Post by redshirt2375 on Feb 13, 2020 13:10:04 GMT -5
I have been trying to decide what project I want to try and start this year that I can focus on and hopefully get completed to get myself back into this awesome hobby
I've had my Grey Knights forever and never really worked on them so they seemed a good choice.
Below is the list I threw together that I felt was a decent lore-based list that could be fun to play and might be decent against anything non-netlist
*I haven't picked Relics/powers/prayers yet as I haven't had a good look at the new PA stuff yet
HQs
Draigo (why not 😁)
Grand Master in DK
- Hvy Psycannon + Gatling Psilenser
- Greathammer
- Teleporter
Chaplain
Troops
10man Strike Squad
- Justicar with Daemonhammer
- 7x Dual Falchions
- 2x Incinerators
10man Strike Squad
- Justicar with DH
- 7x Dual Falchions
- 2x Psycannons
10man Strike Squad
- Justicar with DH
- 7x Dual Falchions
- 2x Psycannons
10man Terminator Squad
- justicar with Warding Stave
- 5x Dual Falchions
- 2x Daemonhammers
- 2x Psycannon + Halberd
6man Terminator Squad
- Justicar with Halberd
- 2x Dual Falchions
- 2x Daemonhammers
- 1x Psycannon + Halberd
Elites
Apothecary with Forcesword
Apothecary with Forcesword
Paladin Ancient
2000pts exactly with 8CP
Plan would be Deep Strike the GMinDK where needed to protect him from going 2nd turn 1
Incinerator Strike Squad uses the 1CP strat to DS outside 3" to try and pickoff a support unit/character left poorly protected
2x Psycannon Strike Squads would be backfield/Objective holders or run Flank for the Terminators
10man Terminators walk forward with Character support
6man Terminators line up behind to protect Characters from the back (or DS if no enemy DS options)
Mostly Falchions for the extra attack and DH for hitting power. Warding Stave is for a Strat I believe I read in the PA RotD book that boosts deny?
Dual Apothecary to spread Healing and also because of leftover points
Chaplain and Ancient would boost attacks to really up the melee of the Terminators (if they make it there)
Any comments/suggestions welcome. I'm not aiming for anything toptable but I would like it to put up a semi-decent fight to keep things fun for both players
I've had my Grey Knights forever and never really worked on them so they seemed a good choice.
Below is the list I threw together that I felt was a decent lore-based list that could be fun to play and might be decent against anything non-netlist
*I haven't picked Relics/powers/prayers yet as I haven't had a good look at the new PA stuff yet
HQs
Draigo (why not 😁)
Grand Master in DK
- Hvy Psycannon + Gatling Psilenser
- Greathammer
- Teleporter
Chaplain
Troops
10man Strike Squad
- Justicar with Daemonhammer
- 7x Dual Falchions
- 2x Incinerators
10man Strike Squad
- Justicar with DH
- 7x Dual Falchions
- 2x Psycannons
10man Strike Squad
- Justicar with DH
- 7x Dual Falchions
- 2x Psycannons
10man Terminator Squad
- justicar with Warding Stave
- 5x Dual Falchions
- 2x Daemonhammers
- 2x Psycannon + Halberd
6man Terminator Squad
- Justicar with Halberd
- 2x Dual Falchions
- 2x Daemonhammers
- 1x Psycannon + Halberd
Elites
Apothecary with Forcesword
Apothecary with Forcesword
Paladin Ancient
2000pts exactly with 8CP
Plan would be Deep Strike the GMinDK where needed to protect him from going 2nd turn 1
Incinerator Strike Squad uses the 1CP strat to DS outside 3" to try and pickoff a support unit/character left poorly protected
2x Psycannon Strike Squads would be backfield/Objective holders or run Flank for the Terminators
10man Terminators walk forward with Character support
6man Terminators line up behind to protect Characters from the back (or DS if no enemy DS options)
Mostly Falchions for the extra attack and DH for hitting power. Warding Stave is for a Strat I believe I read in the PA RotD book that boosts deny?
Dual Apothecary to spread Healing and also because of leftover points
Chaplain and Ancient would boost attacks to really up the melee of the Terminators (if they make it there)
Any comments/suggestions welcome. I'm not aiming for anything toptable but I would like it to put up a semi-decent fight to keep things fun for both players