Post by lastcranston on Oct 18, 2020 19:06:38 GMT -5
Alright next up is Iron man!
So top row is pretty solid. Five stamina on both sides with a medium move, size 2 and 3 cost so we are on the cheaper end.
For defenses we have four physical and three each of energy and mystic so a strong lineup hes going to be fairly tanky
Alright for attacks we are looking at 3 different flavors here.
Repulsor blast is our strike and its a good one. Energy typing on 4 dice at range four leaves us comfortably able to fire from the backline if needed, wild push means we are even better suited to objective play never underestimate a good push to keep your distance.
Homing rockets is our first spender and its not bad only costs two power for five dice at range five for a physical attack with wild explosive. The bit about ignoring line of sight is the real asset here, its perfect for blasting around corners to keep people away from whatever point you've sat yourself on.
Unibeam is injured side only so you might never get the chance to use it but just in case its a four cost beam so think once per game most of the time. Its worth it though your getting a six dice range five beam so your going to be hitting everything under the template and it burns right through terrain. If your on injured side with iron man its worth it to try and line up two characters if you don't have to get out of position for it.
The super powers are what bring the package together. First we have Friday a.i. this is gonna be where alot of your power is going. You spend 3 to add two dice to your next attack. This works really well for repulsor blasts since it it gives you power.
Invincible Iron man is where alot of our durability comes from, anytime you would take damage take one less to a minimum of one. So you can shrug off big hits a bit easier than most and smaller hits get really small.
The only other thing on here is a big one and that's flight. Being able to freely pass over terrain is huge when homing rockets and unibeam pass over terrain.
So for closing thoughts Iron man is an solid mid to backline brusier who plays around buildings very well with his ranged attacks and ability to ignore line of sight. He lacks a throw or any real ways of increasing his movement so as much as he wants to plant himself on an objective thats not always the best move. Hes a solid 7/10 character. Strong early on but lacks utility and while he's tanky he won't last long close up against a dedicated brawler that can slug him for a bunch of damage at once.
So top row is pretty solid. Five stamina on both sides with a medium move, size 2 and 3 cost so we are on the cheaper end.
For defenses we have four physical and three each of energy and mystic so a strong lineup hes going to be fairly tanky
Alright for attacks we are looking at 3 different flavors here.
Repulsor blast is our strike and its a good one. Energy typing on 4 dice at range four leaves us comfortably able to fire from the backline if needed, wild push means we are even better suited to objective play never underestimate a good push to keep your distance.
Homing rockets is our first spender and its not bad only costs two power for five dice at range five for a physical attack with wild explosive. The bit about ignoring line of sight is the real asset here, its perfect for blasting around corners to keep people away from whatever point you've sat yourself on.
Unibeam is injured side only so you might never get the chance to use it but just in case its a four cost beam so think once per game most of the time. Its worth it though your getting a six dice range five beam so your going to be hitting everything under the template and it burns right through terrain. If your on injured side with iron man its worth it to try and line up two characters if you don't have to get out of position for it.
The super powers are what bring the package together. First we have Friday a.i. this is gonna be where alot of your power is going. You spend 3 to add two dice to your next attack. This works really well for repulsor blasts since it it gives you power.
Invincible Iron man is where alot of our durability comes from, anytime you would take damage take one less to a minimum of one. So you can shrug off big hits a bit easier than most and smaller hits get really small.
The only other thing on here is a big one and that's flight. Being able to freely pass over terrain is huge when homing rockets and unibeam pass over terrain.
So for closing thoughts Iron man is an solid mid to backline brusier who plays around buildings very well with his ranged attacks and ability to ignore line of sight. He lacks a throw or any real ways of increasing his movement so as much as he wants to plant himself on an objective thats not always the best move. Hes a solid 7/10 character. Strong early on but lacks utility and while he's tanky he won't last long close up against a dedicated brawler that can slug him for a bunch of damage at once.