple several times over. This left only 2 possible mission cards and I was really hoping he didn’t have protect the Inquisitor but I feared he did as he went for my shooting units first…
Forces in motion, post turn 1 field positions
Attachment Deleted
Turn 2:
Inquisitor: Once again opens fire on Shannon’s blocking T-Fex managing to deal it a single wound, that single wound was all they would deal for the entire game.
Matt:
Reserves: Typhus and Necrosius both failed their reserve rolls despite the aid of the Comm Relay but both Blight Drones managed to make it to the table.
Movement: The red zombies continued their advance up the board while the black zombies also continued to get into their position to anchor the quarter, my Vindocator shuffled back 3” so as to avoid the auto-hits in case of a charge and the Helbrute stepped 2” forward to close the charge lane a bit hoping to shield the more valuable Vindicator for a turn. Both Blight Drones despite being separate squadrons thundered forward side by side up the right flank of the temple to put heat on T-Fex 2 and the Venomthropes.
Psychic: Same as last turn, Necrosius and Typhus must be having a rousing game of pattycake in reserve, lazy, lazy HQ’s…
Shooting: The Vindicator fired on the Malanthrope dealing a single wound to it and a carnifex beside it while the Helbrute managed another wound on the T-Fex in front of it. The Blight Drones both unloaded their Ap3 flamers on the right T-Fex, catching a wound on a Venom behind it and dealing a single wound to the T-Fex.
Assault: No assaults declared.
Shannon:
Reserves: Both units of Stealers Infiltrate arriving on opposing sides of the board and moving in front of the zombies, blocking forward momentum, damn. The Zoans drop pod into the middle of my deployment zone and scatter closer to the temple, they offload and the Inquisitor has to roll to see which target is fired upon. Shannon and I ruled pre-game that since the drop pod lands first then the unit disembarks, on a 1-3 it’s the pod, 4-6 it’s the embarked unit. The Inquisitor, one Mystic and a Heavy Bolter Servitor will shoot the Zoans, everyone else is at the pod. The shooting sees a wound on the Tyrranocyte and 2 Zoans dead, it could have been worse, but not much.
Movement: Flyrant (W) Vector Strikes the Blight Drone for a pen which gets saved away by a 5+ invul. The general advance continues and lots of high toughness pressure is applied to my side of the board, the window for breaking free of the Tyranid net is effectively closed right now.
Psychic: Flyrant 2 Catalyst’s itself and the T-Fex once more, the Havocs are Paroxsym’d down to BS1 by the warlord Flyrant. Flyrant 2 also scores Onslaught on the Carnifex Brood while Flyrant (W) Dominion’s itself as it is quickly outpacing the Venomthropes. Shannon luckily for me, forgot to reserve any dice for his Zoans and they sat for a turn, stunned from the rude reception given by the Inquisitor.
Shooting: The Stealers both run into their roadblock lines; Flyrant (W) opens up on the right-hand blight drone, killing it which it then crashes & burns into the T-Fex and leading Venomthrope, killing the Venomthrope but doing nothing to the T-Fex. Flyrant 2 deals 5 hull points to the Vindicator, turning it into a smoking wreck and the Carnifex brood opens up on the Inquisitor killing all but the Inquisitor and 2 heavy bolter Servitors.
Assault: The T-Fex charges the Helbrute, Overwatch does nothing and they trade whiffs then begin to “Hug it out” they do this for quite a while… Lazy jerks…
Matt’s Turn Thoughts: Shannon’s shooting phase was HUGE, he removed 2 very deadly threats to his units as well as tipping his hand at the mission he had as if he’d had kill the inquisitor they’d have been target one and if he had protect the inquisitor they’d have never been a target; I knew he had table quarters and my mission became clear. Survive at all cost and get units across the board!
First up, Shannon’s Swarm of Monstrous Tyranids square off against Nurgle’s toughest tag-team in Temple of Doom!
Shannon's Tyranid List:
HQ:
Flyrant - double devourers - warlord trait - adaptive biology (FNP after first wound)
Flyrant - double devourers
Troops:
3 ripper swarms with deep strike
7 genestealers with broodlord
7 genestealers with broodlord
Elite:
Malanthrope
2 venomthropes
4 zoanthropes and one Neurothrope (the new doom) in a Tyrannocyte (new spore pod)
Heavy:
Tyrannofex with acid spray
Tyrannofex with acid spray
2 carnifex with double devourers
Matt’s Nurgle List:
HQ:
Typhus
Necrosius
Troops:
20x Zombies
20x Zombies
20x Zombies
19x Zombies
Elites:
5x Terminators – Mark of Nurgle, 5x Combi-Melta, 2x Lightning Claw, 2x Chainfist
Helbrute – Missile Launcher, Reaper Autocannon
Fast Attack:
Storm Eagle – Reaper Autocannon, 4x Hellstrike Missiles
Blight Drone
Blight Drone
Heavy Support:
Vindicator – Dozer Blade, Combi-Bolter
Havocs – Mark of Nurgle, 4x Missile Launchers
Fortifications:
Aegis Defense Line – Comm. Relay
The two armies arrayed before battle
Attachment Deleted
Pregame thoughts:
Shannon- "Well this was the nid list I brought out the week before (as it had the models I painted that week) but is fairly typical of my MC style builds and something I'm fairly comfortable running by and large. I've played Matt's nurgle army in the past in various incarnations so knew that I had a few things which really needed to die: Vindicator, havocs, typhus and his buddies. As well there were a few things that I had no real easy answer to - mainly necrophiliac in his storm chicken (AV12 all around) and the plague drones who could jink for a 2+. My "best" anti-flyer was the flyrants but they're only S6 and I didn't like their odds at bringing down the flyers. Also I needed their firepower to take out some of the nastiness to my MC's.
So I drew control quarters which is normally not a giant issue for nids but this list is pretty troop light. Really wished I would have brought a tervigon here. But the mission says I need to have the only units above half strength in the quarter, so that seems doable. Also reading through the inquisitor's rules he's going to rape him some zoans when they drop in (coateaz style free shot for him and his unit and he has old psycannon rules that ignore invuls - eep!)"
Matt- Monstrous Creatures, eep! I always have trouble with multiple wound big bugs as the bulk of my list (bodies wise) are squishy zombies that are not suited in any way for handling high toughness models. I’ve faced Shannon’s Nids before so there’s some guys to gun for and others to avoid; I knew I had to keep the Carnifexes as busy as possible and try to keep the Flyrants away from my zombies with their shooting as their massive S6 volleys would keep me from getting my FNP saves, something I really count on for keeping the zombie blocks alive. A pair of flyrants was trouble here as the only AA I had needed to start off the board in the way of the Storm Eagle.
I drew slay the warlord, ha, a ha, a ha ha ha… Not happening with my decidedly poor anti-air and with Typhus and his crew on the board I knew I’d never see the Flyrants on the ground after turn 1. My best option was to hopefully force Shannon into a draw, but without knowing which mission he drew it could be over very quickly.
Note: Since Shannon had 2 Flyrants, one of them will be marked with (W) to denote which was the warlord, the T-fexes are going to be called out left/right. My zombies will get called out by their pants color which is my standard per squad to help me tell which squads are which in-game in the case they get bunched up or multiple charged.
Shannon rolled well and scored first turn but I managed to Seize the Initiative, on to turn 1!
The Table at the start of turn 1
Attachment Deleted
Turn 1:
Inquisitor: Opened fire on Shannon’s T-Fex that he parked close to eat shots, his gamble paid off as although many hits were scored, none had any effect.
Matt:
Movement: My right flank zombie unit (red) shuffled forward 6” starting their advance towards the opposite table quarter while the midfield unit of zombies (black) moved laterally 6” to my right flank to set up zone control later in the game, the Helbrute and Vindicator stood still as did the Havocs and my left flank zombie unit (blue). With well over half my list in reserve, this movement phase took about 2 minutes.
Psychic: With both Necrosius and Typhus in reserve my Psy phase got almost a cursory glance before heading into shooting.
Shooting: The Helbrute and Vindicator opened fire on the Carnifex Brood scoring 2 wounds in the process, the Havocs scored hits but no wounds on the Tyrranofex on their side of the board. ~7 minutes after it began, the first half of turn one was over.
Shannon:
Movement: Both Flyrants took to the air from behind their cover and a general advance was snarled as all but the rippers marched forward.
Psychic: Flyrant (W) scored both Paroxsym and Horror on the Havocs making them Snap-Shots only after they failed their Pinning check. Their lowered BS from Paroxsym didn’t matter after Horror went off but there was no other target so why not make it a sure thing. (It’s what I’d have done) Flyrant 2 scored Catalyst on itself and the “Bullet Sponge” T-Fex giving both FNP.
Shooting: Flyrant (W) unloads all shots into the Havocs for 8 wounds all of which get saved and Flyrant 2 unloads all his shots into the Helbrute to no effect.
Assault: With no units within charge range, turn 1 is over!
Matt’s Turn Thoughts: After Shannon’s shooting Phase I knew he didn’t have kill the inquisitor as he had enough firepower within range to have leveled everybody on top of that temple several times over. This left only 2 possible mission cards and I was really hoping he didn’t have protect the Inquisitor but I feared he did as he went for my shooting units first…
Forces in motion, post turn 1 field positions
Attachment Deleted
Turn 2:
Inquisitor: Once again opens fire on Shannon’s blocking T-Fex managing to deal it a single wound, that single wound was all they would deal for the entire game.
Matt:
Reserves: Typhus and Necrosius both failed their reserve rolls despite the aid of the Comm Relay but both Blight Drones managed to make it to the table.
Movement: The red zombies continued their advance up the board while the black zombies also continued to get into their position to anchor the quarter, my Vindocator shuffled back 3” so as to avoid the auto-hits in case of a charge and the Helbrute stepped 2” forward to close the charge lane a bit hoping to shield the more valuable Vindicator for a turn. Both Blight Drones despite being separate squadrons thundered forward side by side up the right flank of the temple to put heat on T-Fex 2 and the Venomthropes.
Psychic: Same as last turn, Necrosius and Typhus must be having a rousing game of pattycake in reserve, lazy, lazy HQ’s…
Shooting: The Vindicator fired on the Malanthrope dealing a single wound to it and a carnifex beside it while the Helbrute managed another wound on the T-Fex in front of it. The Blight Drones both unloaded their Ap3 flamers on the right T-Fex, catching a wound on a Venom behind it and dealing a single wound to the T-Fex.
Assault: No assaults declared.
Shannon:
Reserves: Both units of Stealers Infiltrate arriving on opposing sides of the board and moving in front of the zombies, blocking forward momentum, damn. The Zoans drop pod into the middle of my deployment zone and scatter closer to the temple, they offload and the Inquisitor has to roll to see which target is fired upon. Shannon and I ruled pre-game that since the drop pod lands first then the unit disembarks, on a 1-3 it’s the pod, 4-6 it’s the embarked unit. The Inquisitor, one Mystic and a Heavy Bolter Servitor will shoot the Zoans, everyone else is at the pod. The shooting sees a wound on the Tyrranocyte and 2 Zoans dead, it could have been worse, but not much.
Movement: Flyrant (W) Vector Strikes the Blight Drone for a pen which gets saved away by a 5+ invul. The general advance continues and lots of high toughness pressure is applied to my side of the board, the window for breaking free of the Tyranid net is effectively closed right now.
Psychic: Flyrant 2 Catalyst’s itself and the T-Fex once more, the Havocs are Paroxsym’d down to BS1 by the warlord Flyrant. Flyrant 2 also scores Onslaught on the Carnifex Brood while Flyrant (W) Dominion’s itself as it is quickly outpacing the Venomthropes. Shannon luckily for me, forgot to reserve any dice for his Zoans and they sat for a turn, stunned from the rude reception given by the Inquisitor.
Shooting: The Stealers both run into their roadblock lines; Flyrant (W) opens up on the right-hand blight drone, killing it which it then crashes & burns into the T-Fex and leading Venomthrope, killing the Venomthrope but doing nothing to the T-Fex. Flyrant 2 deals 5 hull points to the Vindicator, turning it into a smoking wreck and the Carnifex brood opens up on the Inquisitor killing all but the Inquisitor and 2 heavy bolter Servitors.
Assault: The T-Fex charges the Helbrute, Overwatch does nothing and they trade whiffs then begin to “Hug it out” they do this for quite a while… Lazy jerks…
Matt’s Turn Thoughts: Shannon’s shooting phase was HUGE, he removed 2 very deadly threats to his units as well as tipping his hand at the mission he had as if he’d had kill the inquisitor they’d have been target one and if he had protect the inquisitor they’d have never been a target; I knew he had table quarters and my mission became clear. Survive at all cost and get units across the board!