Post by Jack Shrapnel on Jan 25, 2021 11:48:52 GMT -5
We can only have 10 total, so vote for the ones from this list which you feel are most fun/flavourful etc. There were a number of old club champs missions which were somewhat similar, so you might not see every one represented, but I got most of them.
You can vote 10 times... most votes are in the tourney!
Battlefield supremacy
Temple of Doom – Score 1 VP at the end of the battle round for each of the following:
- If your warlord is wholly within 6” of the centre of the battlefield
- If you have slain one or more enemy CHARACTER models
- If you control more table quarters than your opponent (highest number of models in a quarter controls it)
- If your warlord is alive at the end of the battle round
Unstable reactor – Score 3 VP at the end of the battle round if you have more models within 6” of the centre of the board than your opponent. (note NOT wholly within)
Subterranean Assault – Score 4 VP at the end of the battle round if you have more units in the enemy deployment zone than they have in yours.
Grot Mart – Score 3 VP at the end of the battle round if you capture an objective which was previously held by an enemy unit in the preceding turn.
No Mercy no Respite
Daemon World – Score 1 VP at the end of the battle round for each of the following:
- Slay an enemy model with a psychic power
- Have an enemy fail a morale test
- Have at least one friendly unit successfully complete a charge
- Have a friendly unit suffer no wounds at the end of a phase that they were targeted in shooting or melee
Voidspan Point – Score 3 VP at the end of the battle round if you had one or more units complete a charge with a roll of 8 or more (after modifiers)
Zombie Apocalypse – Score 4 VP at the end of the battle round if during the fight phase you destroyed an enemy unit which had less models than your attacking unit at the beginning of the fight phase. The unit must be destroyed with your attacks only (not by a vehicle explosion for example)
End Game – Score 1 VP at the end of the battle round for each of the following:
- If you pass a Morale test for one or more units
- If you destroy one or more enemy units which was benefiting from cover
- If you destroy one or more enemy character units
- If you destroy one or more enemy VEHICLE or MONSTER units
Purge the enemy
Vengence for Connor – Score 3 VP at the end of your turn if you completely destroyed one or more enemy units which were holding an objective at the start of your turn.
X-Factor – pierce the storm: Score 3 VP at the end of your turn if you have destroyed an enemy unit which was wholly within a terrain feature.
Sink the Titan – Score 5 VP at the end of the battle round if you destroyed the enemy unit with the highest point cost which was on the board at the beginning of the battle round (do not count a unit which left the battlefield during the turn ie: aircraft).
Hammer and Ambull – Score 4 VP at the end of the battle round if you destroyed an enemy unit which entered the board from reinforcements that turn, OR if you destroyed an enemy unit with one of your own units which entered the board from reinforcements that turn.
Truck Stop – Score 3 VP at the end of the battle round if you destroyed an enemy VEHICLE or MONSTER unit which was within 3" of an objective at the beginning of the turn.
Shadow Operations
Seize the Forge – Units on objectives with no enemy model within 3” may complete the <CONTROL TERMINAL> action. For each unit on an objective completing this action score 1 VP at the end of your turn so long as no enemy is within 3” of the objective. This action may be completed by multiple units, however only one unit may perform this action on any objective per turn.
Tomb Raider – A unit on an objective with no enemy model within 3” may complete the <UNLOCK TEMPLE> action. Score 2 VP at the beginning of your next command phase if this unit is still on the objective, and no enemy units are within 3” of the unlocking unit. This action may be completed by multiple units, however only one unit may perform this action on any objective per turn.
The Call of Cthulhu – A single unit which is wholly within 6” of the centre of the battlefield can complete the <OPEN THE PORTAL> action. They can only complete the action if there are no enemy units within 6” of the centre of the board. At the end of your turn score 3 VP if you complete this action. If this action is completed by a psyker unit, that unit may still cast powers, shoot and charge later in the turn.
Warpcraft
Echoes of Prospero – Score 1 VP at the end of the battle round for each of the following:
- Successfully cast one or more psychic powers
- Successfully deny one or more psychic powers
- Destroy one or more enemy psyker character / units
- Cause one or more mortal wounds to an enemy model
Black Box Recovery (Psychic Action - Warp Charge 4): One or more PSYKER units from your army can attempt to perform this psychic action in your Psychic phase. Each unit from your army that starts to perform this action must be in range of a different objective marker that has not been analyzed. When this action is completed that objective marker is said to have been analyzed.
Score 3 VP at the end of the game for each objective marker that has been analyzed by a unit from your army.
You can vote 10 times... most votes are in the tourney!
Battlefield supremacy
Temple of Doom – Score 1 VP at the end of the battle round for each of the following:
- If your warlord is wholly within 6” of the centre of the battlefield
- If you have slain one or more enemy CHARACTER models
- If you control more table quarters than your opponent (highest number of models in a quarter controls it)
- If your warlord is alive at the end of the battle round
Unstable reactor – Score 3 VP at the end of the battle round if you have more models within 6” of the centre of the board than your opponent. (note NOT wholly within)
Subterranean Assault – Score 4 VP at the end of the battle round if you have more units in the enemy deployment zone than they have in yours.
Grot Mart – Score 3 VP at the end of the battle round if you capture an objective which was previously held by an enemy unit in the preceding turn.
No Mercy no Respite
Daemon World – Score 1 VP at the end of the battle round for each of the following:
- Slay an enemy model with a psychic power
- Have an enemy fail a morale test
- Have at least one friendly unit successfully complete a charge
- Have a friendly unit suffer no wounds at the end of a phase that they were targeted in shooting or melee
Voidspan Point – Score 3 VP at the end of the battle round if you had one or more units complete a charge with a roll of 8 or more (after modifiers)
Zombie Apocalypse – Score 4 VP at the end of the battle round if during the fight phase you destroyed an enemy unit which had less models than your attacking unit at the beginning of the fight phase. The unit must be destroyed with your attacks only (not by a vehicle explosion for example)
End Game – Score 1 VP at the end of the battle round for each of the following:
- If you pass a Morale test for one or more units
- If you destroy one or more enemy units which was benefiting from cover
- If you destroy one or more enemy character units
- If you destroy one or more enemy VEHICLE or MONSTER units
Purge the enemy
Vengence for Connor – Score 3 VP at the end of your turn if you completely destroyed one or more enemy units which were holding an objective at the start of your turn.
X-Factor – pierce the storm: Score 3 VP at the end of your turn if you have destroyed an enemy unit which was wholly within a terrain feature.
Sink the Titan – Score 5 VP at the end of the battle round if you destroyed the enemy unit with the highest point cost which was on the board at the beginning of the battle round (do not count a unit which left the battlefield during the turn ie: aircraft).
Hammer and Ambull – Score 4 VP at the end of the battle round if you destroyed an enemy unit which entered the board from reinforcements that turn, OR if you destroyed an enemy unit with one of your own units which entered the board from reinforcements that turn.
Truck Stop – Score 3 VP at the end of the battle round if you destroyed an enemy VEHICLE or MONSTER unit which was within 3" of an objective at the beginning of the turn.
Shadow Operations
Seize the Forge – Units on objectives with no enemy model within 3” may complete the <CONTROL TERMINAL> action. For each unit on an objective completing this action score 1 VP at the end of your turn so long as no enemy is within 3” of the objective. This action may be completed by multiple units, however only one unit may perform this action on any objective per turn.
Tomb Raider – A unit on an objective with no enemy model within 3” may complete the <UNLOCK TEMPLE> action. Score 2 VP at the beginning of your next command phase if this unit is still on the objective, and no enemy units are within 3” of the unlocking unit. This action may be completed by multiple units, however only one unit may perform this action on any objective per turn.
The Call of Cthulhu – A single unit which is wholly within 6” of the centre of the battlefield can complete the <OPEN THE PORTAL> action. They can only complete the action if there are no enemy units within 6” of the centre of the board. At the end of your turn score 3 VP if you complete this action. If this action is completed by a psyker unit, that unit may still cast powers, shoot and charge later in the turn.
Warpcraft
Echoes of Prospero – Score 1 VP at the end of the battle round for each of the following:
- Successfully cast one or more psychic powers
- Successfully deny one or more psychic powers
- Destroy one or more enemy psyker character / units
- Cause one or more mortal wounds to an enemy model
Black Box Recovery (Psychic Action - Warp Charge 4): One or more PSYKER units from your army can attempt to perform this psychic action in your Psychic phase. Each unit from your army that starts to perform this action must be in range of a different objective marker that has not been analyzed. When this action is completed that objective marker is said to have been analyzed.
Score 3 VP at the end of the game for each objective marker that has been analyzed by a unit from your army.