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Post by Jack Shrapnel on Mar 14, 2020 19:50:56 GMT -5
'ere we go!
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Post by Typhus on Mar 14, 2020 21:41:59 GMT -5
Oh damn.
Is he going to be allowed at Great Crusade?
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Post by Jack Shrapnel on Mar 14, 2020 21:52:22 GMT -5
Oh damn. Is he going to be allowed at Great Crusade? believe his rules are coming out next week... so yeah, he's totally legal for crusade
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Post by cmcd on Mar 14, 2020 22:40:34 GMT -5
I love how his attacks increase as he looses wounds
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Post by trantos01 on Mar 14, 2020 22:48:23 GMT -5
12 wounds, 4+ invul and can only lose four per phase. That last part is the big one.
Because assuming you manage to wound him in both shooting and fight phases, the guy's still going to be alive at four wounds for his turn. And if he's got a painboy in reach (why wouldn't he?) that's 2d3 wounds back assuming they use the medic squig stratagem.
The only way to kill him in one turn would be psychic, shooting and then melee all hitting the guy. And if you're an army that focuses a lot on dealing damage in one phase (shooting or melee)? You're going to be dealing/running from this guy for a minimum of three rounds.
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Post by Typhus on Mar 14, 2020 22:49:09 GMT -5
Oh damn. Is he going to be allowed at Great Crusade? believe his rules are coming out next week... so yeah, he's totally legal for crusade ...Can I bring Mortarion? 12 wounds, 4+ invul and can only lose four per phase. That last part is the big one. Because assuming you manage to wound him in both shooting and fight phases, the guy's still going to be alive at four wounds for his turn. And if he's got a painboy in reach (why wouldn't he?) that's 2d3 wounds back assuming they use the medic squig stratagem. The only way to kill him in one turn would be psychic, shooting and then melee all hitting the guy.
He's not Infantry, so a Painboy can only restore 1d3 by using the Medi-Squig stratagem. Sawbonez is Infantry or Biker only.
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Post by trantos01 on Mar 14, 2020 22:53:26 GMT -5
12 wounds, 4+ invul and can only lose four per phase. That last part is the big one. Because assuming you manage to wound him in both shooting and fight phases, the guy's still going to be alive at four wounds for his turn. And if he's got a painboy in reach (why wouldn't he?) that's 2d3 wounds back assuming they use the medic squig stratagem. The only way to kill him in one turn would be psychic, shooting and then melee all hitting the guy.
He's not Infantry, so a Painboy can only restore 1d3 by using the Medi-Squig stratagem. Sawbonez is Infantry or Biker only. So they can only heal the guy by using the Medi-Squig stratagem?
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Post by Typhus on Mar 14, 2020 22:59:54 GMT -5
He's not Infantry, so a Painboy can only restore 1d3 by using the Medi-Squig stratagem. Sawbonez is Infantry or Biker only. So they can only heal the guy by using the Medi-Squig stratagem? Assuming no other healing gets added in Saga of the Beast, yes.
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Post by MagnusTheThicc on Mar 14, 2020 23:13:22 GMT -5
oof that boss fight tho, lol
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Post by Jack Shrapnel on Mar 15, 2020 6:51:42 GMT -5
Mortarian is a primarch, so no he's not allowed by the rules. Thrakka appears to be an HQ. Thrakka is about as powerful as the swarmlord (better armor save but swarmlord has a 3++ in combat) other than the 4 wound/phase cap, however swarmlord is a psyker so has a few options there. And swarmlord is allowed, so I don't see why Thrakka wouldn't be.
thrakka is good (hence his 14 power level and subsequent high point cost I'd imagine) but he's not mortarian good.
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Post by macstern on Mar 15, 2020 7:12:35 GMT -5
The max four wounds seems like a terrible rule, dont care for it in aos either. It can certainly hinder those big moments where for a brief moment the dice gods let them shine and a jo nobody becomes a hero. Seems lazy or something.
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Post by LizardTau on Mar 15, 2020 7:21:59 GMT -5
I believe they did it so that he could be over 9 wounds so that he isnt just ork guiliman. But keep him survivable enough to last a while.
Cant you kill him I one round. Ya if you do 4 wounds I'm the psykic, shooting and fight phases. But I think people will end up dealing with his army first and then deal with him.
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Post by raceygaming on Mar 15, 2020 9:26:34 GMT -5
Ya I think they could have left him at 9 wounds but I guess if you have 12 wounds the only 4 is good.
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Post by macstern on Mar 15, 2020 9:28:09 GMT -5
They have grot shield mechanic that could have been used to prolong his existence, which would have been more flavourful imo. I guess I just don't understand the justification for it. Does Mork and Gork keep him from harm? he is the prophet so maybe it just seems off.
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Post by Jack Shrapnel on Mar 15, 2020 9:56:55 GMT -5
They have grot shield mechanic that could have been used to prolong his existence, which would have been more flavourful imo. I guess I just don't understand the justification for it. Does Mork and Gork keep him from harm? he is the prophet so maybe it just seems off. Probably has more to do with how little impact a monster with 12 wounds has on the game right now when they can be essentially erased in one turn of shooting from almost any army out there... especially marines. so you either make a character 9 wounds or less or they are essentially dead first turn. Even with this rule, he will last three turns max to any non-psychic, non-fighting shooting list (ie: Tau). as an example, I love my tyranids.. they are my first army so hold a special place in my heart. I love nidzilla tyranids. If I bring them now, as optimized as I can make them, with as much support as I can, using all the supplements... I lose at LEAST 3 12+ wound models at T7/T8 per turn.... normally tabled by turn 3 by any decent marine list. When I run multiple greater daemons (T7 with either a 4++ or 5++ and 16 wounds) I normally lose two per turn, especially if I go second. Even magnus/morty people are used to killing by turn 2 at most, and they are way more survivable than Thrakka. Without this rule he would be a non-starter model. Kill it easily turn one because he can't hide, can't grot shield and at most with a strat regains D3 wounds per turn with a 4+ invul (because his 2+ armor will not come to play against anything shooting at him). Now the ork army loses their general, all his buffs, and is 300+ points down. I may be proven completely wrong over the next month or two, but if he's a problem, GW will nerf it like they have with everything else, so it'll be a short term issue
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