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Post by shaner on May 6, 2011 7:47:19 GMT -5
Okay ladies,
building a Blood Angels army. I have a choice for ALL Sgts to take Pwr Wpn, Pwr fist or Th Hammer...but which one??
I love the look of the thunder hammer, but is it worth taking over the fist for 5 extra points? I know that it causes crew shaken/stunned in excess of whatever damage it causes, but can extra armour avoid this bonus effect, or does the hammer override extra arm.??
Anyways, let me know what you think...
Shaner
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Post by danydaigle24 on May 6, 2011 9:47:10 GMT -5
Im playing BA and I never consider using Thunder Hammer I dont thing it worth it you need those 5pts for sure but thats my opinion... Im always using PF
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Post by Jack Shrapnel on May 6, 2011 11:09:59 GMT -5
Don't forget those thunder hammers will make those speedy multiwound MC's out there strike last in subsequent rounds... can be a lifesaver against certain opponents....
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Post by thesanityassassin on May 6, 2011 12:51:58 GMT -5
Don't forget those thunder hammers will make those speedy multiwound MC's out there strike last in subsequent rounds... can be a lifesaver against certain opponents.... That's my opinion as well....That said, the real question should be "do you have spare points?" If the answer is yes, take the Hammers, but if you're having to drop something you want to take them, fists will do OK.
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