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Post by raceygaming on Oct 22, 2020 10:30:17 GMT -5
Hey this is a general call to the Eldar community, but what do you run as anti tank weapons?
I was looking over some elder lists and i can't really get a good grasp on what is any good or point effective.
One hit wonders - web way fire dragons/wraith cannons but after it fires once it will be removed by any smart player
Bight lance - is weaker like lances are just bad las cannons?
Missiles launcher - seem ok but lower on the AP scale and still pretty expensive for what you get
Dark reapers- Good but always a high priority target and pretty expensive for low mobility
Wraith - lords/knight are good for S8 melee but need to get there
any suggestions?
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Post by Malarks on Oct 22, 2020 10:33:57 GMT -5
Would the solution lie in their Psyker powers list? Talking with Cory, I got the impression that a lot of the Eldar list relies upon synergy - especially with their psykers.
Do they have abilities to improve your AP/reduce enemy saves? Something to help get the Wraiths in to melee?
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Post by Jack Shrapnel on Oct 22, 2020 11:48:52 GMT -5
from my limited knowledge:
Harlequin fusion / haywire shreds vehicles easily.
using jinx to drop the saves then hitting with missile launchers might have some play to get around the lower AP.
Reapers... they're pretty ace vs. big things (tanks/monsters)
d-cannon wraithseer, heavy wraith cannon wraithknight (lol... knight... I know... sorry), wraithguard in a wave serpent, fire dragons in a serpent (I'd always take a serpent for these melta-like weapons to get around the mobility issues) - once disembarked use fire and fade to block LOS / take advantage of terrain.
There's wraith melee - glaive wraithlord is pretty cheap and messes up tanks in combat... again if it can cross the board.
Also shining spear charges are pretty good at removing something.
war walkers are cheap and can do their special pop up thing so if they shoot something then die who cares?
just my two cents, but I'm hardly an eldar player
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Post by Frosty the Pirate on Oct 22, 2020 19:13:25 GMT -5
Honestly, your best anti tank weapon is Doom. Rerolling to wound suddenly makes any weapon with the Shuriken rule or with decent AP like a Starcannon, EML, or Bright Lance really deadly against any vehicle without an invul.
Multiple Fire Prisms spamming Linked Fire is pretty popular right now too, and Shining Spears are also really great against things in a pinch, especially with the S8 Exarch Star Lance
I'm also a huge fan of paying 1 CP for webway strike and dropping 5 Wraithguard with Wraithcannons into a key target. If you can drop them in cover when you do so T6 W3 2+ is honestly pretty tough to remove without drawing pretty heavy fire away from the rest of your army.
Crimson Hunter Exarch with lances has always been a staple of my lists for it's anti tank as well, but I don't know if it's just a 200 point fire magnet in this new edition.
Multiple Wraithlords with the Ghostglaive used to be my go to for cheap anti tank cus of the S9 sword, but this new edition where that eats your precious heavy support slots very fast and Eldar can get very CP hungry when you need to Fire and Fade or Linked Fire nearly every turn.
If you are looking for DURABLE anti tank that's gonna survive after it hits, your unfortunately barking up the wrong tree. Eldar seem like they are in a place right now where they have to go all in and either decimate the target so badly there's little return fire, or rely on using Fire and Fade to get out of LOS after striking.
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Post by Khalai on Oct 22, 2020 19:50:12 GMT -5
I'll chime in and agree that triple Fire Prism is what I've been seeing as the main point.
Doom makes anything anti-anything.
Sure, if you're wiling to dive into harlequins then anti-tank is an afterthought since you will run haywire all day.
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